
name:                                                      snb_gfx_jue
sort_priority:                                             100


#------------------------------------- The Snake ---------------------------------------

#--right wait
custom_1:                                                  snakebody.pcx
custom_1.xpos:                                             0
custom_1.ypos:                                             0
custom_1.frames:                                           2
custom_1.delay:                                            1
custom_1.anim_mode:                                        linear
custom_1.EDITOR:                                           editor.pcx
custom_1.EDITOR.xpos:                                      0
custom_1.EDITOR.ypos:                                      0

#--right move
custom_2:                                                  snakebody.pcx
custom_2.xpos:                                             2
custom_2.ypos:                                             0
custom_2.frames:                                           6
custom_2.delay:                                            1
custom_2.EDITOR:                                           editor.pcx
custom_2.EDITOR.xpos:                                      0
custom_2.EDITOR.ypos:                                      1

#--left wait
custom_3:                                                  snakebody.pcx
custom_3.xpos:                                             0
custom_3.ypos:                                             1
custom_3.frames:                                           2
custom_3.delay:                                            1
custom_3.anim_mode:                                        linear
custom_3.EDITOR:                                           editor.pcx
custom_3.EDITOR.xpos:                                      1
custom_3.EDITOR.ypos:                                      0

#--left move
custom_4:                                                  snakebody.pcx
custom_4.xpos:                                             2
custom_4.ypos:                                             1
custom_4.frames:                                           6
custom_4.delay:                                            1
custom_4.EDITOR:                                           editor.pcx
custom_4.EDITOR.xpos:                                      1
custom_4.EDITOR.ypos:                                      1

#--up wait
custom_5:                                                  snakebody.pcx
custom_5.xpos:                                             0
custom_5.ypos:                                             2
custom_5.frames:                                           2
custom_5.delay:                                            1
custom_5.anim_mode:                                        linear
custom_5.EDITOR:                                           editor.pcx
custom_5.EDITOR.xpos:                                      2
custom_5.EDITOR.ypos:                                      0

#--up move
custom_6:                                                  snakebody.pcx
custom_6.xpos:                                             2
custom_6.ypos:                                             2
custom_6.frames:                                           6
custom_6.delay:                                            1
custom_6.EDITOR:                                           editor.pcx
custom_6.EDITOR.xpos:                                      2
custom_6.EDITOR.ypos:                                      1

#--down wait
custom_7:                                                  snakebody.pcx
custom_7.xpos:                                             0
custom_7.ypos:                                             3
custom_7.frames:                                           2
custom_7.delay:                                            1
custom_7.anim_mode:                                        linear
custom_7.EDITOR:                                           editor.pcx
custom_7.EDITOR.xpos:                                      3
custom_7.EDITOR.ypos:                                      0

#--down move
custom_8:                                                  snakebody.pcx
custom_8.xpos:                                             2
custom_8.ypos:                                             3
custom_8.frames:                                           6
custom_8.delay:                                            1
custom_8.EDITOR:                                           editor.pcx
custom_8.EDITOR.xpos:                                      3
custom_8.EDITOR.ypos:                                      1

#--body turn TL-CW wait
custom_21:                                                 snakebody.pcx
custom_21.xpos:                                            0
custom_21.ypos:                                            4
custom_21.frames:                                          2
custom_21.delay:                                           1
custom_21.anim_mode:                                       linear
custom_21.EDITOR:                                          editor.pcx
custom_21.EDITOR.xpos:                                     4
custom_21.EDITOR.ypos:                                     0

#--body turn TL-CW move
custom_22:                                                 snakebody.pcx
custom_22.xpos:                                            2
custom_22.ypos:                                            4
custom_22.frames:                                          6
custom_22.delay:                                           1
custom_22.EDITOR:                                          editor.pcx
custom_22.EDITOR.xpos:                                     4
custom_22.EDITOR.ypos:                                     1

#--body turn TR-CW wait
custom_23:                                                 snakebody.pcx
custom_23.xpos:                                            0
custom_23.ypos:                                            5
custom_23.frames:                                          2
custom_23.delay:                                           1
custom_23.anim_mode:                                       linear
custom_23.EDITOR:                                          editor.pcx
custom_23.EDITOR.xpos:                                     5
custom_23.EDITOR.ypos:                                     0

#--body turn TR-CW move
custom_24:                                                 snakebody.pcx
custom_24.xpos:                                            2
custom_24.ypos:                                            5
custom_24.frames:                                          6
custom_24.delay:                                           1
custom_24.EDITOR:                                          editor.pcx
custom_24.EDITOR.xpos:                                     5
custom_24.EDITOR.ypos:                                     1

#--body turn BL-CW wait
custom_25:                                                 snakebody.pcx
custom_25.xpos:                                            0
custom_25.ypos:                                            6
custom_25.frames:                                          2
custom_25.delay:                                           1
custom_25.anim_mode:                                       linear
custom_25.EDITOR:                                          editor.pcx
custom_25.EDITOR.xpos:                                     7
custom_25.EDITOR.ypos:                                     0

#--body turn BL-CW move
custom_26:                                                 snakebody.pcx
custom_26.xpos:                                            2
custom_26.ypos:                                            6
custom_26.frames:                                          6
custom_26.delay:                                           1
custom_26.EDITOR:                                          editor.pcx
custom_26.EDITOR.xpos:                                     7
custom_26.EDITOR.ypos:                                     1

#--body turn BR-CW wait
custom_27:                                                 snakebody.pcx
custom_27.xpos:                                            0
custom_27.ypos:                                            7
custom_27.frames:                                          2
custom_27.delay:                                           1
custom_27.anim_mode:                                       linear
custom_27.EDITOR:                                          editor.pcx
custom_27.EDITOR.xpos:                                     6
custom_27.EDITOR.ypos:                                     0

#--body turn BR-CW move
custom_28:                                                 snakebody.pcx
custom_28.xpos:                                            2
custom_28.ypos:                                            7
custom_28.frames:                                          6
custom_28.delay:                                           1
custom_28.EDITOR:                                          editor.pcx
custom_28.EDITOR.xpos:                                     6
custom_28.EDITOR.ypos:                                     1

#--body turn TL-ACW wait
custom_29:                                                 snakebody.pcx
custom_29.xpos:                                            0
custom_29.ypos:                                            8
custom_29.frames:                                          2
custom_29.delay:                                           1
custom_29.anim_mode:                                       linear
custom_29.EDITOR:                                          editor.pcx
custom_29.EDITOR.xpos:                                     8
custom_29.EDITOR.ypos:                                     0

#--body turn TL-ACW move
custom_30:                                                 snakebody.pcx
custom_30.xpos:                                            2
custom_30.ypos:                                            8
custom_30.frames:                                          6
custom_30.delay:                                           1
custom_30.EDITOR:                                          editor.pcx
custom_30.EDITOR.xpos:                                     8
custom_30.EDITOR.ypos:                                     1

#--body turn TR-ACW wait
custom_31:                                                 snakebody.pcx
custom_31.xpos:                                            0
custom_31.ypos:                                            9
custom_31.frames:                                          2
custom_31.delay:                                           1
custom_31.anim_mode:                                       linear
custom_31.EDITOR:                                          editor.pcx
custom_31.EDITOR.xpos:                                     9
custom_31.EDITOR.ypos:                                     0

#--body turn TR-ACW move
custom_32:                                                 snakebody.pcx
custom_32.xpos:                                            2
custom_32.ypos:                                            9
custom_32.frames:                                          6
custom_32.delay:                                           1
custom_32.EDITOR:                                          editor.pcx
custom_32.EDITOR.xpos:                                     9
custom_32.EDITOR.ypos:                                     1

#--body turn BL-ACW wait
custom_33:                                                 snakebody.pcx
custom_33.xpos:                                            0
custom_33.ypos:                                            10
custom_33.frames:                                          2
custom_33.delay:                                           1
custom_33.anim_mode:                                       linear
custom_33.EDITOR:                                          editor.pcx
custom_33.EDITOR.xpos:                                     11
custom_33.EDITOR.ypos:                                     0

#--body turn BL-ACW move
custom_34:                                                 snakebody.pcx
custom_34.xpos:                                            2
custom_34.ypos:                                            10
custom_34.frames:                                          6
custom_34.delay:                                           1
custom_34.EDITOR:                                          editor.pcx
custom_34.EDITOR.xpos:                                     11
custom_34.EDITOR.ypos:                                     1

#--body turn BR-ACW wait
custom_35:                                                 snakebody.pcx
custom_35.xpos:                                            0
custom_35.ypos:                                            11
custom_35.frames:                                          2
custom_35.delay:                                           1
custom_35.anim_mode:                                       linear
custom_35.EDITOR:                                          editor.pcx
custom_35.EDITOR.xpos:                                     10
custom_35.EDITOR.ypos:                                     0

#--body turn BR-ACW move
custom_36:                                                 snakebody.pcx
custom_36.xpos:                                            2
custom_36.ypos:                                            11
custom_36.frames:                                          6
custom_36.delay:                                           1
custom_36.EDITOR:                                          editor.pcx
custom_36.EDITOR.xpos:                                     10
custom_36.EDITOR.ypos:                                     1

#--body maker right
custom_13:                                                 snakebody.pcx
custom_13.xpos:                                            0
custom_13.ypos:                                            12
custom_13.frames:                                          9
custom_13.delay:                                           1
custom_13.anim_mode:                                       linear
custom_13.EDITOR:                                          editor.pcx
custom_13.EDITOR.xpos:                                     0
custom_13.EDITOR.ypos:                                     4

#--body maker left
custom_14:                                                 snakebody.pcx
custom_14.xpos:                                            0
custom_14.ypos:                                            13
custom_14.frames:                                          9
custom_14.delay:                                           1
custom_14.anim_mode:                                       linear
custom_14.EDITOR:                                          editor.pcx
custom_14.EDITOR.xpos:                                     1
custom_14.EDITOR.ypos:                                     4

#--body maker up
custom_15:                                                 snakebody.pcx
custom_15.xpos:                                            0
custom_15.ypos:                                            14
custom_15.frames:                                          9
custom_15.delay:                                           1
custom_15.anim_mode:                                       linear
custom_15.EDITOR:                                          editor.pcx
custom_15.EDITOR.xpos:                                     2
custom_15.EDITOR.ypos:                                     4

#--body maker down
custom_16:                                                 snakebody.pcx
custom_16.xpos:                                            0
custom_16.ypos:                                            15
custom_16.frames:                                          9
custom_16.delay:                                           1
custom_16.anim_mode:                                       linear
custom_16.EDITOR:                                          editor.pcx
custom_16.EDITOR.xpos:                                     3
custom_16.EDITOR.ypos:                                     4

#--tail right wait
custom_45:                                                 snakebody.pcx
custom_45.xpos:                                            8
custom_45.ypos:                                            0
custom_45.frames:                                          2
custom_45.delay:                                           1
custom_45.anim_mode:                                       linear
custom_45.EDITOR:                                          editor.pcx
custom_45.EDITOR.xpos:                                     0
custom_45.EDITOR.ypos:                                     2

#--tail right move
custom_46:                                                 snakebody.pcx
custom_46.xpos:                                            10
custom_46.ypos:                                            0
custom_46.frames:                                          6
custom_46.delay:                                           1
custom_46.anim_mode:                                       linear
custom_46.EDITOR:                                          editor.pcx
custom_46.EDITOR.xpos:                                     0
custom_46.EDITOR.ypos:                                     3

#--tail left wait
custom_47:                                                 snakebody.pcx
custom_47.xpos:                                            8
custom_47.ypos:                                            1
custom_47.frames:                                          2
custom_47.delay:                                           1
custom_47.anim_mode:                                       linear
custom_47.EDITOR:                                          editor.pcx
custom_47.EDITOR.xpos:                                     1
custom_47.EDITOR.ypos:                                     2

#--tail left move
custom_48:                                                 snakebody.pcx
custom_48.xpos:                                            10
custom_48.ypos:                                            1
custom_48.frames:                                          6
custom_48.delay:                                           1
custom_48.anim_mode:                                       linear
custom_48.EDITOR:                                          editor.pcx
custom_48.EDITOR.xpos:                                     1
custom_48.EDITOR.ypos:                                     3

#--tail up wait
custom_49:                                                 snakebody.pcx
custom_49.xpos:                                            8
custom_49.ypos:                                            2
custom_49.frames:                                          2
custom_49.delay:                                           1
custom_49.anim_mode:                                       linear
custom_49.EDITOR:                                          editor.pcx
custom_49.EDITOR.xpos:                                     2
custom_49.EDITOR.ypos:                                     2

#--tail up move
custom_50:                                                 snakebody.pcx
custom_50.xpos:                                            10
custom_50.ypos:                                            2
custom_50.frames:                                          6
custom_50.delay:                                           1
custom_50.anim_mode:                                       linear
custom_50.EDITOR:                                          editor.pcx
custom_50.EDITOR.xpos:                                     2
custom_50.EDITOR.ypos:                                     3

#--tail down wait
custom_51:                                                 snakebody.pcx
custom_51.xpos:                                            8
custom_51.ypos:                                            3
custom_51.frames:                                          2
custom_51.delay:                                           1
custom_51.anim_mode:                                       linear
custom_51.EDITOR:                                          editor.pcx
custom_51.EDITOR.xpos:                                     3
custom_51.EDITOR.ypos:                                     2

#--tail down move
custom_52:                                                 snakebody.pcx
custom_52.xpos:                                            10
custom_52.ypos:                                            3
custom_52.frames:                                          6
custom_52.delay:                                           1
custom_52.anim_mode:                                       linear
custom_52.EDITOR:                                          editor.pcx
custom_52.EDITOR.xpos:                                     3
custom_52.EDITOR.ypos:                                     3

#--tail TL-CW wait
custom_53:                                                 snakebody.pcx
custom_53.xpos:                                            8
custom_53.ypos:                                            4
custom_53.frames:                                          2
custom_53.delay:                                           1
custom_53.anim_mode:                                       linear
custom_53.EDITOR:                                          editor.pcx
custom_53.EDITOR.xpos:                                     4
custom_53.EDITOR.ypos:                                     2

#--tail TL-CW move
custom_54:                                                 snakebody.pcx
custom_54.xpos:                                            10
custom_54.ypos:                                            4
custom_54.frames:                                          6
custom_54.delay:                                           1
custom_54.anim_mode:                                       linear
custom_54.EDITOR:                                          editor.pcx
custom_54.EDITOR.xpos:                                     4
custom_54.EDITOR.ypos:                                     3

#--tail TR-CW wait
custom_55:                                                 snakebody.pcx
custom_55.xpos:                                            8
custom_55.ypos:                                            5
custom_55.frames:                                          2
custom_55.delay:                                           1
custom_55.anim_mode:                                       linear
custom_55.EDITOR:                                          editor.pcx
custom_55.EDITOR.xpos:                                     5
custom_55.EDITOR.ypos:                                     2

#--tail TR-CW move
custom_56:                                                 snakebody.pcx
custom_56.xpos:                                            10
custom_56.ypos:                                            5
custom_56.frames:                                          6
custom_56.delay:                                           1
custom_56.anim_mode:                                       linear
custom_56.EDITOR:                                          editor.pcx
custom_56.EDITOR.xpos:                                     5
custom_56.EDITOR.ypos:                                     3

#--tail BL-CW wait
custom_57:                                                 snakebody.pcx
custom_57.xpos:                                            8
custom_57.ypos:                                            6
custom_57.frames:                                          2
custom_57.delay:                                           1
custom_57.anim_mode:                                       linear
custom_57.EDITOR:                                          editor.pcx
custom_57.EDITOR.xpos:                                     7
custom_57.EDITOR.ypos:                                     2

#--tail BL-CW move
custom_58:                                                 snakebody.pcx
custom_58.xpos:                                            10
custom_58.ypos:                                            6
custom_58.frames:                                          6
custom_58.delay:                                           1
custom_58.anim_mode:                                       linear
custom_58.EDITOR:                                          editor.pcx
custom_58.EDITOR.xpos:                                     7
custom_58.EDITOR.ypos:                                     3

#--tail BR-CW wait
custom_59:                                                 snakebody.pcx
custom_59.xpos:                                            8
custom_59.ypos:                                            7
custom_59.frames:                                          2
custom_59.delay:                                           1
custom_59.anim_mode:                                       linear
custom_59.EDITOR:                                          editor.pcx
custom_59.EDITOR.xpos:                                     6
custom_59.EDITOR.ypos:                                     2

#--tail BR-CW move
custom_60:                                                 snakebody.pcx
custom_60.xpos:                                            10
custom_60.ypos:                                            7
custom_60.frames:                                          6
custom_60.delay:                                           1
custom_60.anim_mode:                                       linear
custom_60.EDITOR:                                          editor.pcx
custom_60.EDITOR.xpos:                                     6
custom_60.EDITOR.ypos:                                     3

#--tail TL-ACW wait
custom_61:                                                 snakebody.pcx
custom_61.xpos:                                            8
custom_61.ypos:                                            8
custom_61.frames:                                          2
custom_61.delay:                                           1
custom_61.anim_mode:                                       linear
custom_61.EDITOR:                                          editor.pcx
custom_61.EDITOR.xpos:                                     8
custom_61.EDITOR.ypos:                                     2

#--tail TL-ACW move
custom_62:                                                 snakebody.pcx
custom_62.xpos:                                            10
custom_62.ypos:                                            8
custom_62.frames:                                          6
custom_62.delay:                                           1
custom_62.anim_mode:                                       linear
custom_62.EDITOR:                                          editor.pcx
custom_62.EDITOR.xpos:                                     8
custom_62.EDITOR.ypos:                                     3

#--tail TR-ACW wait
custom_63:                                                 snakebody.pcx
custom_63.xpos:                                            8
custom_63.ypos:                                            9
custom_63.frames:                                          2
custom_63.delay:                                           1
custom_63.anim_mode:                                       linear
custom_63.EDITOR:                                          editor.pcx
custom_63.EDITOR.xpos:                                     9
custom_63.EDITOR.ypos:                                     2

#--tail TR-ACW move
custom_64:                                                 snakebody.pcx
custom_64.xpos:                                            10
custom_64.ypos:                                            9
custom_64.frames:                                          6
custom_64.delay:                                           1
custom_64.anim_mode:                                       linear
custom_64.EDITOR:                                          editor.pcx
custom_64.EDITOR.xpos:                                     9
custom_64.EDITOR.ypos:                                     3

#--tail BL-ACW wait
custom_65:                                                 snakebody.pcx
custom_65.xpos:                                            8
custom_65.ypos:                                            10
custom_65.frames:                                          2
custom_65.delay:                                           1
custom_65.anim_mode:                                       linear
custom_65.EDITOR:                                          editor.pcx
custom_65.EDITOR.xpos:                                     11
custom_65.EDITOR.ypos:                                     2

#--tail BL-ACW move
custom_66:                                                 snakebody.pcx
custom_66.xpos:                                            10
custom_66.ypos:                                            10
custom_66.frames:                                          6
custom_66.delay:                                           1
custom_66.anim_mode:                                       linear
custom_66.EDITOR:                                          editor.pcx
custom_66.EDITOR.xpos:                                     11
custom_66.EDITOR.ypos:                                     3

#--tail BR-ACW wait
custom_67:                                                 snakebody.pcx
custom_67.xpos:                                            8
custom_67.ypos:                                            11
custom_67.frames:                                          2
custom_67.delay:                                           1
custom_67.anim_mode:                                       linear
custom_67.EDITOR:                                          editor.pcx
custom_67.EDITOR.xpos:                                     10
custom_67.EDITOR.ypos:                                     2

#--tail BR-ACW move
custom_68:                                                 snakebody.pcx
custom_68.xpos:                                            10
custom_68.ypos:                                            11
custom_68.frames:                                          6
custom_68.delay:                                           1
custom_68.anim_mode:                                       linear
custom_68.EDITOR:                                          editor.pcx
custom_68.EDITOR.xpos:                                     10
custom_68.EDITOR.ypos:                                     3

#--eat pause right
custom_71:                                                 snakebody.pcx
custom_71.xpos:                                            0
custom_71.ypos:                                            12
custom_71.frames:                                          1
custom_71.EDITOR:                                          editor.pcx
custom_71.EDITOR.xpos:                                     0
custom_71.EDITOR.ypos:                                     5

#--eat pause left
custom_72:                                                 snakebody.pcx
custom_72.xpos:                                            0
custom_72.ypos:                                            13
custom_72.frames:                                          1
custom_72.EDITOR:                                          editor.pcx
custom_72.EDITOR.xpos:                                     1
custom_72.EDITOR.ypos:                                     5

#--eat pause up
custom_73:                                                 snakebody.pcx
custom_73.xpos:                                            0
custom_73.ypos:                                            14
custom_73.frames:                                          1
custom_73.EDITOR:                                          editor.pcx
custom_73.EDITOR.xpos:                                     2
custom_73.EDITOR.ypos:                                     5

#--eat pause down
custom_74:                                                 snakebody.pcx
custom_74.xpos:                                            0
custom_74.ypos:                                            15
custom_74.frames:                                          1
custom_74.EDITOR:                                          editor.pcx
custom_74.EDITOR.xpos:                                     3
custom_74.EDITOR.ypos:                                     5

#--subtract body right
custom_85:                                                 snakebody.pcx
custom_85.xpos:                                            0
custom_85.ypos:                                            12
custom_85.frames:                                          1
custom_85.EDITOR:                                          editor.pcx
custom_85.EDITOR.xpos:                                     4
custom_85.EDITOR.ypos:                                     4

#--subtract body left
custom_86:                                                 snakebody.pcx
custom_86.xpos:                                            0
custom_86.ypos:                                            13
custom_86.frames:                                          1
custom_86.EDITOR:                                          editor.pcx
custom_86.EDITOR.xpos:                                     5
custom_86.EDITOR.ypos:                                     4

#--subtract body up
custom_87:                                                 snakebody.pcx
custom_87.xpos:                                            0
custom_87.ypos:                                            14
custom_87.frames:                                          1
custom_87.EDITOR:                                          editor.pcx
custom_87.EDITOR.xpos:                                     6
custom_87.EDITOR.ypos:                                     4

#--subtract body down
custom_88:                                                 snakebody.pcx
custom_88.xpos:                                            0
custom_88.ypos:                                            15
custom_88.frames:                                          1
custom_88.EDITOR:                                          editor.pcx
custom_88.EDITOR.xpos:                                     7
custom_88.EDITOR.ypos:                                     4

#--flying chunks of snake torso ;-)
custom_177:                                                bang_snake.pcx
custom_177.xpos:                                           0
custom_177.ypos:                                           0
custom_177.frames:                                         1
custom_177.exploding:                                      bang_snake.pcx
custom_177.exploding.xpos:                                 0
custom_177.exploding.ypos:                                 0
custom_177.exploding.frames:                               32


#--snake head (player 1)
player_1:                                                  snakehead.pcx
player_1.xpos:                                             7
player_1.ypos:                                             0
player_1.frames:                                           1
player_1.delay:                                            1
player_1.name:                                             snake head
player_1.down:                                             snakehead.pcx
player_1.down.xpos:                                        7
player_1.down.ypos:                                        1
player_1.down.frames:                                      1
player_1.down.delay:                                       1
player_1.up:                                               snakehead.pcx
player_1.up.xpos:                                          7
player_1.up.ypos:                                          0
player_1.up.frames:                                        1
player_1.up.delay:                                         1
player_1.left:                                             snakehead.pcx
player_1.left.xpos:                                        7
player_1.left.ypos:                                        2
player_1.left.frames:                                      1
player_1.left.delay:                                       1
player_1.right:                                            snakehead.pcx
player_1.right.xpos:                                       7
player_1.right.ypos:                                       3
player_1.right.frames:                                     1
player_1.right.delay:                                      1
player_1.moving.down:                                      snakehead.pcx
player_1.moving.down.xpos:                                 0
player_1.moving.down.ypos:                                 1
player_1.moving.down.frames:                               16
player_1.moving.down.delay:                                2
player_1.moving.down.anim_mode:                            pingpong
player_1.moving.down.start_frame:                          7
player_1.moving.up:                                        snakehead.pcx
player_1.moving.up.xpos:                                   0
player_1.moving.up.ypos:                                   0
player_1.moving.up.frames:                                 16
player_1.moving.up.delay:                                  2
player_1.moving.up.anim_mode:                              pingpong
player_1.moving.up.start_frame:                            7
player_1.moving.left:                                      snakehead.pcx
player_1.moving.left.xpos:                                 0
player_1.moving.left.ypos:                                 2
player_1.moving.left.frames:                               16
player_1.moving.left.delay:                                2
player_1.moving.left.anim_mode:                            pingpong
player_1.moving.left.start_frame:                          7
player_1.moving.right:                                     snakehead.pcx
player_1.moving.right.xpos:                                0
player_1.moving.right.ypos:                                3
player_1.moving.right.frames:                              16
player_1.moving.right.delay:                               2
player_1.moving.right.anim_mode:                           pingpong
player_1.moving.right.start_frame:                         7
player_1.digging.down:                                     snakehead.pcx
player_1.digging.down.xpos:                                0
player_1.digging.down.ypos:                                1
player_1.digging.down.frames:                              16
player_1.digging.down.delay:                               2
player_1.digging.down.anim_mode:                           pingpong
player_1.digging.down.start_frame:                         7
player_1.digging.up:                                       snakehead.pcx
player_1.digging.up.xpos:                                  0
player_1.digging.up.ypos:                                  0
player_1.digging.up.frames:                                16
player_1.digging.up.delay:                                 2
player_1.digging.up.anim_mode:                             pingpong
player_1.digging.up.start_frame:                           7
player_1.digging.left:                                     snakehead.pcx
player_1.digging.left.xpos:                                0
player_1.digging.left.ypos:                                2
player_1.digging.left.frames:                              16
player_1.digging.left.delay:                               2
player_1.digging.left.anim_mode:                           pingpong
player_1.digging.left.start_frame:                         7
player_1.digging.right:                                    snakehead.pcx
player_1.digging.right.xpos:                               0
player_1.digging.right.ypos:                               3
player_1.digging.right.frames:                             16
player_1.digging.right.delay:                              2
player_1.digging.right.anim_mode:                          pingpong
player_1.digging.right.start_frame:                        7
player_1.collecting.down:                                  snakehead.pcx
player_1.collecting.down.xpos:                             8
player_1.collecting.down.ypos:                             5
player_1.collecting.down.frames:                           8
player_1.collecting.down.delay:                            2
player_1.collecting.down.anim_mode:                        pingpong
player_1.collecting.up:                                    snakehead.pcx
player_1.collecting.up.xpos:                               0
player_1.collecting.up.ypos:                               5
player_1.collecting.up.frames:                             8
player_1.collecting.up.delay:                              2
player_1.collecting.up.anim_mode:                          pingpong
player_1.collecting.left:                                  snakehead.pcx
player_1.collecting.left.xpos:                             0
player_1.collecting.left.ypos:                             4
player_1.collecting.left.frames:                           8
player_1.collecting.left.delay:                            2
player_1.collecting.left.anim_mode:                        pingpong
player_1.collecting.right:                                 snakehead.pcx
player_1.collecting.right.xpos:                            8
player_1.collecting.right.ypos:                            4
player_1.collecting.right.frames:                          8
player_1.collecting.right.delay:                           2
player_1.collecting.right.anim_mode:                       pingpong
player_1.dropping.down:                                    snakehead.pcx
player_1.dropping.down.xpos:                               8
player_1.dropping.down.ypos:                               5
player_1.dropping.down.frames:                             8
player_1.dropping.down.delay:                              2
player_1.dropping.down.anim_mode:                          pingpong
player_1.dropping.up:                                      snakehead.pcx
player_1.dropping.up.xpos:                                 0
player_1.dropping.up.ypos:                                 5
player_1.dropping.up.frames:                               8
player_1.dropping.up.delay:                                2
player_1.dropping.up.anim_mode:                            pingpong
player_1.dropping.left:                                    snakehead.pcx
player_1.dropping.left.xpos:                               0
player_1.dropping.left.ypos:                               4
player_1.dropping.left.frames:                             8
player_1.dropping.left.delay:                              2
player_1.dropping.left.anim_mode:                          pingpong
player_1.dropping.right:                                   snakehead.pcx
player_1.dropping.right.xpos:                              8
player_1.dropping.right.ypos:                              4
player_1.dropping.right.frames:                            8
player_1.dropping.right.delay:                             2
player_1.dropping.right.anim_mode:                         pingpong
player_1.pushing.down:                                     snakehead.pcx
player_1.pushing.down.xpos:                                7
player_1.pushing.down.ypos:                                1
player_1.pushing.down.frames:                              1
player_1.pushing.up:                                       snakehead.pcx
player_1.pushing.up.xpos:                                  7
player_1.pushing.up.ypos:                                  0
player_1.pushing.up.frames:                                1
player_1.pushing.left:                                     snakehead.pcx
player_1.pushing.left.xpos:                                7
player_1.pushing.left.ypos:                                2
player_1.pushing.left.frames:                              1
player_1.pushing.right:                                    snakehead.pcx
player_1.pushing.right.xpos:                               7
player_1.pushing.right.ypos:                               3
player_1.pushing.right.frames:                             1
player_1.snapping.down:                                    snakehead.pcx
player_1.snapping.down.xpos:                               7
player_1.snapping.down.ypos:                               1
player_1.snapping.down.frames:                             1
player_1.snapping.up:                                      snakehead.pcx
player_1.snapping.up.xpos:                                 7
player_1.snapping.up.ypos:                                 0
player_1.snapping.up.frames:                               1
player_1.snapping.left:                                    snakehead.pcx
player_1.snapping.left.xpos:                               7
player_1.snapping.left.ypos:                               2
player_1.snapping.left.frames:                             1
player_1.snapping.right:                                   snakehead.pcx
player_1.snapping.right.xpos:                              7
player_1.snapping.right.ypos:                              3
player_1.snapping.right.frames:                            1


#--fake head right
custom_17:                                                 snakehead.pcx
custom_17.xpos:                                            0
custom_17.ypos:                                            6
custom_17.frames:                                          8
custom_17.anim_mode:                                       random

#--fake head left
custom_18:                                                 snakehead.pcx
custom_18.xpos:                                            8
custom_18.ypos:                                            6
custom_18.frames:                                          8
custom_18.anim_mode:                                       random

#--fake head up
custom_19:                                                 snakehead.pcx
custom_19.xpos:                                            0
custom_19.ypos:                                            7
custom_19.frames:                                          8
custom_19.anim_mode:                                       random

#--fake head down
custom_20:                                                 snakehead.pcx
custom_20.xpos:                                            8
custom_20.ypos:                                            7
custom_20.frames:                                          8
custom_20.anim_mode:                                       random


#------------------------------ Venom -------------------------------------

#--venom pickup
custom_97:                                                 venom_pickup.pcx
custom_97.xpos:                                            0
custom_97.ypos:                                            0
custom_97.frames:                                          41
custom_97.delay:                                           2

#--venom pickup collect
custom_97.collecting:                                      venom_pickup.pcx
custom_97.collecting.xpos:                                 0
custom_97.collecting.ypos:                                 6
custom_97.collecting.frames:                               6
custom_97.collecting.delay:                                1
custom_97.collecting.anim_mode:                            linear

#--venom pickup single
custom_76:                                                 venom_pickup2.pcx
custom_76.xpos:                                            0
custom_76.ypos:                                            0
custom_76.frames:                                          24
custom_76.delay:                                           3
custom_76.anim_mode:                                       pingpong

#--venom pickup collect single
custom_76.collecting:                                      venom_pickup2.pcx
custom_76.collecting.xpos:                                 0
custom_76.collecting.ypos:                                 3
custom_76.collecting.frames:                               6
custom_76.collecting.delay:                                1
custom_76.collecting.anim_mode:                            linear

#--venom up
custom_98:                                                 venom.pcx
custom_98.xpos:                                            4
custom_98.ypos:                                            0
custom_98.frames:                                          4
custom_98.EDITOR:                                          editor.pcx
custom_98.EDITOR.xpos:                                     0
custom_98.EDITOR.ypos:                                     6

#--venom down
custom_99:                                                 venom.pcx
custom_99.xpos:                                            4
custom_99.ypos:                                            0
custom_99.frames:                                          4
custom_99.anim_mode:                                       reverse
custom_99.EDITOR:                                          editor.pcx
custom_99.EDITOR.xpos:                                     1
custom_99.EDITOR.ypos:                                     6

#--venom left
custom_100:                                                venom.pcx
custom_100.xpos:                                           0
custom_100.ypos:                                           0
custom_100.frames:                                         4
custom_100.anim_mode:                                      reverse
custom_100.EDITOR:                                         editor.pcx
custom_100.EDITOR.xpos:                                    2
custom_100.EDITOR.ypos:                                    6

#--venom right
custom_101:                                                venom.pcx
custom_101.xpos:                                           0
custom_101.ypos:                                           0
custom_101.frames:                                         4
custom_101.EDITOR:                                         editor.pcx
custom_101.EDITOR.xpos:                                    3
custom_101.EDITOR.ypos:                                    6

#--venom bounce to left
custom_125:                                                venom.pcx
custom_125.xpos:                                           0
custom_125.ypos:                                           1
custom_125.frames:                                         4
custom_125.EDITOR:                                         editor.pcx
custom_125.EDITOR.xpos:                                    8
custom_125.EDITOR.ypos:                                    7

#--venom bounce to right
custom_126:                                                venom.pcx
custom_126.xpos:                                           4
custom_126.ypos:                                           1
custom_126.frames:                                         4
custom_126.EDITOR:                                         editor.pcx
custom_126.EDITOR.xpos:                                    9
custom_126.EDITOR.ypos:                                    7

#--venom bounce to down
custom_127:                                                venom.pcx
custom_127.xpos:                                           0
custom_127.ypos:                                           2
custom_127.frames:                                         4
custom_127.EDITOR:                                         editor.pcx
custom_127.EDITOR.xpos:                                    10
custom_127.EDITOR.ypos:                                    7

#--venom bounce to up
custom_128:                                                venom.pcx
custom_128.xpos:                                           4
custom_128.ypos:                                           2
custom_128.frames:                                         4
custom_128.EDITOR:                                         editor.pcx
custom_128.EDITOR.xpos:                                    11
custom_128.EDITOR.ypos:                                    7

#--venom was here up
custom_93:                                                 space.pcx
custom_93.xpos:                                            0
custom_93.ypos:                                            0
custom_93.frames:                                          1
custom_93.EDITOR:                                          editor.pcx
custom_93.EDITOR.xpos:                                     0
custom_93.EDITOR.ypos:                                     8

#--venom was here down
custom_94:                                                 space.pcx
custom_94.xpos:                                            0
custom_94.ypos:                                            0
custom_94.frames:                                          1
custom_94.EDITOR:                                          editor.pcx
custom_94.EDITOR.xpos:                                     1
custom_94.EDITOR.ypos:                                     8

#--venom was here left
custom_95:                                                 space.pcx
custom_95.xpos:                                            0
custom_95.ypos:                                            0
custom_95.frames:                                          1
custom_95.EDITOR:                                          editor.pcx
custom_95.EDITOR.xpos:                                     2
custom_95.EDITOR.ypos:                                     8

#--venom was here right
custom_96:                                                 space.pcx
custom_96.xpos:                                            0
custom_96.ypos:                                            0
custom_96.frames:                                          1
custom_96.EDITOR:                                          editor.pcx
custom_96.EDITOR.xpos:                                     3
custom_96.EDITOR.ypos:                                     8


#----------------------------------- Deflectors -------------------------------------------

#--deflector 1
custom_105:                                                deflectors.pcx
custom_105.xpos:                                           0
custom_105.ypos:                                           0
custom_105.frames:                                         1

#--deflector 2
custom_106:                                                deflectors.pcx
custom_106.xpos:                                           1
custom_106.ypos:                                           0
custom_106.frames:                                         1

#--deflector 1 move
custom_107:                                                deflectors.pcx
custom_107.xpos:                                           0
custom_107.ypos:                                           0
custom_107.frames:                                         1
custom_107.EDITOR:                                         editor.pcx
custom_107.EDITOR.xpos:                                    4
custom_107.EDITOR.ypos:                                    5

#--deflector 2 move
custom_108:                                                deflectors.pcx
custom_108.xpos:                                           1
custom_108.ypos:                                           0
custom_108.frames:                                         1
custom_108.EDITOR:                                         editor.pcx
custom_108.EDITOR.xpos:                                    5
custom_108.EDITOR.ypos:                                    5

#--deflector 1 rotate
custom_89:                                                 deflectors.pcx
custom_89.xpos:                                            0
custom_89.ypos:                                            5
custom_89.frames:                                          15
custom_89.EDITOR:                                          editor.pcx
custom_89.EDITOR.xpos:                                     6
custom_89.EDITOR.ypos:                                     5

#--deflector 2 rotate
custom_90:                                                 deflectors.pcx
custom_90.xpos:                                            0
custom_90.ypos:                                            7
custom_90.frames:                                          15
custom_90.EDITOR:                                          editor.pcx
custom_90.EDITOR.xpos:                                     7
custom_90.EDITOR.ypos:                                     5

#--deflector bounce U-R
custom_109:                                                deflectors.pcx
custom_109.xpos:                                           0
custom_109.ypos:                                           1
custom_109.frames:                                         7
custom_109.delay:                                          1
custom_109.EDITOR:                                         editor.pcx
custom_109.EDITOR.xpos:                                    4
custom_109.EDITOR.ypos:                                    6

#--deflector bounce L-D
custom_110:                                                deflectors.pcx
custom_110.xpos:                                           0
custom_110.ypos:                                           1
custom_110.frames:                                         7
custom_110.delay:                                          1
custom_110.anim_mode:                                      reverse
custom_110.EDITOR:                                         editor.pcx
custom_110.EDITOR.xpos:                                    5
custom_110.EDITOR.ypos:                                    6

#--deflector bounce U-L
custom_111:                                                deflectors.pcx
custom_111.xpos:                                           0
custom_111.ypos:                                           2
custom_111.frames:                                         7
custom_111.delay:                                          1
custom_111.EDITOR:                                         editor.pcx
custom_111.EDITOR.xpos:                                    6
custom_111.EDITOR.ypos:                                    6

#--deflector bounce R-D
custom_112:                                                deflectors.pcx
custom_112.xpos:                                           0
custom_112.ypos:                                           2
custom_112.frames:                                         7
custom_112.delay:                                          1
custom_112.anim_mode:                                      reverse
custom_112.EDITOR:                                         editor.pcx
custom_112.EDITOR.xpos:                                    7
custom_112.EDITOR.ypos:                                    6

#--deflector bounce D-L
custom_113:                                                deflectors.pcx
custom_113.xpos:                                           0
custom_113.ypos:                                           3
custom_113.frames:                                         7
custom_113.delay:                                          1
custom_113.EDITOR:                                         editor.pcx
custom_113.EDITOR.xpos:                                    8
custom_113.EDITOR.ypos:                                    6

#--deflector bounce L-U
custom_114:                                                deflectors.pcx
custom_114.xpos:                                           0
custom_114.ypos:                                           4
custom_114.frames:                                         7
custom_114.delay:                                          1
custom_114.anim_mode:                                      reverse
custom_114.EDITOR:                                         editor.pcx
custom_114.EDITOR.xpos:                                    9
custom_114.EDITOR.ypos:                                    6

#--deflector bounce D-R
custom_115:                                                deflectors.pcx
custom_115.xpos:                                           0
custom_115.ypos:                                           4
custom_115.frames:                                         7
custom_115.delay:                                          1
custom_115.EDITOR:                                         editor.pcx
custom_115.EDITOR.xpos:                                    10
custom_115.EDITOR.ypos:                                    6

#--deflector bounce R-U
custom_116:                                                deflectors.pcx
custom_116.xpos:                                           0
custom_116.ypos:                                           3
custom_116.frames:                                         7
custom_116.delay:                                          1
custom_116.anim_mode:                                      reverse
custom_116.EDITOR:                                         editor.pcx
custom_116.EDITOR.xpos:                                    11
custom_116.EDITOR.ypos:                                    6

#--deflector venom exit U-R
custom_117:                                                deflectors.pcx
custom_117.xpos:                                           0
custom_117.ypos:                                           0
custom_117.frames:                                         1
custom_117.EDITOR:                                         editor.pcx
custom_117.EDITOR.xpos:                                    0
custom_117.EDITOR.ypos:                                    7

#--deflector venom exit L-D
custom_118:                                                deflectors.pcx
custom_118.xpos:                                           0
custom_118.ypos:                                           0
custom_118.frames:                                         1
custom_118.EDITOR:                                         editor.pcx
custom_118.EDITOR.xpos:                                    1
custom_118.EDITOR.ypos:                                    7

#--deflector venom exit U-L
custom_119:                                                deflectors.pcx
custom_119.xpos:                                           1
custom_119.ypos:                                           0
custom_119.frames:                                         1
custom_119.EDITOR:                                         editor.pcx
custom_119.EDITOR.xpos:                                    2
custom_119.EDITOR.ypos:                                    7

#--deflector venom exit R-D
custom_120:                                                deflectors.pcx
custom_120.xpos:                                           1
custom_120.ypos:                                           0
custom_120.frames:                                         1
custom_120.EDITOR:                                         editor.pcx
custom_120.EDITOR.xpos:                                    3
custom_120.EDITOR.ypos:                                    7

#--deflector venom exit D-L
custom_121:                                                deflectors.pcx
custom_121.xpos:                                           0
custom_121.ypos:                                           0
custom_121.frames:                                         1
custom_121.EDITOR:                                         editor.pcx
custom_121.EDITOR.xpos:                                    4
custom_121.EDITOR.ypos:                                    7

#--deflector venom exit L-U
custom_122:                                                deflectors.pcx
custom_122.xpos:                                           1
custom_122.ypos:                                           0
custom_122.frames:                                         1
custom_122.EDITOR:                                         editor.pcx
custom_122.EDITOR.xpos:                                    5
custom_122.EDITOR.ypos:                                    7

#--deflector venom exit D-R
custom_123:                                                deflectors.pcx
custom_123.xpos:                                           1
custom_123.ypos:                                           0
custom_123.frames:                                         1
custom_123.EDITOR:                                         editor.pcx
custom_123.EDITOR.xpos:                                    6
custom_123.EDITOR.ypos:                                    7

#--deflector venom exit R-U
custom_124:                                                deflectors.pcx
custom_124.xpos:                                           0
custom_124.ypos:                                           0
custom_124.frames:                                         1
custom_124.EDITOR:                                         editor.pcx
custom_124.EDITOR.xpos:                                    7
custom_124.EDITOR.ypos:                                    7



#--------------------------- rebounders -------------------------------

#-- venom rebounder still
custom_103:                                                venom_rebounder.pcx
custom_103.xpos:                                           0
custom_103.ypos:                                           0
custom_103.frames:                                         20
custom_103.anim_mode:                                      linear

#-- venom rebounder moving still
custom_104:                                                venom_rebounder.pcx
custom_104.xpos:                                           0
custom_104.ypos:                                           3
custom_104.frames:                                         9
custom_104.anim_mode:                                      random
custom_104.EDITOR:                                         editor.pcx
custom_104.EDITOR.xpos:                                    9
custom_104.EDITOR.ypos:                                    4

#-- venom rebounder moving up
custom_104.moving.up:                                      venom_rebounder.pcx
custom_104.moving.up.xpos:                                 0
custom_104.moving.up.ypos:                                 2
custom_104.moving.up.frames:                               8
custom_104.moving.up.delay:                                1

#-- venom rebounder moving down
custom_104.moving.down:                                    venom_rebounder.pcx
custom_104.moving.down.xpos:                               0
custom_104.moving.down.ypos:                               2
custom_104.moving.down.frames:                             8
custom_104.moving.down.delay:                              1
custom_104.moving.down.anim_mode:                          reverse

#-- venom rebounder moving left
custom_104.moving.left:                                    venom_rebounder.pcx
custom_104.moving.left.xpos:                               0
custom_104.moving.left.ypos:                               2
custom_104.moving.left.frames:                             8
custom_104.moving.left.delay:                              1

#-- venom rebounder moving right
custom_104.moving.right:                                   venom_rebounder.pcx
custom_104.moving.right.xpos:                              0
custom_104.moving.right.ypos:                              2
custom_104.moving.right.frames:                            8
custom_104.moving.right.delay:                             1
custom_104.moving.right.anim_mode:                         reverse

#-- bc boulder rebounder
custom_183:                                                bc_boulder_rebounder.pcx
custom_183.xpos:                                           0
custom_183.ypos:                                           0
custom_183.frames:                                         20
custom_183.anim_mode:                                      linear



#-------------------------------- spikes ------------------------------------------

#--spikes
custom_129:                                                spikes.pcx
custom_129.xpos:                                           0
custom_129.ypos:                                           0
custom_129.frames:                                         1

#--spikes venom up
custom_130:                                                spikes.pcx
custom_130.xpos:                                           0
custom_130.ypos:                                           1
custom_130.frames:                                         4
custom_130.EDITOR:                                         editor.pcx
custom_130.EDITOR.xpos:                                    4
custom_130.EDITOR.ypos:                                    8

#--spikes venom up exit
custom_131:                                                spikes.pcx
custom_131.xpos:                                           0
custom_131.ypos:                                           0
custom_131.frames:                                         1
custom_131.EDITOR:                                         editor.pcx
custom_131.EDITOR.xpos:                                    5
custom_131.EDITOR.ypos:                                    8

#--spikes venom down
custom_132:                                                spikes.pcx
custom_132.xpos:                                           0
custom_132.ypos:                                           1
custom_132.frames:                                         4
custom_132.anim_mode:                                      reverse
custom_132.EDITOR:                                         editor.pcx
custom_132.EDITOR.xpos:                                    6
custom_132.EDITOR.ypos:                                    8

#--spikes venom down exit
custom_133:                                                spikes.pcx
custom_133.xpos:                                           0
custom_133.ypos:                                           0
custom_133.frames:                                         1
custom_133.EDITOR:                                         editor.pcx
custom_133.EDITOR.xpos:                                    7
custom_133.EDITOR.ypos:                                    8

#--spikes venom left
custom_134:                                                spikes.pcx
custom_134.xpos:                                           0
custom_134.ypos:                                           2
custom_134.frames:                                         4
custom_134.anim_mode:                                      reverse
custom_134.EDITOR:                                         editor.pcx
custom_134.EDITOR.xpos:                                    8
custom_134.EDITOR.ypos:                                    8

#--spikes venom left exit
custom_135:                                                spikes.pcx
custom_135.xpos:                                           0
custom_135.ypos:                                           0
custom_135.frames:                                         1
custom_135.EDITOR:                                         editor.pcx
custom_135.EDITOR.xpos:                                    9
custom_135.EDITOR.ypos:                                    8

#--spikes venom right
custom_136:                                                spikes.pcx
custom_136.xpos:                                           0
custom_136.ypos:                                           2
custom_136.frames:                                         4
custom_136.EDITOR:                                         editor.pcx
custom_136.EDITOR.xpos:                                    10
custom_136.EDITOR.ypos:                                    8

#--spikes venom right exit
custom_137:                                                spikes.pcx
custom_137.xpos:                                           0
custom_137.ypos:                                           0
custom_137.frames:                                         1
custom_137.EDITOR:                                         editor.pcx
custom_137.EDITOR.xpos:                                    11
custom_137.EDITOR.ypos:                                    8



#------------------------------------- Door ------------------------------------------

#--Door switch L-R off
custom_138:                                                doorswitch.pcx
custom_138.xpos:                                           0
custom_138.ypos:                                           0
custom_138.frames:                                         1
custom_138.EDITOR:                                         editor.pcx
custom_138.EDITOR.xpos:                                    8
custom_138.EDITOR.ypos:                                    9

#--Door switch L-R on
custom_139:                                                doorswitch.pcx
custom_139.xpos:                                           0
custom_139.ypos:                                           0
custom_139.frames:                                         32
custom_139.delay:                                          1
custom_139.anim_mode:                                      linear
custom_139.EDITOR:                                         editor.pcx
custom_139.EDITOR.xpos:                                    9
custom_139.EDITOR.ypos:                                    9

#--Door L-R closed
custom_140:                                                door.pcx
custom_140.xpos:                                           0
custom_140.ypos:                                           0
custom_140.frames:                                         1
custom_140.EDITOR:                                         editor.pcx
custom_140.EDITOR.xpos:                                    0
custom_140.EDITOR.ypos:                                    13

#--Door L-R opening
custom_141:                                                door.pcx
custom_141.xpos:                                           1
custom_141.ypos:                                           0
custom_141.frames:                                         16
custom_141.delay:                                          1
custom_141.EDITOR:                                         editor.pcx
custom_141.EDITOR.xpos:                                    1
custom_141.EDITOR.ypos:                                    13

#--Door L-R closing
custom_142:                                                door.pcx
custom_142.xpos:                                           0
custom_142.ypos:                                           1
custom_142.frames:                                         16
custom_142.delay:                                          1
custom_142.EDITOR:                                         editor.pcx
custom_142.EDITOR.xpos:                                    2
custom_142.EDITOR.ypos:                                    13

#--Door switch L-R death
custom_143:                                                doorswitch.pcx
custom_143.xpos:                                           0
custom_143.ypos:                                           0
custom_143.frames:                                         1
custom_143.EDITOR:                                         editor.pcx
custom_143.EDITOR.xpos:                                    0
custom_143.EDITOR.ypos:                                    9

#--Door switch L-R death 2
custom_144:                                                doorswitch.pcx
custom_144.xpos:                                           0
custom_144.ypos:                                           0
custom_144.frames:                                         1
custom_144.EDITOR:                                         editor.pcx
custom_144.EDITOR.xpos:                                    8
custom_144.EDITOR.ypos:                                    5

#--Door switch T-B off
custom_145:                                                doorswitch.pcx
custom_145.xpos:                                           0
custom_145.ypos:                                           0
custom_145.frames:                                         1
custom_145.EDITOR:                                         editor.pcx
custom_145.EDITOR.xpos:                                    10
custom_145.EDITOR.ypos:                                    9

#--Door switch T-B on
custom_146:                                                doorswitch.pcx
custom_146.xpos:                                           0
custom_146.ypos:                                           0
custom_146.frames:                                         32
custom_146.delay:                                          1
custom_146.anim_mode:                                      linear
custom_146.EDITOR:                                         editor.pcx
custom_146.EDITOR.xpos:                                    11
custom_146.EDITOR.ypos:                                    9

#--Door T-B closed
custom_147:                                                door.pcx
custom_147.xpos:                                           0
custom_147.ypos:                                           2
custom_147.frames:                                         1
custom_147.EDITOR:                                         editor.pcx
custom_147.EDITOR.xpos:                                    3
custom_147.EDITOR.ypos:                                    13

#--Door T-B opening
custom_148:                                                door.pcx
custom_148.xpos:                                           1
custom_148.ypos:                                           2
custom_148.frames:                                         16
custom_148.delay:                                          1
custom_148.EDITOR:                                         editor.pcx
custom_148.EDITOR.xpos:                                    4
custom_148.EDITOR.ypos:                                    13

#--Door T-B closing
custom_149:                                                door.pcx
custom_149.xpos:                                           0
custom_149.ypos:                                           3
custom_149.frames:                                         16
custom_149.delay:                                          1
custom_149.EDITOR:                                         editor.pcx
custom_149.EDITOR.xpos:                                    5
custom_149.EDITOR.ypos:                                    13

#--Door switch T-B death
custom_150:                                                doorswitch.pcx
custom_150.xpos:                                           0
custom_150.ypos:                                           0
custom_150.frames:                                         1
custom_150.EDITOR:                                         editor.pcx
custom_150.EDITOR.xpos:                                    1
custom_150.EDITOR.ypos:                                    9

#--Door switch T-B death 2
custom_151:                                                doorswitch.pcx
custom_151.xpos:                                           0
custom_151.ypos:                                           0
custom_151.frames:                                         1
custom_151.EDITOR:                                         editor.pcx
custom_151.EDITOR.xpos:                                    9
custom_151.EDITOR.ypos:                                    5


#--------------------------- Push block -------------------------------

#--push block wait
custom_243:                                                pushblock.pcx
custom_243.xpos:                                           0
custom_243.ypos:                                           0
custom_243.frames:                                         1

#--push block L-R wait
custom_244:                                                pushblock.pcx
custom_244.xpos:                                           0
custom_244.ypos:                                           2
custom_244.frames:                                         9
custom_244.anim_mode:                                      random
custom_244.EDITOR:                                         editor.pcx
custom_244.EDITOR.xpos:                                    8
custom_244.EDITOR.ypos:                                    15

#--push block U-D wait
custom_245:                                                pushblock.pcx
custom_245.xpos:                                           0
custom_245.ypos:                                           2
custom_245.frames:                                         9
custom_245.anim_mode:                                      random
custom_245.EDITOR:                                         editor.pcx
custom_245.EDITOR.xpos:                                    9
custom_245.EDITOR.ypos:                                    15

#--push block move right
custom_244.moving.right:                                   pushblock.pcx
custom_244.moving.right.xpos:                              0
custom_244.moving.right.ypos:                              1
custom_244.moving.right.frames:                            16
custom_244.moving.right.delay:                             1
custom_244.moving.right.anim_mode:                         reverse

#--push block move left
custom_244.moving.left:                                    pushblock.pcx
custom_244.moving.left.xpos:                               0
custom_244.moving.left.ypos:                               1
custom_244.moving.left.frames:                             16
custom_244.moving.left.delay:                              1

#--push block move up
custom_245.moving.up:                                      pushblock.pcx
custom_245.moving.up.xpos:                                 1
custom_245.moving.up.ypos:                                 0
custom_245.moving.up.frames:                               16
custom_245.moving.up.delay:                                1
custom_245.moving.up.anim_mode:                            reverse

#--push block move down
custom_245.moving.down:                                    pushblock.pcx
custom_245.moving.down.xpos:                               1
custom_245.moving.down.ypos:                               0
custom_245.moving.down.frames:                             16
custom_245.moving.down.delay:                              1

#--push near fire
custom_218:                                                pushblock_nearfire.pcx
custom_218.xpos:                                           0
custom_218.ypos:                                           0
custom_218.frames:                                         32
custom_218.delay:                                          2

#--push block on fire!
custom_253:                                                pushblock_fire.pcx
custom_253.xpos:                                           0
custom_253.ypos:                                           0
custom_253.frames:                                         32
custom_253.delay:                                          2

#--push block burnt up!
custom_253.exploding:                                      pushblock_burnt.pcx
custom_253.exploding.xpos:                                 0
custom_253.exploding.ypos:                                 0
custom_253.exploding.frames:                               32
custom_253.exploding.delay:                                2



#--------------------------- Light block -------------------------------

#--light block wait
custom_199:                                                lightblock.pcx
custom_199.xpos:                                           0
custom_199.ypos:                                           0
custom_199.frames:                                         1

#--push light L-R wait
custom_200:                                                lightblock.pcx
custom_200.xpos:                                           0
custom_200.ypos:                                           0
custom_200.frames:                                         9
custom_200.delay:                                          1
custom_200.anim_mode:                                      random
custom_200.EDITOR:                                         editor.pcx
custom_200.EDITOR.xpos:                                    2
custom_200.EDITOR.ypos:                                    15

#--push light U-D wait
custom_193:                                                lightblock.pcx
custom_193.xpos:                                           0
custom_193.ypos:                                           0
custom_193.frames:                                         9
custom_193.delay:                                          1
custom_193.anim_mode:                                      random
custom_193.EDITOR:                                         editor.pcx
custom_193.EDITOR.xpos:                                    3
custom_193.EDITOR.ypos:                                    15

#--push light move right
custom_200.moving.right:                                   lightblock.pcx
custom_200.moving.right.xpos:                              0
custom_200.moving.right.ypos:                              1
custom_200.moving.right.frames:                            16
custom_200.moving.right.delay:                             1

#--push light move left
custom_200.moving.left:                                    lightblock.pcx
custom_200.moving.left.xpos:                               0
custom_200.moving.left.ypos:                               1
custom_200.moving.left.frames:                             16
custom_200.moving.left.delay:                              1
custom_200.moving.left.anim_mode:                          reverse

#--push light move up
custom_193.moving.up:                                      lightblock.pcx
custom_193.moving.up.xpos:                                 0
custom_193.moving.up.ypos:                                 2
custom_193.moving.up.frames:                               16
custom_193.moving.up.delay:                                1
custom_193.moving.up.anim_mode:                            reverse

#--push light move down
custom_193.moving.down:                                    lightblock.pcx
custom_193.moving.down.xpos:                               0
custom_193.moving.down.ypos:                               2
custom_193.moving.down.frames:                             16
custom_193.moving.down.delay:                              1




#-------------------------------------- Crushers ------------------------------------

#--crusher tip D-U
custom_154:                                                crusher_du.pcx
custom_154.xpos:                                           0
custom_154.ypos:                                           2
custom_154.frames:                                         4
custom_154.EDITOR:                                         editor.pcx
custom_154.EDITOR.xpos:                                    6
custom_154.EDITOR.ypos:                                    13

#--crusher mid D-U
custom_155:                                                crusher_du.pcx
custom_155.xpos:                                           0
custom_155.ypos:                                           0
custom_155.frames:                                         32
custom_155.delay:                                          1
custom_155.EDITOR:                                         editor.pcx
custom_155.EDITOR.xpos:                                    7
custom_155.EDITOR.ypos:                                    13

#--crusher return D-U
custom_156:                                                crusher_du.pcx
custom_156.xpos:                                           3
custom_156.ypos:                                           2
custom_156.frames:                                         8
custom_156.EDITOR:                                         editor.pcx
custom_156.EDITOR.xpos:                                    8
custom_156.EDITOR.ypos:                                    13

#--crusher tip U-D
custom_157:                                                crusher_ud.pcx
custom_157.xpos:                                           0
custom_157.ypos:                                           2
custom_157.frames:                                         4
custom_157.EDITOR:                                         editor.pcx
custom_157.EDITOR.xpos:                                    9
custom_157.EDITOR.ypos:                                    13

#--crusher mid U-D
custom_158:                                                crusher_ud.pcx
custom_158.xpos:                                           0
custom_158.ypos:                                           0
custom_158.frames:                                         32
custom_158.EDITOR:                                         editor.pcx
custom_158.EDITOR.xpos:                                    10
custom_158.EDITOR.ypos:                                    13

#--crusher return U-D
custom_159:                                                crusher_ud.pcx
custom_159.xpos:                                           3
custom_159.ypos:                                           2
custom_159.frames:                                         8
custom_159.EDITOR:                                         editor.pcx
custom_159.EDITOR.xpos:                                    11
custom_159.EDITOR.ypos:                                    13

#--crusher tip L-R
custom_160:                                                crusher_lr.pcx
custom_160.xpos:                                           0
custom_160.ypos:                                           2
custom_160.frames:                                         4
custom_160.EDITOR:                                         editor.pcx
custom_160.EDITOR.xpos:                                    0
custom_160.EDITOR.ypos:                                    14

#--crusher mid L-R
custom_161:                                                crusher_lr.pcx
custom_161.xpos:                                           0
custom_161.ypos:                                           0
custom_161.frames:                                         32
custom_161.EDITOR:                                         editor.pcx
custom_161.EDITOR.xpos:                                    1
custom_161.EDITOR.ypos:                                    14

#--crusher return L-R
custom_162:                                                crusher_lr.pcx
custom_162.xpos:                                           3
custom_162.ypos:                                           2
custom_162.frames:                                         8
custom_162.EDITOR:                                         editor.pcx
custom_162.EDITOR.xpos:                                    2
custom_162.EDITOR.ypos:                                    14

#--crusher tip R-L
custom_163:                                                crusher_rl.pcx
custom_163.xpos:                                           0
custom_163.ypos:                                           2
custom_163.frames:                                         4
custom_163.EDITOR:                                         editor.pcx
custom_163.EDITOR.xpos:                                    3
custom_163.EDITOR.ypos:                                    14

#--crusher mid R-L
custom_164:                                                crusher_rl.pcx
custom_164.xpos:                                           0
custom_164.ypos:                                           0
custom_164.frames:                                         32
custom_164.EDITOR:                                         editor.pcx
custom_164.EDITOR.xpos:                                    4
custom_164.EDITOR.ypos:                                    14

#--crusher return R-L
custom_165:                                                crusher_rl.pcx
custom_165.xpos:                                           3
custom_165.ypos:                                           2
custom_165.frames:                                         8
custom_165.EDITOR:                                         editor.pcx
custom_165.EDITOR.xpos:                                    5
custom_165.EDITOR.ypos:                                    14

#--crusher was here 1
custom_166:                                                space.pcx
custom_166.xpos:                                           0
custom_166.ypos:                                           0
custom_166.frames:                                         1
custom_166.EDITOR:                                         editor.pcx
custom_166.EDITOR.xpos:                                    5
custom_166.EDITOR.ypos:                                    16

#--crusher was here 2
custom_167:                                                space.pcx
custom_167.xpos:                                           0
custom_167.ypos:                                           0
custom_167.frames:                                         1
custom_167.EDITOR:                                         editor.pcx
custom_167.EDITOR.xpos:                                    6
custom_167.EDITOR.ypos:                                    16


#------------------------------ Football --------------------------

#--ball still
custom_168:                                                football.pcx
custom_168.xpos:                                           0
custom_168.ypos:                                           0
custom_168.frames:                                         1
custom_168.delay:                                          1

#--ball L-R fast
custom_169:                                                football.pcx
custom_169.xpos:                                           0
custom_169.ypos:                                           0
custom_169.frames:                                         1
custom_169.delay:                                          1
custom_169.right:                                          football.pcx
custom_169.right.xpos:                                     0
custom_169.right.ypos:                                     4
custom_169.right.frames:                                   8
custom_169.right.delay:                                    1
custom_169.right.anim_mode:                                reverse
custom_169.left:                                           football.pcx
custom_169.left.xpos:                                      0
custom_169.left.ypos:                                      4
custom_169.left.frames:                                    8
custom_169.left.delay:                                     1
custom_169.EDITOR:                                         editor.pcx
custom_169.EDITOR.xpos:                                    2
custom_169.EDITOR.ypos:                                    9

#--ball L-R med
custom_170:                                                football.pcx
custom_170.xpos:                                           0
custom_170.ypos:                                           0
custom_170.frames:                                         1
custom_170.delay:                                          1
custom_170.right:                                          football.pcx
custom_170.right.xpos:                                     0
custom_170.right.ypos:                                     5
custom_170.right.frames:                                   16
custom_170.right.delay:                                    1
custom_170.right.anim_mode:                                reverse
custom_170.left:                                           football.pcx
custom_170.left.xpos:                                      0
custom_170.left.ypos:                                      5
custom_170.left.frames:                                    16
custom_170.left.delay:                                     1
custom_170.EDITOR:                                         editor.pcx
custom_170.EDITOR.xpos:                                    3
custom_170.EDITOR.ypos:                                    9

#--ball L-R slow
custom_171:                                                football.pcx
custom_171.xpos:                                           0
custom_171.ypos:                                           0
custom_171.frames:                                         1
custom_171.delay:                                          1
custom_171.right:                                          football.pcx
custom_171.right.xpos:                                     0
custom_171.right.ypos:                                     6
custom_171.right.frames:                                   32
custom_171.right.delay:                                    1
custom_171.right.anim_mode:                                reverse
custom_171.left:                                           football.pcx
custom_171.left.xpos:                                      0
custom_171.left.ypos:                                      6
custom_171.left.frames:                                    32
custom_171.left.delay:                                     1
custom_171.EDITOR:                                         editor.pcx
custom_171.EDITOR.xpos:                                    4
custom_171.EDITOR.ypos:                                    9

#--ball U-F fast
custom_172.up:                                             football.pcx
custom_172.up.xpos:                                        0
custom_172.up.ypos:                                        0
custom_172.up.frames:                                      8
custom_172.up.delay:                                       1
custom_172.up.anim_mode:                                   reverse
custom_172.down:                                           football.pcx
custom_172.down.xpos:                                      0
custom_172.down.ypos:                                      0
custom_172.down.frames:                                    8
custom_172.down.delay:                                     1
custom_172.EDITOR:                                         editor.pcx
custom_172.EDITOR.xpos:                                    5
custom_172.EDITOR.ypos:                                    9

#--ball U-F med
custom_173.up:                                             football.pcx
custom_173.up.xpos:                                        0
custom_173.up.ypos:                                        1
custom_173.up.frames:                                      16
custom_173.up.delay:                                       1
custom_173.up.anim_mode:                                   reverse
custom_173.down:                                           football.pcx
custom_173.down.xpos:                                      0
custom_173.down.ypos:                                      1
custom_173.down.frames:                                    16
custom_173.down.delay:                                     1
custom_173.EDITOR:                                         editor.pcx
custom_173.EDITOR.xpos:                                    6
custom_173.EDITOR.ypos:                                    9

#--ball U-D slow
custom_174.up:                                             football.pcx
custom_174.up.xpos:                                        0
custom_174.up.ypos:                                        2
custom_174.up.frames:                                      32
custom_174.up.delay:                                       1
custom_174.up.anim_mode:                                   reverse
custom_174.down:                                           football.pcx
custom_174.down.xpos:                                      0
custom_174.down.ypos:                                      2
custom_174.down.frames:                                    32
custom_174.down.delay:                                     1
custom_174.EDITOR:                                         editor.pcx
custom_174.EDITOR.xpos:                                    7
custom_174.EDITOR.ypos:                                    9



#---------------------------------rat -----------------------------------------

#--rat
custom_201:                                                rat.pcx
custom_201.xpos:                                           5
custom_201.ypos:                                           3
custom_201.frames:                                         1
custom_201.delay:                                          1

#--rat left
custom_201.left:                                           rat.pcx
custom_201.left.xpos:                                      0
custom_201.left.ypos:                                      0
custom_201.left.frames:                                    16
custom_201.left.delay:                                     1

#--rat right
custom_201.right:                                          rat.pcx
custom_201.right.xpos:                                     0
custom_201.right.ypos:                                     1
custom_201.right.frames:                                   16
custom_201.right.delay:                                    1

#--rat up
custom_201.up:                                             rat.pcx
custom_201.up.xpos:                                        0
custom_201.up.ypos:                                        2
custom_201.up.frames:                                      16
custom_201.up.delay:                                       1

#--rat down
custom_201.down:                                           rat.pcx
custom_201.down.xpos:                                      0
custom_201.down.ypos:                                      3
custom_201.down.frames:                                    16
custom_201.down.delay:                                     1

#--rat stunned 1
custom_202:                                                rat.pcx
custom_202.xpos:                                           0
custom_202.ypos:                                           4
custom_202.frames:                                         16
custom_202.delay:                                          3
custom_202.anim_mode:                                      pingpong
custom_202.EDITOR:                                         editor.pcx
custom_202.EDITOR.xpos:                                    10
custom_202.EDITOR.ypos:                                    15

#--rat stunned 2
custom_203:                                                rat.pcx
custom_203.xpos:                                           0
custom_203.ypos:                                           4
custom_203.frames:                                         16
custom_203.delay:                                          1
custom_203.anim_mode:                                      pingpong
custom_203.EDITOR:                                         editor.pcx
custom_203.EDITOR.xpos:                                    11
custom_203.EDITOR.ypos:                                    15

#--rat edible
custom_204:                                                rat.pcx
custom_204.xpos:                                           0
custom_204.ypos:                                           5
custom_204.frames:                                         16
custom_204.delay:                                          1
custom_204.anim_mode:                                      pingpong2
custom_204.EDITOR:                                         editor.pcx
custom_204.EDITOR.xpos:                                    0
custom_204.EDITOR.ypos:                                    16

#--turn right-up
custom_201.turning_from_right.up:                          rat.pcx
custom_201.turning_from_right.up.xpos:                     0
custom_201.turning_from_right.up.ypos:                     11
custom_201.turning_from_right.up.frames:                   16
custom_201.turning_from_right.up.delay:                    1
custom_201.turning_from_right.up.anim_mode:                reverse

#--turn right-down
custom_201.turning_from_right.down:                        rat.pcx
custom_201.turning_from_right.down.xpos:                   0
custom_201.turning_from_right.down.ypos:                   9
custom_201.turning_from_right.down.frames:                 16
custom_201.turning_from_right.down.delay:                  1
custom_201.turning_from_right.down.anim_mode:              reverse

#-turn right-left
custom_201.turning_from_right.left:                        rat.pcx
custom_201.turning_from_right.left.xpos:                   0
custom_201.turning_from_right.left.ypos:                   13
custom_201.turning_from_right.left.frames:                 16
custom_201.turning_from_right.left.delay:                  1
custom_201.turning_from_right.left.anim_mode:              reverse

#-turn left-up
custom_201.turning_from_left.up:                           rat.pcx
custom_201.turning_from_left.up.xpos:                      0
custom_201.turning_from_left.up.ypos:                      10
custom_201.turning_from_left.up.frames:                    16
custom_201.turning_from_left.up.delay:                     1
custom_201.turning_from_left.up.anim_mode:                 reverse

#-turn left-down
custom_201.turning_from_left.down:                         rat.pcx
custom_201.turning_from_left.down.xpos:                    0
custom_201.turning_from_left.down.ypos:                    8
custom_201.turning_from_left.down.frames:                  16
custom_201.turning_from_left.down.delay:                   1
custom_201.turning_from_left.down.anim_mode:               reverse

#-turn left-right
custom_201.turning_from_left.right:                        rat.pcx
custom_201.turning_from_left.right.xpos:                   0
custom_201.turning_from_left.right.ypos:                   13
custom_201.turning_from_left.right.frames:                 16
custom_201.turning_from_left.right.delay:                  1

#-turn up-left
custom_201.turning_from_up.left:                           rat.pcx
custom_201.turning_from_up.left.xpos:                      0
custom_201.turning_from_up.left.ypos:                      10
custom_201.turning_from_up.left.frames:                    16
custom_201.turning_from_up.left.delay:                     1

#-turn up-right
custom_201.turning_from_up.right:                          rat.pcx
custom_201.turning_from_up.right.xpos:                     0
custom_201.turning_from_up.right.ypos:                     11
custom_201.turning_from_up.right.frames:                   16
custom_201.turning_from_up.right.delay:                    1

#-turn up-down
custom_201.turning_from_up.down:                           rat.pcx
custom_201.turning_from_up.down.xpos:                      0
custom_201.turning_from_up.down.ypos:                      12
custom_201.turning_from_up.down.frames:                    16
custom_201.turning_from_up.down.delay:                     1
custom_201.turning_from_up.down.anim_mode:                 reverse

#-turn down-left
custom_201.turning_from_down.left:                         rat.pcx
custom_201.turning_from_down.left.xpos:                    0
custom_201.turning_from_down.left.ypos:                    8
custom_201.turning_from_down.left.frames:                  16
custom_201.turning_from_down.left.delay:                   1

#-turn down-right
custom_201.turning_from_down.right:                        rat.pcx
custom_201.turning_from_down.right.xpos:                   0
custom_201.turning_from_down.right.ypos:                   9
custom_201.turning_from_down.right.frames:                 16
custom_201.turning_from_down.right.delay:                  1

#-turn down-up
custom_201.turning_from_down.up:                           rat.pcx
custom_201.turning_from_down.up.xpos:                      0
custom_201.turning_from_down.up.ypos:                      12
custom_201.turning_from_down.up.frames:                    16
custom_201.turning_from_down.up.delay:                     1



#--------------------------------- BC Boulders ---------------------------------------------

#--BC down wait
custom_194:                                                bc_boulder.pcx
custom_194.xpos:                                           0
custom_194.ypos:                                           0
custom_194.frames:                                         1
custom_194.EDITOR:                                         editor.pcx
custom_194.EDITOR.xpos:                                    6
custom_194.EDITOR.ypos:                                    14

#--BC down move
custom_194.moving.down:                                    bc_boulder.pcx
custom_194.moving.down.xpos:                               1
custom_194.moving.down.ypos:                               0
custom_194.moving.down.frames:                             16
custom_194.moving.down.delay:                              1

#--BC down l-r
custom_195:                                                bc_boulder.pcx
custom_195.xpos:                                           0
custom_195.ypos:                                           0
custom_195.frames:                                         1
custom_195.EDITOR:                                         editor.pcx
custom_195.EDITOR.xpos:                                    7
custom_195.EDITOR.ypos:                                    14

#--BC down move left
custom_195.moving.left:                                    bc_boulder.pcx
custom_195.moving.left.xpos:                               0
custom_195.moving.left.ypos:                               2
custom_195.moving.left.frames:                             16
custom_195.moving.left.delay:                              1

#--BC down move right
custom_195.moving.right:                                   bc_boulder.pcx
custom_195.moving.right.xpos:                              0
custom_195.moving.right.ypos:                              2
custom_195.moving.right.frames:                            16
custom_195.moving.right.delay:                             1
custom_195.moving.right.anim_mode:                         reverse

#--BC up wait
custom_196:                                                bc_boulder.pcx
custom_196.xpos:                                           0
custom_196.ypos:                                           4
custom_196.frames:                                         1
custom_196.EDITOR:                                         editor.pcx
custom_196.EDITOR.xpos:                                    8
custom_196.EDITOR.ypos:                                    14

#--BC up move
custom_196.moving.up:                                      bc_boulder.pcx
custom_196.moving.up.xpos:                                 1
custom_196.moving.up.ypos:                                 4
custom_196.moving.up.frames:                               16
custom_196.moving.up.delay:                                1

#--BC up l-r
custom_189:                                                bc_boulder.pcx
custom_189.xpos:                                           0
custom_189.ypos:                                           4
custom_189.frames:                                         1
custom_189.EDITOR:                                         editor.pcx
custom_189.EDITOR.xpos:                                    9
custom_189.EDITOR.ypos:                                    14

#--BC up move left
custom_189.moving.left:                                    bc_boulder.pcx
custom_189.moving.left.xpos:                               0
custom_189.moving.left.ypos:                               6
custom_189.moving.left.frames:                             16
custom_189.moving.left.delay:                              1
custom_189.moving.left.anim_mode:                          reverse

#--BC up move right
custom_189.moving.right:                                   bc_boulder.pcx
custom_189.moving.right.xpos:                              0
custom_189.moving.right.ypos:                              6
custom_189.moving.right.frames:                            16
custom_189.moving.right.delay:                             1

#--BC left wait
custom_190:                                                bc_boulder.pcx
custom_190.xpos:                                           0
custom_190.ypos:                                           8
custom_190.frames:                                         1
custom_190.EDITOR:                                         editor.pcx
custom_190.EDITOR.xpos:                                    10
custom_190.EDITOR.ypos:                                    14

#--BC left move
custom_190.moving.left:                                    bc_boulder.pcx
custom_190.moving.left.xpos:                               1
custom_190.moving.left.ypos:                               8
custom_190.moving.left.frames:                             16
custom_190.moving.left.delay:                              1

#--BC left u-d
custom_191:                                                bc_boulder.pcx
custom_191.xpos:                                           0
custom_191.ypos:                                           8
custom_191.frames:                                         1
custom_191.EDITOR:                                         editor.pcx
custom_191.EDITOR.xpos:                                    11
custom_191.EDITOR.ypos:                                    14

#--BC left move up
custom_191.moving.up:                                      bc_boulder.pcx
custom_191.moving.up.xpos:                                 0
custom_191.moving.up.ypos:                                 10
custom_191.moving.up.frames:                               16
custom_191.moving.up.delay:                                1

#--BC left move down
custom_191.moving.down:                                    bc_boulder.pcx
custom_191.moving.down.xpos:                               0
custom_191.moving.down.ypos:                               10
custom_191.moving.down.frames:                             16
custom_191.moving.down.delay:                              1
custom_191.moving.down.anim_mode:                          reverse

#--BC right wait
custom_192:                                                bc_boulder.pcx
custom_192.xpos:                                           0
custom_192.ypos:                                           12
custom_192.frames:                                         1
custom_192.EDITOR:                                         editor.pcx
custom_192.EDITOR.xpos:                                    0
custom_192.EDITOR.ypos:                                    15

#--BC right move
custom_192.moving.right:                                   bc_boulder.pcx
custom_192.moving.right.xpos:                              1
custom_192.moving.right.ypos:                              12
custom_192.moving.right.frames:                            16
custom_192.moving.right.delay:                             1

#--BC right u-d
custom_185:                                                bc_boulder.pcx
custom_185.xpos:                                           0
custom_185.ypos:                                           12
custom_185.frames:                                         1
custom_185.EDITOR:                                         editor.pcx
custom_185.EDITOR.xpos:                                    1
custom_185.EDITOR.ypos:                                    15

#--BC right move up
custom_185.moving.up:                                      bc_boulder.pcx
custom_185.moving.up.xpos:                                 0
custom_185.moving.up.ypos:                                 14
custom_185.moving.up.frames:                               16
custom_185.moving.up.delay:                                1
custom_185.moving.up.anim_mode:                            reverse

#--BC right move down
custom_185.moving.down:                                    bc_boulder.pcx
custom_185.moving.down.xpos:                               0
custom_185.moving.down.ypos:                               14
custom_185.moving.down.frames:                             16
custom_185.moving.down.delay:                              1


#--------------------------- BC Boulder switch -----------------------------

#--BC boulder switch wait
custom_186:                                                bc_boulder_switch.pcx
custom_186.xpos:                                           0
custom_186.ypos:                                           0
custom_186.frames:                                         1

#--BC boulder switch active
custom_187:                                                bc_boulder_switch.pcx
custom_187.xpos:                                           1
custom_187.ypos:                                           0
custom_187.frames:                                         16
custom_187.delay:                                          2



#-------------------------- Drop bomb -----------------------------------

#--drop bomb wait
custom_232:                                                dropbomb.pcx
custom_232.xpos:                                           0
custom_232.ypos:                                           3
custom_232.frames:                                         8
custom_232.delay:                                          1
custom_232.anim_mode:                                      linear

#--drop bomb fused
custom_236:                                                dropbomb.pcx
custom_236.xpos:                                           0
custom_236.ypos:                                           0
custom_236.frames:                                         41
custom_236.delay:                                          2
custom_236.anim_mode:                                      linear

#--drop bomb collect
custom_232.collecting:                                     dropbomb.pcx
custom_232.collecting.xpos:                                8
custom_232.collecting.ypos:                                3
custom_232.collecting.frames:                              6
custom_232.collecting.delay:                               1
custom_232.collecting.anim_mode:                           linear


#------------------------------static bomb -----------------------

#--static bomb wait
custom_81:                                                 static_bomb.pcx
custom_81.xpos:                                            0
custom_81.ypos:                                            0
custom_81.frames:                                          10
custom_81.delay:                                           1000000
custom_81.anim_mode:                                       random

#--static bomb jiggle
custom_82:                                                 static_bomb.pcx
custom_82.xpos:                                            0
custom_82.ypos:                                            1
custom_82.frames:                                          9
custom_82.delay:                                           1
custom_82.anim_mode:                                       random






#-----------------yellow emerald (used to blow the snake up after death)--------------

#--hide it
emerald_yellow:                                            space.pcx
emerald_yellow.xpos:                                       0
emerald_yellow.ypos:                                       0
emerald_yellow.frames:                                     1
emerald_yellow.EDITOR:                                     editor.pcx
emerald_yellow.EDITOR.xpos:                                8
emerald_yellow.EDITOR.ypos:                                4
emerald_yellow.moving:                                     space.pcx
emerald_yellow.moving.xpos:                                0
emerald_yellow.moving.ypos:                                0
emerald_yellow.moving.frames:                              1
emerald_yellow.falling:                                    space.pcx
emerald_yellow.falling.xpos:                               0
emerald_yellow.falling.ypos:                               0
emerald_yellow.falling.frames:                             1
emerald_yellow.collecting:                                 space.pcx
emerald_yellow.collecting.xpos:                            0
emerald_yellow.collecting.ypos:                            0
emerald_yellow.collecting.frames:                          1
emerald_yellow.name:                                       snake body destroyer

#--and it's twinkle
twinkle_blue:                                              space.pcx
twinkle_blue.xpos:                                         0
twinkle_blue.ypos:                                         0
twinkle_blue.frames:                                       1
twinkle_white:                                             space.pcx
twinkle_white.xpos:                                        0
twinkle_white.ypos:                                        0
twinkle_white.frames:                                      1



#----------------------------- fire -------------------------------------

#--large fire
custom_225:                                                fire.pcx
custom_225.xpos:                                           0
custom_225.ypos:                                           0
custom_225.frames:                                         32
custom_225.global_sync:                                    true
custom_225.delay:                                          2

#--large fire extinguish by venom
custom_225.exploding:                                      fire_bangs.pcx
custom_225.exploding.xpos:                                 0
custom_225.exploding.ypos:                                 0
custom_225.exploding.frames:                               32
custom_225.exploding.delay:                                1

#--medium fire
custom_226:                                                fire.pcx
custom_226.xpos:                                           0
custom_226.ypos:                                           2
custom_226.frames:                                         32
custom_226.global_sync:                                    true
custom_226.delay:                                          2

#--medium fire extinguish by venom
custom_226.exploding:                                      fire_bangs.pcx
custom_226.exploding.xpos:                                 0
custom_226.exploding.ypos:                                 2
custom_226.exploding.frames:                               32
custom_226.exploding.delay:                                1

#--tiny fire
custom_227:                                                fire.pcx
custom_227.xpos:                                           0
custom_227.ypos:                                           4
custom_227.frames:                                         32
custom_227.global_sync:                                    true
custom_227.delay:                                          2

#--tiny fire extinguish by venom
custom_227.exploding:                                      fire_bangs.pcx
custom_227.exploding.xpos:                                 0
custom_227.exploding.ypos:                                 4
custom_227.exploding.frames:                               32
custom_227.exploding.delay:                                1

#--fire corners fade in
custom_221:                                                fire.pcx
custom_221.xpos:                                           0
custom_221.ypos:                                           6
custom_221.frames:                                         16
custom_221.delay:                                          2



#--------------------- gem --------------------

#--colour cycling transparent shiny gems!
custom_246:                                                gem.pcx
custom_246.xpos:                                           0
custom_246.ypos:                                           0
custom_246.frames:                                         64
custom_246.delay:                                          4

#--gem fade pickup
custom_246.collecting:                                     gem.pcx
custom_246.collecting.xpos:                                0
custom_246.collecting.ypos:                                4
custom_246.collecting.frames:                              6
custom_246.collecting.delay:                               1
custom_246.collecting.anim_mode:                           linear

#--steel gem wait
custom_188:                                                gem_steel.pcx
custom_188.xpos:                                           0
custom_188.ypos:                                           0
custom_188.frames:                                         32
custom_188.delay:                                          4

#--steel gem move U-D wait
custom_181:                                                gem_steel.pcx
custom_181.xpos:                                           0
custom_181.ypos:                                           3
custom_181.frames:                                         8
custom_181.delay:                                          1
custom_181.anim_mode:                                      random
custom_181.EDITOR:                                         editor.pcx
custom_181.EDITOR.xpos:                                    4
custom_181.EDITOR.ypos:                                    15

#--steel gem move up
custom_181.moving.up:                                      gem_steel.pcx
custom_181.moving.up.xpos:                                 0
custom_181.moving.up.ypos:                                 2
custom_181.moving.up.frames:                               16
custom_181.moving.up.delay:                                1
custom_181.moving.up.anim_mode:                            reverse

#--steel gem move down
custom_181.moving.down:                                    gem_steel.pcx
custom_181.moving.down.xpos:                               0
custom_181.moving.down.ypos:                               2
custom_181.moving.down.frames:                             16
custom_181.moving.down.delay:                              1

#--steel gem move L-R wait
custom_182:                                                gem_steel.pcx
custom_182.xpos:                                           0
custom_182.ypos:                                           3
custom_182.frames:                                         8
custom_182.delay:                                          1
custom_182.anim_mode:                                      random
custom_182.EDITOR:                                         editor.pcx
custom_182.EDITOR.xpos:                                    5
custom_182.EDITOR.ypos:                                    15

#--steel gem move left
custom_182.moving.left:                                    gem_steel.pcx
custom_182.moving.left.xpos:                               0
custom_182.moving.left.ypos:                               2
custom_182.moving.left.frames:                             16
custom_182.moving.left.delay:                              1
custom_182.moving.left.anim_mode:                          reverse

#--steel gem move down
custom_182.moving.right:                                   gem_steel.pcx
custom_182.moving.right.xpos:                              0
custom_182.moving.right.ypos:                              2
custom_182.moving.right.frames:                            16
custom_182.moving.right.delay:                             1



#----------------------------- explosions -----------------------------------------

#--normal small bang
custom_255:                                                bang2.pcx
custom_255.xpos:                                           0
custom_255.ypos:                                           0
custom_255.frames:                                         43
custom_255.delay:                                          1
custom_255.anim_mode:                                      linear

#--apex to space
custom_224:                                                bang_apex1.pcx
custom_224.xpos:                                           0
custom_224.ypos:                                           0
custom_224.frames:                                         7
custom_224.delay:                                          1

#--apex to space explode
custom_224.exploding:                                      bang2.pcx
custom_224.exploding.xpos:                                 0
custom_224.exploding.ypos:                                 0
custom_224.exploding.frames:                               43
custom_224.exploding.delay:                                1
custom_224.exploding.anim_mode:                            linear

#--apex to fire
custom_222:                                                bang_apex1.pcx
custom_222.xpos:                                           0
custom_222.ypos:                                           0
custom_222.frames:                                         7
custom_222.delay:                                          1

#--apex to fire explode
custom_222.exploding:                                      bang_fire.pcx
custom_222.exploding.xpos:                                 0
custom_222.exploding.ypos:                                 0
custom_222.exploding.frames:                               32
custom_222.exploding.delay:                                1
custom_222.exploding.anim_mode:                            linear

#--bang to gem
custom_234:                                                bang_gem.pcx
custom_234.xpos:                                           0
custom_234.ypos:                                           0
custom_234.frames:                                         42
custom_234.delay:                                          1

#--default explosion
[default].exploding:                                       bang_default.pcx
[default].exploding.xpos:                                  0
[default].exploding.ypos:                                  0
[default].exploding.frames:                                16
[default].exploding.delay:                                 1
[default].exploding.anim_mode:                             linear

#--bang in snake body
custom_256:                                                bang_smalldeath.pcx
custom_256.xpos:                                           0
custom_256.ypos:                                           0
custom_256.frames:                                         1

#--fake bang to yellow emerald (scrolled to, so start large)
custom_223:                                                bang2.pcx
custom_223.xpos:                                           0
custom_223.ypos:                                           0
custom_223.frames:                                         43
custom_223.delay:                                          1
custom_223.start_frame:                                    9
custom_255.anim_mode:                                      linear


#-------------------------------- skull -------------------------------

#--skull wait
custom_213:                                                headhunter.pcx
custom_213.xpos:                                           8
custom_213.ypos:                                           0
custom_213.frames:                                         1

#--skull wait up
custom_213.up:                                             headhunter.pcx
custom_213.up.xpos:                                        0
custom_213.up.ypos:                                        0
custom_213.up.frames:                                      1

#--skull wait down
custom_213.down:                                           headhunter.pcx
custom_213.down.xpos:                                      8
custom_213.down.ypos:                                      0
custom_213.down.frames:                                    1

#--skull wait left
custom_213.left:                                           headhunter.pcx
custom_213.left.xpos:                                      0
custom_213.left.ypos:                                      1
custom_213.left.frames:                                    1

#--skull wait right
custom_213.right:                                          headhunter.pcx
custom_213.right.xpos:                                     8
custom_213.right.ypos:                                     1
custom_213.right.frames:                                   1

#--skull move up
custom_213.moving.up:                                      headhunter.pcx
custom_213.moving.up.xpos:                                 0
custom_213.moving.up.ypos:                                 0
custom_213.moving.up.frames:                               8
custom_213.moving.up.delay:                                1
custom_213.moving.up.anim_mode:                            pingpong

#--skull move down
custom_213.moving.down:                                    headhunter.pcx
custom_213.moving.down.xpos:                               8
custom_213.moving.down.ypos:                               0
custom_213.moving.down.frames:                             8
custom_213.moving.down.delay:                              1
custom_213.moving.down.anim_mode:                          pingpong

#--skull move left
custom_213.moving.left:                                    headhunter.pcx
custom_213.moving.left.xpos:                               0
custom_213.moving.left.ypos:                               1
custom_213.moving.left.frames:                             8
custom_213.moving.left.delay:                              1
custom_213.moving.left.anim_mode:                          pingpong

#--skull move right
custom_213.moving.right:                                   headhunter.pcx
custom_213.moving.right.xpos:                              8
custom_213.moving.right.ypos:                              1
custom_213.moving.right.frames:                            8
custom_213.moving.right.delay:                             1
custom_213.moving.right.anim_mode:                         pingpong

#--skull turn right-up
custom_213.turning_from_right.up:                          headhunter.pcx
custom_213.turning_from_right.up.xpos:                     8
custom_213.turning_from_right.up.ypos:                     3
custom_213.turning_from_right.up.frames:                   8
custom_213.turning_from_right.up.delay:                    1

#--skull turn right-down
custom_213.turning_from_right.down:                        headhunter.pcx
custom_213.turning_from_right.down.xpos:                   0
custom_213.turning_from_right.down.ypos:                   3
custom_213.turning_from_right.down.frames:                 8
custom_213.turning_from_right.down.delay:                  1
custom_213.turning_from_right.down.anim_mode:              reverse

#-skull turn left-up
custom_213.turning_from_left.up:                           headhunter.pcx
custom_213.turning_from_left.up.xpos:                      0
custom_213.turning_from_left.up.ypos:                      2
custom_213.turning_from_left.up.frames:                    8
custom_213.turning_from_left.up.delay:                     1
custom_213.turning_from_left.up.anim_mode:                 reverse

#-skull turn left-down
custom_213.turning_from_left.down:                         headhunter.pcx
custom_213.turning_from_left.down.xpos:                    8
custom_213.turning_from_left.down.ypos:                    2
custom_213.turning_from_left.down.frames:                  8
custom_213.turning_from_left.down.delay:                   1

#-skull turn up-left
custom_213.turning_from_up.left:                           headhunter.pcx
custom_213.turning_from_up.left.xpos:                      0
custom_213.turning_from_up.left.ypos:                      2
custom_213.turning_from_up.left.frames:                    8
custom_213.turning_from_up.left.delay:                     1

#-skull turn up-right
custom_213.turning_from_up.right:                          headhunter.pcx
custom_213.turning_from_up.right.xpos:                     8
custom_213.turning_from_up.right.ypos:                     3
custom_213.turning_from_up.right.frames:                   8
custom_213.turning_from_up.right.delay:                    1
custom_213.turning_from_up.right.anim_mode:                reverse

#-skull turn down-left
custom_213.turning_from_down.left:                         headhunter.pcx
custom_213.turning_from_down.left.xpos:                    8
custom_213.turning_from_down.left.ypos:                    2
custom_213.turning_from_down.left.frames:                  8
custom_213.turning_from_down.left.delay:                   1
custom_213.turning_from_down.left.anim_mode:               reverse

#-skull turn down-right
custom_213.turning_from_down.right:                        headhunter.pcx
custom_213.turning_from_down.right.xpos:                   0
custom_213.turning_from_down.right.ypos:                   3
custom_213.turning_from_down.right.frames:                 8
custom_213.turning_from_down.right.delay:                  1

#-skull uturn left-right
custom_213.turning_from_left.right:                        headhunter.pcx
custom_213.turning_from_left.right.xpos:                   0
custom_213.turning_from_left.right.ypos:                   4
custom_213.turning_from_left.right.frames:                 8
custom_213.turning_from_left.right.delay:                  1

#-skull uturn right-left
custom_213.turning_from_right.left:                        headhunter.pcx
custom_213.turning_from_right.left.xpos:                   0
custom_213.turning_from_right.left.ypos:                   4
custom_213.turning_from_right.left.frames:                 8
custom_213.turning_from_right.left.delay:                  1
custom_213.turning_from_right.left.anim_mode:              reverse

#-skull uturn up-down
custom_213.turning_from_up.down:                           headhunter.pcx
custom_213.turning_from_up.down.xpos:                      8
custom_213.turning_from_up.down.ypos:                      4
custom_213.turning_from_up.down.frames:                    8
custom_213.turning_from_up.down.delay:                     1

#-skull uturn down-up
custom_213.turning_from_down.up:                           headhunter.pcx
custom_213.turning_from_down.up.xpos:                      8
custom_213.turning_from_down.up.ypos:                      4
custom_213.turning_from_down.up.frames:                    8
custom_213.turning_from_down.up.delay:                     1
custom_213.turning_from_down.up.anim_mode:                 reverse





#------------------------------------ Devil ---------------------------------------

#--devil still
custom_214:                                                devil.pcx
custom_214.xpos:                                           0
custom_214.ypos:                                           1
custom_214.frames:                                         1
custom_214.delay:                                          1

#--devil move up
custom_214.moving.up:                                      devil.pcx
custom_214.moving.up.xpos:                                 0
custom_214.moving.up.ypos:                                 0
custom_214.moving.up.frames:                               15
custom_214.moving.up.delay:                                1

#--devil move down
custom_214.moving.down:                                    devil.pcx
custom_214.moving.down.xpos:                               0
custom_214.moving.down.ypos:                               1
custom_214.moving.down.frames:                             15
custom_214.moving.down.delay:                              1

#--devil move left
custom_214.moving.left:                                    devil.pcx
custom_214.moving.left.xpos:                               0
custom_214.moving.left.ypos:                               2
custom_214.moving.left.frames:                             15
custom_214.moving.left.delay:                              1

#--devil move right
custom_214.moving.right:                                   devil.pcx
custom_214.moving.right.xpos:                              0
custom_214.moving.right.ypos:                              3
custom_214.moving.right.frames:                            15
custom_214.moving.right.delay:                             1

#--devil turn right-up
custom_214.turning_from_right.up:                          devil.pcx
custom_214.turning_from_right.up.xpos:                     0
custom_214.turning_from_right.up.ypos:                     4
custom_214.turning_from_right.up.frames:                   15
custom_214.turning_from_right.up.delay:                    1
custom_214.turning_from_right.up.anim_mode:                reverse

#--devil turn right-down
custom_214.turning_from_right.down:                        devil.pcx
custom_214.turning_from_right.down.xpos:                   0
custom_214.turning_from_right.down.ypos:                   5
custom_214.turning_from_right.down.frames:                 15
custom_214.turning_from_right.down.delay:                  1

#-devil turn left-up
custom_214.turning_from_left.up:                           devil.pcx
custom_214.turning_from_left.up.xpos:                      0
custom_214.turning_from_left.up.ypos:                      7
custom_214.turning_from_left.up.frames:                    15
custom_214.turning_from_left.up.delay:                     1

#-devil turn left-down
custom_214.turning_from_left.down:                         devil.pcx
custom_214.turning_from_left.down.xpos:                    0
custom_214.turning_from_left.down.ypos:                    6
custom_214.turning_from_left.down.frames:                  15
custom_214.turning_from_left.down.delay:                   1
custom_214.turning_from_left.down.anim_mode:               reverse

#-devil turn up-left
custom_214.turning_from_up.left:                           devil.pcx
custom_214.turning_from_up.left.xpos:                      0
custom_214.turning_from_up.left.ypos:                      7
custom_214.turning_from_up.left.frames:                    15
custom_214.turning_from_up.left.delay:                     1
custom_214.turning_from_up.left.anim_mode:                 reverse

#-devil turn up-right
custom_214.turning_from_up.right:                          devil.pcx
custom_214.turning_from_up.right.xpos:                     0
custom_214.turning_from_up.right.ypos:                     4
custom_214.turning_from_up.right.frames:                   15
custom_214.turning_from_up.right.delay:                    1

#-devil turn down-left
custom_214.turning_from_down.left:                         devil.pcx
custom_214.turning_from_down.left.xpos:                    0
custom_214.turning_from_down.left.ypos:                    6
custom_214.turning_from_down.left.frames:                  15
custom_214.turning_from_down.left.delay:                   1

#-devil turn down-right
custom_214.turning_from_down.right:                        devil.pcx
custom_214.turning_from_down.right.xpos:                   0
custom_214.turning_from_down.right.ypos:                   5
custom_214.turning_from_down.right.frames:                 15
custom_214.turning_from_down.right.delay:                  1
custom_214.turning_from_down.right.anim_mode:              reverse

#-devil uturn left-right
custom_214.turning_from_left.right:                        devil.pcx
custom_214.turning_from_left.right.xpos:                   0
custom_214.turning_from_left.right.ypos:                   9
custom_214.turning_from_left.right.frames:                 15
custom_214.turning_from_left.right.delay:                  1

#-devil uturn right-left
custom_214.turning_from_right.left:                        devil.pcx
custom_214.turning_from_right.left.xpos:                   0
custom_214.turning_from_right.left.ypos:                   9
custom_214.turning_from_right.left.frames:                 15
custom_214.turning_from_right.left.delay:                  1
custom_214.turning_from_right.left.anim_mode:              reverse

#-devil uturn up-down
custom_214.turning_from_up.down:                           devil.pcx
custom_214.turning_from_up.down.xpos:                      0
custom_214.turning_from_up.down.ypos:                      8
custom_214.turning_from_up.down.frames:                    15
custom_214.turning_from_up.down.delay:                     1

#-devil uturn down-up
custom_214.turning_from_down.up:                           devil.pcx
custom_214.turning_from_down.up.xpos:                      0
custom_214.turning_from_down.up.ypos:                      8
custom_214.turning_from_down.up.frames:                    15
custom_214.turning_from_down.up.delay:                     1
custom_214.turning_from_down.up.anim_mode:                 reverse



#------------------- Two faced (lamp) ---------------------

#--unhappy red (off)
lamp:                                                      two_faced.pcx
lamp.xpos:                                                 0
lamp.ypos:                                                 0
lamp.frames:                                               17
lamp.anim_mode:                                            linear
lamp.delay:                                                2
lamp.EDITOR:                                               two_faced.pcx
lamp.EDITOR.xpos:                                          0
lamp.EDITOR.ypos:                                          1
lamp.name:                                                 two faced unhappy

#--happy greem (on)
lamp.active:                                               two_faced.pcx
lamp.active.xpos:                                          0
lamp.active.ypos:                                          1
lamp.active.frames:                                        17
lamp.active.anim_mode:                                     linear
lamp.active.delay:                                         2
lamp.active.EDITOR:                                        two_faced.pcx
lamp.active.EDITOR.xpos:                                   0
lamp.active.EDITOR.ypos:                                   0
lamp.active.name:                                          two faced happy




#----------------------------- Group editor icons ------------------------------

group_1:                                                   editor.pcx
group_1.xpos:                                              0
group_1.ypos:                                              10
group_1.frames:                                            1
group_2:                                                   editor.pcx
group_2.xpos:                                              1
group_2.ypos:                                              10
group_2.frames:                                            1
group_3:                                                   editor.pcx
group_3.xpos:                                              2
group_3.ypos:                                              10
group_3.frames:                                            1
group_4:                                                   editor.pcx
group_4.xpos:                                              3
group_4.ypos:                                              10
group_4.frames:                                            1
group_5:                                                   editor.pcx
group_5.xpos:                                              4
group_5.ypos:                                              10
group_5.frames:                                            1
group_6:                                                   editor.pcx
group_6.xpos:                                              5
group_6.ypos:                                              10
group_6.frames:                                            1
group_7:                                                   editor.pcx
group_7.xpos:                                              6
group_7.ypos:                                              10
group_7.frames:                                            1
group_8:                                                   editor.pcx
group_8.xpos:                                              7
group_8.ypos:                                              10
group_8.frames:                                            1
group_9:                                                   editor.pcx
group_9.xpos:                                              8
group_9.ypos:                                              10
group_9.frames:                                            1
group_10:                                                  editor.pcx
group_10.xpos:                                             9
group_10.ypos:                                             10
group_10.frames:                                           1
group_11:                                                  editor.pcx
group_11.xpos:                                             10
group_11.ypos:                                             10
group_11.frames:                                           1
group_12:                                                  editor.pcx
group_12.xpos:                                             11
group_12.ypos:                                             10
group_12.frames:                                           1
group_13:                                                  editor.pcx
group_13.xpos:                                             0
group_13.ypos:                                             11
group_13.frames:                                           1
group_14:                                                  editor.pcx
group_14.xpos:                                             1
group_14.ypos:                                             11
group_14.frames:                                           1
group_15:                                                  editor.pcx
group_15.xpos:                                             2
group_15.ypos:                                             11
group_15.frames:                                           1
group_16:                                                  editor.pcx
group_16.xpos:                                             3
group_16.ypos:                                             11
group_16.frames:                                           1
group_17:                                                  editor.pcx
group_17.xpos:                                             4
group_17.ypos:                                             11
group_17.frames:                                           1
group_18:                                                  editor.pcx
group_18.xpos:                                             5
group_18.ypos:                                             11
group_18.frames:                                           1
group_19:                                                  editor.pcx
group_19.xpos:                                             6
group_19.ypos:                                             11
group_19.frames:                                           1
group_20:                                                  editor.pcx
group_20.xpos:                                             7
group_20.ypos:                                             11
group_20.frames:                                           1
group_21:                                                  editor.pcx
group_21.xpos:                                             8
group_21.ypos:                                             11
group_21.frames:                                           1
group_22:                                                  editor.pcx
group_22.xpos:                                             9
group_22.ypos:                                             11
group_22.frames:                                           1
group_23:                                                  editor.pcx
group_23.xpos:                                             10
group_23.ypos:                                             11
group_23.frames:                                           1
group_24:                                                  editor.pcx
group_24.xpos:                                             11
group_24.ypos:                                             11
group_24.frames:                                           1
group_25:                                                  editor.pcx
group_25.xpos:                                             0
group_25.ypos:                                             12
group_25.frames:                                           1
group_26:                                                  editor.pcx
group_26.xpos:                                             1
group_26.ypos:                                             12
group_26.frames:                                           1
group_27:                                                  editor.pcx
group_27.xpos:                                             2
group_27.ypos:                                             12
group_27.frames:                                           1
group_28:                                                  editor.pcx
group_28.xpos:                                             3
group_28.ypos:                                             12
group_28.frames:                                           1
group_29:                                                  editor.pcx
group_29.xpos:                                             4
group_29.ypos:                                             12
group_29.frames:                                           1
group_30:                                                  editor.pcx
group_30.xpos:                                             5
group_30.ypos:                                             12
group_30.frames:                                           1
group_31:                                                  editor.pcx
group_31.xpos:                                             6
group_31.ypos:                                             12
group_31.frames:                                           1
group_32:                                                  editor.pcx
group_32.xpos:                                             7
group_32.ypos:                                             12
group_32.frames:                                           1




#----------------------------------------- sand mud ------------------------------------------------

#--mud top left
custom_229:                                                dirt.pcx
custom_229.xpos:                                           0
custom_229.ypos:                                           0
custom_229.frames:                                         1
custom_229.CRUMBLED:                                       dirt.pcx
custom_229.CRUMBLED.xpos:                                  1
custom_229.CRUMBLED.ypos:                                  0
custom_229.CRUMBLED.frames:                                1
custom_229.digging.up:                                     dirt.pcx
custom_229.digging.up.xpos:                                0
custom_229.digging.up.ypos:                                1
custom_229.digging.up.frames:                              6
custom_229.digging.up.delay:                               1
custom_229.digging.up.anim_mode:                           linear
custom_229.digging.up.CRUMBLED:                            dirt.pcx
custom_229.digging.up.CRUMBLED.xpos:                       0
custom_229.digging.up.CRUMBLED.ypos:                       2
custom_229.digging.up.CRUMBLED.frames:                     6
custom_229.digging.up.CRUMBLED.delay:                      1
custom_229.digging.up.CRUMBLED.anim_mode:                  linear
custom_229.digging.down:                                   dirt.pcx
custom_229.digging.down.xpos:                              0
custom_229.digging.down.ypos:                              3
custom_229.digging.down.frames:                            6
custom_229.digging.down.delay:                             1
custom_229.digging.down.anim_mode:                         linear
custom_229.digging.down.CRUMBLED:                          dirt.pcx
custom_229.digging.down.CRUMBLED.xpos:                     0
custom_229.digging.down.CRUMBLED.ypos:                     4
custom_229.digging.down.CRUMBLED.frames:                   6
custom_229.digging.down.CRUMBLED.delay:                    1
custom_229.digging.down.CRUMBLED.anim_mode:                linear
custom_229.digging.left:                                   dirt.pcx
custom_229.digging.left.xpos:                              0
custom_229.digging.left.ypos:                              5
custom_229.digging.left.frames:                            6
custom_229.digging.left.delay:                             1
custom_229.digging.left.anim_mode:                         linear
custom_229.digging.left.CRUMBLED:                          dirt.pcx
custom_229.digging.left.CRUMBLED.xpos:                     0
custom_229.digging.left.CRUMBLED.ypos:                     6
custom_229.digging.left.CRUMBLED.frames:                   6
custom_229.digging.left.CRUMBLED.delay:                    1
custom_229.digging.left.CRUMBLED.anim_mode:                linear
custom_229.digging.right:                                  dirt.pcx
custom_229.digging.right.xpos:                             0
custom_229.digging.right.ypos:                             7
custom_229.digging.right.frames:                           6
custom_229.digging.right.delay:                            1
custom_229.digging.right.anim_mode:                        linear
custom_229.digging.right.CRUMBLED:                         dirt.pcx
custom_229.digging.right.CRUMBLED.xpos:                    0
custom_229.digging.right.CRUMBLED.ypos:                    8
custom_229.digging.right.CRUMBLED.frames:                  6
custom_229.digging.right.CRUMBLED.delay:                   1
custom_229.digging.right.CRUMBLED.anim_mode:               linear
custom_229.EDITOR:                                         editor_dirt.pcx
custom_229.EDITOR.xpos:                                    0
custom_229.EDITOR.ypos:                                    0

#--mud top
custom_230:                                                dirt.pcx
custom_230.xpos:                                           6
custom_230.ypos:                                           0
custom_230.frames:                                         1
custom_230.CRUMBLED:                                       dirt.pcx
custom_230.CRUMBLED.xpos:                                  7
custom_230.CRUMBLED.ypos:                                  0
custom_230.CRUMBLED.frames:                                1
custom_230.digging.up:                                     dirt.pcx
custom_230.digging.up.xpos:                                6
custom_230.digging.up.ypos:                                1
custom_230.digging.up.frames:                              6
custom_230.digging.up.delay:                               1
custom_230.digging.up.anim_mode:                           linear
custom_230.digging.up.CRUMBLED:                            dirt.pcx
custom_230.digging.up.CRUMBLED.xpos:                       6
custom_230.digging.up.CRUMBLED.ypos:                       2
custom_230.digging.up.CRUMBLED.frames:                     6
custom_230.digging.up.CRUMBLED.delay:                      1
custom_230.digging.up.CRUMBLED.anim_mode:                  linear
custom_230.digging.down:                                   dirt.pcx
custom_230.digging.down.xpos:                              6
custom_230.digging.down.ypos:                              3
custom_230.digging.down.frames:                            6
custom_230.digging.down.delay:                             1
custom_230.digging.down.anim_mode:                         linear
custom_230.digging.down.CRUMBLED:                          dirt.pcx
custom_230.digging.down.CRUMBLED.xpos:                     6
custom_230.digging.down.CRUMBLED.ypos:                     4
custom_230.digging.down.CRUMBLED.frames:                   6
custom_230.digging.down.CRUMBLED.delay:                    1
custom_230.digging.down.CRUMBLED.anim_mode:                linear
custom_230.digging.left:                                   dirt.pcx
custom_230.digging.left.xpos:                              6
custom_230.digging.left.ypos:                              5
custom_230.digging.left.frames:                            6
custom_230.digging.left.delay:                             1
custom_230.digging.left.anim_mode:                         linear
custom_230.digging.left.CRUMBLED:                          dirt.pcx
custom_230.digging.left.CRUMBLED.xpos:                     6
custom_230.digging.left.CRUMBLED.ypos:                     6
custom_230.digging.left.CRUMBLED.frames:                   6
custom_230.digging.left.CRUMBLED.delay:                    1
custom_230.digging.left.CRUMBLED.anim_mode:                linear
custom_230.digging.right:                                  dirt.pcx
custom_230.digging.right.xpos:                             6
custom_230.digging.right.ypos:                             7
custom_230.digging.right.frames:                           6
custom_230.digging.right.delay:                            1
custom_230.digging.right.anim_mode:                        linear
custom_230.digging.right.CRUMBLED:                         dirt.pcx
custom_230.digging.right.CRUMBLED.xpos:                    6
custom_230.digging.right.CRUMBLED.ypos:                    8
custom_230.digging.right.CRUMBLED.frames:                  6
custom_230.digging.right.CRUMBLED.delay:                   1
custom_230.digging.right.CRUMBLED.anim_mode:               linear
custom_230.EDITOR:                                         editor_dirt.pcx
custom_230.EDITOR.xpos:                                    1
custom_230.EDITOR.ypos:                                    0

#--mud top right
custom_231:                                                dirt.pcx
custom_231.xpos:                                           12
custom_231.ypos:                                           0
custom_231.frames:                                         1
custom_231.CRUMBLED:                                       dirt.pcx
custom_231.CRUMBLED.xpos:                                  13
custom_231.CRUMBLED.ypos:                                  0
custom_231.CRUMBLED.frames:                                1
custom_231.digging.up:                                     dirt.pcx
custom_231.digging.up.xpos:                                12
custom_231.digging.up.ypos:                                1
custom_231.digging.up.frames:                              6
custom_231.digging.up.delay:                               1
custom_231.digging.up.anim_mode:                           linear
custom_231.digging.up.CRUMBLED:                            dirt.pcx
custom_231.digging.up.CRUMBLED.xpos:                       12
custom_231.digging.up.CRUMBLED.ypos:                       2
custom_231.digging.up.CRUMBLED.frames:                     6
custom_231.digging.up.CRUMBLED.delay:                      1
custom_231.digging.up.CRUMBLED.anim_mode:                  linear
custom_231.digging.down:                                   dirt.pcx
custom_231.digging.down.xpos:                              12
custom_231.digging.down.ypos:                              3
custom_231.digging.down.frames:                            6
custom_231.digging.down.delay:                             1
custom_231.digging.down.anim_mode:                         linear
custom_231.digging.down.CRUMBLED:                          dirt.pcx
custom_231.digging.down.CRUMBLED.xpos:                     12
custom_231.digging.down.CRUMBLED.ypos:                     4
custom_231.digging.down.CRUMBLED.frames:                   6
custom_231.digging.down.CRUMBLED.delay:                    1
custom_231.digging.down.CRUMBLED.anim_mode:                linear
custom_231.digging.left:                                   dirt.pcx
custom_231.digging.left.xpos:                              12
custom_231.digging.left.ypos:                              5
custom_231.digging.left.frames:                            6
custom_231.digging.left.delay:                             1
custom_231.digging.left.anim_mode:                         linear
custom_231.digging.left.CRUMBLED:                          dirt.pcx
custom_231.digging.left.CRUMBLED.xpos:                     12
custom_231.digging.left.CRUMBLED.ypos:                     6
custom_231.digging.left.CRUMBLED.frames:                   6
custom_231.digging.left.CRUMBLED.delay:                    1
custom_231.digging.left.CRUMBLED.anim_mode:                linear
custom_231.digging.right:                                  dirt.pcx
custom_231.digging.right.xpos:                             12
custom_231.digging.right.ypos:                             7
custom_231.digging.right.frames:                           6
custom_231.digging.right.delay:                            1
custom_231.digging.right.anim_mode:                        linear
custom_231.digging.right.CRUMBLED:                         dirt.pcx
custom_231.digging.right.CRUMBLED.xpos:                    12
custom_231.digging.right.CRUMBLED.ypos:                    8
custom_231.digging.right.CRUMBLED.frames:                  6
custom_231.digging.right.CRUMBLED.delay:                   1
custom_231.digging.right.CRUMBLED.anim_mode:               linear
custom_231.EDITOR:                                         editor_dirt.pcx
custom_231.EDITOR.xpos:                                    2
custom_231.EDITOR.ypos:                                    0

#--mud left
custom_233:                                                dirt.pcx
custom_233.xpos:                                           0
custom_233.ypos:                                           9
custom_233.frames:                                         1
custom_233.CRUMBLED:                                       dirt.pcx
custom_233.CRUMBLED.xpos:                                  1
custom_233.CRUMBLED.ypos:                                  9
custom_233.CRUMBLED.frames:                                1
custom_233.digging.up:                                     dirt.pcx
custom_233.digging.up.xpos:                                0
custom_233.digging.up.ypos:                                10
custom_233.digging.up.frames:                              6
custom_233.digging.up.delay:                               1
custom_233.digging.up.anim_mode:                           linear
custom_233.digging.up.CRUMBLED:                            dirt.pcx
custom_233.digging.up.CRUMBLED.xpos:                       0
custom_233.digging.up.CRUMBLED.ypos:                       11
custom_233.digging.up.CRUMBLED.frames:                     6
custom_233.digging.up.CRUMBLED.delay:                      1
custom_233.digging.up.CRUMBLED.anim_mode:                  linear
custom_233.digging.down:                                   dirt.pcx
custom_233.digging.down.xpos:                              0
custom_233.digging.down.ypos:                              12
custom_233.digging.down.frames:                            6
custom_233.digging.down.delay:                             1
custom_233.digging.down.anim_mode:                         linear
custom_233.digging.down.CRUMBLED:                          dirt.pcx
custom_233.digging.down.CRUMBLED.xpos:                     0
custom_233.digging.down.CRUMBLED.ypos:                     13
custom_233.digging.down.CRUMBLED.frames:                   6
custom_233.digging.down.CRUMBLED.delay:                    1
custom_233.digging.down.CRUMBLED.anim_mode:                linear
custom_233.digging.left:                                   dirt.pcx
custom_233.digging.left.xpos:                              0
custom_233.digging.left.ypos:                              14
custom_233.digging.left.frames:                            6
custom_233.digging.left.delay:                             1
custom_233.digging.left.anim_mode:                         linear
custom_233.digging.left.CRUMBLED:                          dirt.pcx
custom_233.digging.left.CRUMBLED.xpos:                     0
custom_233.digging.left.CRUMBLED.ypos:                     15
custom_233.digging.left.CRUMBLED.frames:                   6
custom_233.digging.left.CRUMBLED.delay:                    1
custom_233.digging.left.CRUMBLED.anim_mode:                linear
custom_233.digging.right:                                  dirt.pcx
custom_233.digging.right.xpos:                             0
custom_233.digging.right.ypos:                             16
custom_233.digging.right.frames:                           6
custom_233.digging.right.delay:                            1
custom_233.digging.right.anim_mode:                        linear
custom_233.digging.right.CRUMBLED:                         dirt.pcx
custom_233.digging.right.CRUMBLED.xpos:                    0
custom_233.digging.right.CRUMBLED.ypos:                    17
custom_233.digging.right.CRUMBLED.frames:                  6
custom_233.digging.right.CRUMBLED.delay:                   1
custom_233.digging.right.CRUMBLED.anim_mode:               linear
custom_233.EDITOR:                                         editor_dirt.pcx
custom_233.EDITOR.xpos:                                    0
custom_233.EDITOR.ypos:                                    1

#--mud middle (normal sand)
sand:                                                      dirt.pcx
sand.xpos:                                                 6
sand.ypos:                                                 9
sand.frames:                                               1
sand.CRUMBLED:                                             dirt.pcx
sand.CRUMBLED.xpos:                                        7
sand.CRUMBLED.ypos:                                        9
sand.CRUMBLED.frames:                                      1
sand.digging.up:                                           dirt.pcx
sand.digging.up.xpos:                                      6
sand.digging.up.ypos:                                      10
sand.digging.up.frames:                                    6
sand.digging.up.delay:                                     1
sand.digging.up.anim_mode:                                 linear
sand.digging.up.CRUMBLED:                                  dirt.pcx
sand.digging.up.CRUMBLED.xpos:                             6
sand.digging.up.CRUMBLED.ypos:                             11
sand.digging.up.CRUMBLED.frames:                           6
sand.digging.up.CRUMBLED.delay:                            1
sand.digging.up.CRUMBLED.anim_mode:                        linear
sand.digging.down:                                         dirt.pcx
sand.digging.down.xpos:                                    6
sand.digging.down.ypos:                                    12
sand.digging.down.frames:                                  6
sand.digging.down.delay:                                   1
sand.digging.down.anim_mode:                               linear
sand.digging.down.CRUMBLED:                                dirt.pcx
sand.digging.down.CRUMBLED.xpos:                           6
sand.digging.down.CRUMBLED.ypos:                           13
sand.digging.down.CRUMBLED.frames:                         6
sand.digging.down.CRUMBLED.delay:                          1
sand.digging.down.CRUMBLED.anim_mode:                      linear
sand.digging.left:                                         dirt.pcx
sand.digging.left.xpos:                                    6
sand.digging.left.ypos:                                    14
sand.digging.left.frames:                                  6
sand.digging.left.delay:                                   1
sand.digging.left.anim_mode:                               linear
sand.digging.left.CRUMBLED:                                dirt.pcx
sand.digging.left.CRUMBLED.xpos:                           6
sand.digging.left.CRUMBLED.ypos:                           15
sand.digging.left.CRUMBLED.frames:                         6
sand.digging.left.CRUMBLED.delay:                          1
sand.digging.left.CRUMBLED.anim_mode:                      linear
sand.digging.right:                                        dirt.pcx
sand.digging.right.xpos:                                   6
sand.digging.right.ypos:                                   16
sand.digging.right.frames:                                 6
sand.digging.right.delay:                                  1
sand.digging.right.anim_mode:                              linear
sand.digging.right.CRUMBLED:                               dirt.pcx
sand.digging.right.CRUMBLED.xpos:                          6
sand.digging.right.CRUMBLED.ypos:                          17
sand.digging.right.CRUMBLED.frames:                        6
sand.digging.right.CRUMBLED.delay:                         1
sand.digging.right.CRUMBLED.anim_mode:                     linear
sand.EDITOR:                                               editor_dirt.pcx
sand.EDITOR.xpos:                                          1
sand.EDITOR.ypos:                                          1
sand.name:                                                 big sand middle

#--mud right
custom_235:                                                dirt.pcx
custom_235.xpos:                                           12
custom_235.ypos:                                           9
custom_235.frames:                                         1
custom_235.CRUMBLED:                                       dirt.pcx
custom_235.CRUMBLED.xpos:                                  13
custom_235.CRUMBLED.ypos:                                  9
custom_235.CRUMBLED.frames:                                1
custom_235.digging.up:                                     dirt.pcx
custom_235.digging.up.xpos:                                12
custom_235.digging.up.ypos:                                10
custom_235.digging.up.frames:                              6
custom_235.digging.up.delay:                               1
custom_235.digging.up.anim_mode:                           linear
custom_235.digging.up.CRUMBLED:                            dirt.pcx
custom_235.digging.up.CRUMBLED.xpos:                       12
custom_235.digging.up.CRUMBLED.ypos:                       11
custom_235.digging.up.CRUMBLED.frames:                     6
custom_235.digging.up.CRUMBLED.delay:                      1
custom_235.digging.up.CRUMBLED.anim_mode:                  linear
custom_235.digging.down:                                   dirt.pcx
custom_235.digging.down.xpos:                              12
custom_235.digging.down.ypos:                              12
custom_235.digging.down.frames:                            6
custom_235.digging.down.delay:                             1
custom_235.digging.down.anim_mode:                         linear
custom_235.digging.down.CRUMBLED:                          dirt.pcx
custom_235.digging.down.CRUMBLED.xpos:                     12
custom_235.digging.down.CRUMBLED.ypos:                     13
custom_235.digging.down.CRUMBLED.frames:                   6
custom_235.digging.down.CRUMBLED.delay:                    1
custom_235.digging.down.CRUMBLED.anim_mode:                linear
custom_235.digging.left:                                   dirt.pcx
custom_235.digging.left.xpos:                              12
custom_235.digging.left.ypos:                              14
custom_235.digging.left.frames:                            6
custom_235.digging.left.delay:                             1
custom_235.digging.left.anim_mode:                         linear
custom_235.digging.left.CRUMBLED:                          dirt.pcx
custom_235.digging.left.CRUMBLED.xpos:                     12
custom_235.digging.left.CRUMBLED.ypos:                     15
custom_235.digging.left.CRUMBLED.frames:                   6
custom_235.digging.left.CRUMBLED.delay:                    1
custom_235.digging.left.CRUMBLED.anim_mode:                linear
custom_235.digging.right:                                  dirt.pcx
custom_235.digging.right.xpos:                             12
custom_235.digging.right.ypos:                             16
custom_235.digging.right.frames:                           6
custom_235.digging.right.delay:                            1
custom_235.digging.right.anim_mode:                        linear
custom_235.digging.right.CRUMBLED:                         dirt.pcx
custom_235.digging.right.CRUMBLED.xpos:                    12
custom_235.digging.right.CRUMBLED.ypos:                    17
custom_235.digging.right.CRUMBLED.frames:                  6
custom_235.digging.right.CRUMBLED.delay:                   1
custom_235.digging.right.CRUMBLED.anim_mode:               linear
custom_235.EDITOR:                                         editor_dirt.pcx
custom_235.EDITOR.xpos:                                    2
custom_235.EDITOR.ypos:                                    1

#--mud bottom left
custom_237:                                                dirt.pcx
custom_237.xpos:                                           0
custom_237.ypos:                                           18
custom_237.frames:                                         1
custom_237.CRUMBLED:                                       dirt.pcx
custom_237.CRUMBLED.xpos:                                  1
custom_237.CRUMBLED.ypos:                                  18
custom_237.CRUMBLED.frames:                                1
custom_237.digging.up:                                     dirt.pcx
custom_237.digging.up.xpos:                                0
custom_237.digging.up.ypos:                                19
custom_237.digging.up.frames:                              6
custom_237.digging.up.delay:                               1
custom_237.digging.up.anim_mode:                           linear
custom_237.digging.up.CRUMBLED:                            dirt.pcx
custom_237.digging.up.CRUMBLED.xpos:                       0
custom_237.digging.up.CRUMBLED.ypos:                       20
custom_237.digging.up.CRUMBLED.frames:                     6
custom_237.digging.up.CRUMBLED.delay:                      1
custom_237.digging.up.CRUMBLED.anim_mode:                  linear
custom_237.digging.down:                                   dirt.pcx
custom_237.digging.down.xpos:                              0
custom_237.digging.down.ypos:                              21
custom_237.digging.down.frames:                            6
custom_237.digging.down.delay:                             1
custom_237.digging.down.anim_mode:                         linear
custom_237.digging.down.CRUMBLED:                          dirt.pcx
custom_237.digging.down.CRUMBLED.xpos:                     0
custom_237.digging.down.CRUMBLED.ypos:                     22
custom_237.digging.down.CRUMBLED.frames:                   6
custom_237.digging.down.CRUMBLED.delay:                    1
custom_237.digging.down.CRUMBLED.anim_mode:                linear
custom_237.digging.left:                                   dirt.pcx
custom_237.digging.left.xpos:                              0
custom_237.digging.left.ypos:                              23
custom_237.digging.left.frames:                            6
custom_237.digging.left.delay:                             1
custom_237.digging.left.anim_mode:                         linear
custom_237.digging.left.CRUMBLED:                          dirt.pcx
custom_237.digging.left.CRUMBLED.xpos:                     0
custom_237.digging.left.CRUMBLED.ypos:                     24
custom_237.digging.left.CRUMBLED.frames:                   6
custom_237.digging.left.CRUMBLED.delay:                    1
custom_237.digging.left.CRUMBLED.anim_mode:                linear
custom_237.digging.right:                                  dirt.pcx
custom_237.digging.right.xpos:                             0
custom_237.digging.right.ypos:                             25
custom_237.digging.right.frames:                           6
custom_237.digging.right.delay:                            1
custom_237.digging.right.anim_mode:                        linear
custom_237.digging.right.CRUMBLED:                         dirt.pcx
custom_237.digging.right.CRUMBLED.xpos:                    0
custom_237.digging.right.CRUMBLED.ypos:                    26
custom_237.digging.right.CRUMBLED.frames:                  6
custom_237.digging.right.CRUMBLED.delay:                   1
custom_237.digging.right.CRUMBLED.anim_mode:               linear
custom_237.EDITOR:                                         editor_dirt.pcx
custom_237.EDITOR.xpos:                                    0
custom_237.EDITOR.ypos:                                    2

#--mud bottom
custom_238:                                                dirt.pcx
custom_238.xpos:                                           6
custom_238.ypos:                                           18
custom_238.frames:                                         1
custom_238.CRUMBLED:                                       dirt.pcx
custom_238.CRUMBLED.xpos:                                  7
custom_238.CRUMBLED.ypos:                                  18
custom_238.CRUMBLED.frames:                                1
custom_238.digging.up:                                     dirt.pcx
custom_238.digging.up.xpos:                                6
custom_238.digging.up.ypos:                                19
custom_238.digging.up.frames:                              6
custom_238.digging.up.delay:                               1
custom_238.digging.up.anim_mode:                           linear
custom_238.digging.up.CRUMBLED:                            dirt.pcx
custom_238.digging.up.CRUMBLED.xpos:                       6
custom_238.digging.up.CRUMBLED.ypos:                       20
custom_238.digging.up.CRUMBLED.frames:                     6
custom_238.digging.up.CRUMBLED.delay:                      1
custom_238.digging.up.CRUMBLED.anim_mode:                  linear
custom_238.digging.down:                                   dirt.pcx
custom_238.digging.down.xpos:                              6
custom_238.digging.down.ypos:                              21
custom_238.digging.down.frames:                            6
custom_238.digging.down.delay:                             1
custom_238.digging.down.anim_mode:                         linear
custom_238.digging.down.CRUMBLED:                          dirt.pcx
custom_238.digging.down.CRUMBLED.xpos:                     6
custom_238.digging.down.CRUMBLED.ypos:                     22
custom_238.digging.down.CRUMBLED.frames:                   6
custom_238.digging.down.CRUMBLED.delay:                    1
custom_238.digging.down.CRUMBLED.anim_mode:                linear
custom_238.digging.left:                                   dirt.pcx
custom_238.digging.left.xpos:                              6
custom_238.digging.left.ypos:                              23
custom_238.digging.left.frames:                            6
custom_238.digging.left.delay:                             1
custom_238.digging.left.anim_mode:                         linear
custom_238.digging.left.CRUMBLED:                          dirt.pcx
custom_238.digging.left.CRUMBLED.xpos:                     6
custom_238.digging.left.CRUMBLED.ypos:                     24
custom_238.digging.left.CRUMBLED.frames:                   6
custom_238.digging.left.CRUMBLED.delay:                    1
custom_238.digging.left.CRUMBLED.anim_mode:                linear
custom_238.digging.right:                                  dirt.pcx
custom_238.digging.right.xpos:                             6
custom_238.digging.right.ypos:                             25
custom_238.digging.right.frames:                           6
custom_238.digging.right.delay:                            1
custom_238.digging.right.anim_mode:                        linear
custom_238.digging.right.CRUMBLED:                         dirt.pcx
custom_238.digging.right.CRUMBLED.xpos:                    6
custom_238.digging.right.CRUMBLED.ypos:                    26
custom_238.digging.right.CRUMBLED.frames:                  6
custom_238.digging.right.CRUMBLED.delay:                   1
custom_238.digging.right.CRUMBLED.anim_mode:               linear
custom_238.EDITOR:                                         editor_dirt.pcx
custom_238.EDITOR.xpos:                                    1
custom_238.EDITOR.ypos:                                    2

#--mud bottom right
custom_239:                                                dirt.pcx
custom_239.xpos:                                           12
custom_239.ypos:                                           18
custom_239.frames:                                         1
custom_239.CRUMBLED:                                       dirt.pcx
custom_239.CRUMBLED.xpos:                                  13
custom_239.CRUMBLED.ypos:                                  18
custom_239.CRUMBLED.frames:                                1
custom_239.digging.up:                                     dirt.pcx
custom_239.digging.up.xpos:                                12
custom_239.digging.up.ypos:                                19
custom_239.digging.up.frames:                              6
custom_239.digging.up.delay:                               1
custom_239.digging.up.anim_mode:                           linear
custom_239.digging.up.CRUMBLED:                            dirt.pcx
custom_239.digging.up.CRUMBLED.xpos:                       12
custom_239.digging.up.CRUMBLED.ypos:                       20
custom_239.digging.up.CRUMBLED.frames:                     6
custom_239.digging.up.CRUMBLED.delay:                      1
custom_239.digging.up.CRUMBLED.anim_mode:                  linear
custom_239.digging.down:                                   dirt.pcx
custom_239.digging.down.xpos:                              12
custom_239.digging.down.ypos:                              21
custom_239.digging.down.frames:                            6
custom_239.digging.down.delay:                             1
custom_239.digging.down.anim_mode:                         linear
custom_239.digging.down.CRUMBLED:                          dirt.pcx
custom_239.digging.down.CRUMBLED.xpos:                     12
custom_239.digging.down.CRUMBLED.ypos:                     22
custom_239.digging.down.CRUMBLED.frames:                   6
custom_239.digging.down.CRUMBLED.delay:                    1
custom_239.digging.down.CRUMBLED.anim_mode:                linear
custom_239.digging.left:                                   dirt.pcx
custom_239.digging.left.xpos:                              12
custom_239.digging.left.ypos:                              23
custom_239.digging.left.frames:                            6
custom_239.digging.left.delay:                             1
custom_239.digging.left.anim_mode:                         linear
custom_239.digging.left.CRUMBLED:                          dirt.pcx
custom_239.digging.left.CRUMBLED.xpos:                     12
custom_239.digging.left.CRUMBLED.ypos:                     24
custom_239.digging.left.CRUMBLED.frames:                   6
custom_239.digging.left.CRUMBLED.delay:                    1
custom_239.digging.left.CRUMBLED.anim_mode:                linear
custom_239.digging.right:                                  dirt.pcx
custom_239.digging.right.xpos:                             12
custom_239.digging.right.ypos:                             25
custom_239.digging.right.frames:                           6
custom_239.digging.right.delay:                            1
custom_239.digging.right.anim_mode:                        linear
custom_239.digging.right.CRUMBLED:                         dirt.pcx
custom_239.digging.right.CRUMBLED.xpos:                    12
custom_239.digging.right.CRUMBLED.ypos:                    26
custom_239.digging.right.CRUMBLED.frames:                  6
custom_239.digging.right.CRUMBLED.delay:                   1
custom_239.digging.right.CRUMBLED.anim_mode:               linear
custom_239.EDITOR:                                         editor_dirt.pcx
custom_239.EDITOR.xpos:                                    2
custom_239.EDITOR.ypos:                                    2



#----------------------------------------- sand dune ------------------------------------------------

#----sand top left
emc_grass:                                                 dune.pcx
emc_grass.xpos:                                            0
emc_grass.ypos:                                            0
emc_grass.frames:                                          1
emc_grass.CRUMBLED:                                        dune.pcx
emc_grass.CRUMBLED.xpos:                                   1
emc_grass.CRUMBLED.ypos:                                   0
emc_grass.CRUMBLED.frames:                                 1
emc_grass.digging.up:                                      dune.pcx
emc_grass.digging.up.xpos:                                 0
emc_grass.digging.up.ypos:                                 1
emc_grass.digging.up.frames:                               6
emc_grass.digging.up.delay:                                1
emc_grass.digging.up.anim_mode:                            linear
emc_grass.digging.up.CRUMBLED:                             dune.pcx
emc_grass.digging.up.CRUMBLED.xpos:                        0
emc_grass.digging.up.CRUMBLED.ypos:                        2
emc_grass.digging.up.CRUMBLED.frames:                      6
emc_grass.digging.up.CRUMBLED.delay:                       1
emc_grass.digging.up.CRUMBLED.anim_mode:                   linear
emc_grass.digging.down:                                    dune.pcx
emc_grass.digging.down.xpos:                               0
emc_grass.digging.down.ypos:                               3
emc_grass.digging.down.frames:                             6
emc_grass.digging.down.delay:                              1
emc_grass.digging.down.anim_mode:                          linear
emc_grass.digging.down.CRUMBLED:                           dune.pcx
emc_grass.digging.down.CRUMBLED.xpos:                      0
emc_grass.digging.down.CRUMBLED.ypos:                      4
emc_grass.digging.down.CRUMBLED.frames:                    6
emc_grass.digging.down.CRUMBLED.delay:                     1
emc_grass.digging.down.CRUMBLED.anim_mode:                 linear
emc_grass.digging.left:                                    dune.pcx
emc_grass.digging.left.xpos:                               0
emc_grass.digging.left.ypos:                               5
emc_grass.digging.left.frames:                             6
emc_grass.digging.left.delay:                              1
emc_grass.digging.left.anim_mode:                          linear
emc_grass.digging.left.CRUMBLED:                           dune.pcx
emc_grass.digging.left.CRUMBLED.xpos:                      0
emc_grass.digging.left.CRUMBLED.ypos:                      6
emc_grass.digging.left.CRUMBLED.frames:                    6
emc_grass.digging.left.CRUMBLED.delay:                     1
emc_grass.digging.left.CRUMBLED.anim_mode:                 linear
emc_grass.digging.right:                                   dune.pcx
emc_grass.digging.right.xpos:                              0
emc_grass.digging.right.ypos:                              7
emc_grass.digging.right.frames:                            6
emc_grass.digging.right.delay:                             1
emc_grass.digging.right.anim_mode:                         linear
emc_grass.digging.right.CRUMBLED:                          dune.pcx
emc_grass.digging.right.CRUMBLED.xpos:                     0
emc_grass.digging.right.CRUMBLED.ypos:                     8
emc_grass.digging.right.CRUMBLED.frames:                   6
emc_grass.digging.right.CRUMBLED.delay:                    1
emc_grass.digging.right.CRUMBLED.anim_mode:                linear
emc_grass.EDITOR:                                          editor_dune.pcx
emc_grass.EDITOR.xpos:                                     0
emc_grass.EDITOR.ypos:                                     0
emc_grass.name:                                            dune tl

#--sand top
sp_base:                                                   dune.pcx
sp_base.xpos:                                              6
sp_base.ypos:                                              0
sp_base.frames:                                            1
sp_base.CRUMBLED:                                          dune.pcx
sp_base.CRUMBLED.xpos:                                     7
sp_base.CRUMBLED.ypos:                                     0
sp_base.CRUMBLED.frames:                                   1
sp_base.digging.up:                                        dune.pcx
sp_base.digging.up.xpos:                                   6
sp_base.digging.up.ypos:                                   1
sp_base.digging.up.frames:                                 6
sp_base.digging.up.delay:                                  1
sp_base.digging.up.anim_mode:                              linear
sp_base.digging.up.CRUMBLED:                               dune.pcx
sp_base.digging.up.CRUMBLED.xpos:                          6
sp_base.digging.up.CRUMBLED.ypos:                          2
sp_base.digging.up.CRUMBLED.frames:                        6
sp_base.digging.up.CRUMBLED.delay:                         1
sp_base.digging.up.CRUMBLED.anim_mode:                     linear
sp_base.digging.down:                                      dune.pcx
sp_base.digging.down.xpos:                                 6
sp_base.digging.down.ypos:                                 3
sp_base.digging.down.frames:                               6
sp_base.digging.down.delay:                                1
sp_base.digging.down.anim_mode:                            linear
sp_base.digging.down.CRUMBLED:                             dune.pcx
sp_base.digging.down.CRUMBLED.xpos:                        6
sp_base.digging.down.CRUMBLED.ypos:                        4
sp_base.digging.down.CRUMBLED.frames:                      6
sp_base.digging.down.CRUMBLED.delay:                       1
sp_base.digging.down.CRUMBLED.anim_mode:                   linear
sp_base.digging.left:                                      dune.pcx
sp_base.digging.left.xpos:                                 6
sp_base.digging.left.ypos:                                 5
sp_base.digging.left.frames:                               6
sp_base.digging.left.delay:                                1
sp_base.digging.left.anim_mode:                            linear
sp_base.digging.left.CRUMBLED:                             dune.pcx
sp_base.digging.left.CRUMBLED.xpos:                        6
sp_base.digging.left.CRUMBLED.ypos:                        6
sp_base.digging.left.CRUMBLED.frames:                      6
sp_base.digging.left.CRUMBLED.delay:                       1
sp_base.digging.left.CRUMBLED.anim_mode:                   linear
sp_base.digging.right:                                     dune.pcx
sp_base.digging.right.xpos:                                6
sp_base.digging.right.ypos:                                7
sp_base.digging.right.frames:                              6
sp_base.digging.right.delay:                               1
sp_base.digging.right.anim_mode:                           linear
sp_base.digging.right.CRUMBLED:                            dune.pcx
sp_base.digging.right.CRUMBLED.xpos:                       6
sp_base.digging.right.CRUMBLED.ypos:                       8
sp_base.digging.right.CRUMBLED.frames:                     6
sp_base.digging.right.CRUMBLED.delay:                      1
sp_base.digging.right.CRUMBLED.anim_mode:                  linear
sp_base.EDITOR:                                            editor_dune.pcx
sp_base.EDITOR.xpos:                                       1
sp_base.EDITOR.ypos:                                       0
sp_base.name:                                              dune t

#--sand top right
custom_38:                                                 dune.pcx
custom_38.xpos:                                            12
custom_38.ypos:                                            0
custom_38.frames:                                          1
custom_38.CRUMBLED:                                        dune.pcx
custom_38.CRUMBLED.xpos:                                   13
custom_38.CRUMBLED.ypos:                                   0
custom_38.CRUMBLED.frames:                                 1
custom_38.digging.up:                                      dune.pcx
custom_38.digging.up.xpos:                                 12
custom_38.digging.up.ypos:                                 1
custom_38.digging.up.frames:                               6
custom_38.digging.up.delay:                                1
custom_38.digging.up.anim_mode:                            linear
custom_38.digging.up.CRUMBLED:                             dune.pcx
custom_38.digging.up.CRUMBLED.xpos:                        12
custom_38.digging.up.CRUMBLED.ypos:                        2
custom_38.digging.up.CRUMBLED.frames:                      6
custom_38.digging.up.CRUMBLED.delay:                       1
custom_38.digging.up.CRUMBLED.anim_mode:                   linear
custom_38.digging.down:                                    dune.pcx
custom_38.digging.down.xpos:                               12
custom_38.digging.down.ypos:                               3
custom_38.digging.down.frames:                             6
custom_38.digging.down.delay:                              1
custom_38.digging.down.anim_mode:                          linear
custom_38.digging.down.CRUMBLED:                           dune.pcx
custom_38.digging.down.CRUMBLED.xpos:                      12
custom_38.digging.down.CRUMBLED.ypos:                      4
custom_38.digging.down.CRUMBLED.frames:                    6
custom_38.digging.down.CRUMBLED.delay:                     1
custom_38.digging.down.CRUMBLED.anim_mode:                 linear
custom_38.digging.left:                                    dune.pcx
custom_38.digging.left.xpos:                               12
custom_38.digging.left.ypos:                               5
custom_38.digging.left.frames:                             6
custom_38.digging.left.delay:                              1
custom_38.digging.left.anim_mode:                          linear
custom_38.digging.left.CRUMBLED:                           dune.pcx
custom_38.digging.left.CRUMBLED.xpos:                      12
custom_38.digging.left.CRUMBLED.ypos:                      6
custom_38.digging.left.CRUMBLED.frames:                    6
custom_38.digging.left.CRUMBLED.delay:                     1
custom_38.digging.left.CRUMBLED.anim_mode:                 linear
custom_38.digging.right:                                   dune.pcx
custom_38.digging.right.xpos:                              12
custom_38.digging.right.ypos:                              7
custom_38.digging.right.frames:                            6
custom_38.digging.right.delay:                             1
custom_38.digging.right.anim_mode:                         linear
custom_38.digging.right.CRUMBLED:                          dune.pcx
custom_38.digging.right.CRUMBLED.xpos:                     12
custom_38.digging.right.CRUMBLED.ypos:                     8
custom_38.digging.right.CRUMBLED.frames:                   6
custom_38.digging.right.CRUMBLED.delay:                    1
custom_38.digging.right.CRUMBLED.anim_mode:                linear
custom_38.EDITOR:                                          editor_dune.pcx
custom_38.EDITOR.xpos:                                     2
custom_38.EDITOR.ypos:                                     0

#--sand left
custom_39:                                                 dune.pcx
custom_39.xpos:                                            0
custom_39.ypos:                                            9
custom_39.frames:                                          1
custom_39.CRUMBLED:                                        dune.pcx
custom_39.CRUMBLED.xpos:                                   1
custom_39.CRUMBLED.ypos:                                   9
custom_39.CRUMBLED.frames:                                 1
custom_39.digging.up:                                      dune.pcx
custom_39.digging.up.xpos:                                 0
custom_39.digging.up.ypos:                                 10
custom_39.digging.up.frames:                               6
custom_39.digging.up.delay:                                1
custom_39.digging.up.anim_mode:                            linear
custom_39.digging.up.CRUMBLED:                             dune.pcx
custom_39.digging.up.CRUMBLED.xpos:                        0
custom_39.digging.up.CRUMBLED.ypos:                        11
custom_39.digging.up.CRUMBLED.frames:                      6
custom_39.digging.up.CRUMBLED.delay:                       1
custom_39.digging.up.CRUMBLED.anim_mode:                   linear
custom_39.digging.down:                                    dune.pcx
custom_39.digging.down.xpos:                               0
custom_39.digging.down.ypos:                               12
custom_39.digging.down.frames:                             6
custom_39.digging.down.delay:                              1
custom_39.digging.down.anim_mode:                          linear
custom_39.digging.down.CRUMBLED:                           dune.pcx
custom_39.digging.down.CRUMBLED.xpos:                      0
custom_39.digging.down.CRUMBLED.ypos:                      13
custom_39.digging.down.CRUMBLED.frames:                    6
custom_39.digging.down.CRUMBLED.delay:                     1
custom_39.digging.down.CRUMBLED.anim_mode:                 linear
custom_39.digging.left:                                    dune.pcx
custom_39.digging.left.xpos:                               0
custom_39.digging.left.ypos:                               14
custom_39.digging.left.frames:                             6
custom_39.digging.left.delay:                              1
custom_39.digging.left.anim_mode:                          linear
custom_39.digging.left.CRUMBLED:                           dune.pcx
custom_39.digging.left.CRUMBLED.xpos:                      0
custom_39.digging.left.CRUMBLED.ypos:                      15
custom_39.digging.left.CRUMBLED.frames:                    6
custom_39.digging.left.CRUMBLED.delay:                     1
custom_39.digging.left.CRUMBLED.anim_mode:                 linear
custom_39.digging.right:                                   dune.pcx
custom_39.digging.right.xpos:                              0
custom_39.digging.right.ypos:                              16
custom_39.digging.right.frames:                            6
custom_39.digging.right.delay:                             1
custom_39.digging.right.anim_mode:                         linear
custom_39.digging.right.CRUMBLED:                          dune.pcx
custom_39.digging.right.CRUMBLED.xpos:                     0
custom_39.digging.right.CRUMBLED.ypos:                     17
custom_39.digging.right.CRUMBLED.frames:                   6
custom_39.digging.right.CRUMBLED.delay:                    1
custom_39.digging.right.CRUMBLED.anim_mode:                linear
custom_39.EDITOR:                                          editor_dune.pcx
custom_39.EDITOR.xpos:                                     0
custom_39.EDITOR.ypos:                                     1

#--sand middle (normal sand)
custom_40:                                                 dune.pcx
custom_40.xpos:                                            6
custom_40.ypos:                                            9
custom_40.frames:                                          1
custom_40.CRUMBLED:                                        dune.pcx
custom_40.CRUMBLED.xpos:                                   7
custom_40.CRUMBLED.ypos:                                   9
custom_40.CRUMBLED.frames:                                 1
custom_40.digging.up:                                      dune.pcx
custom_40.digging.up.xpos:                                 6
custom_40.digging.up.ypos:                                 10
custom_40.digging.up.frames:                               6
custom_40.digging.up.delay:                                1
custom_40.digging.up.anim_mode:                            linear
custom_40.digging.up.CRUMBLED:                             dune.pcx
custom_40.digging.up.CRUMBLED.xpos:                        6
custom_40.digging.up.CRUMBLED.ypos:                        11
custom_40.digging.up.CRUMBLED.frames:                      6
custom_40.digging.up.CRUMBLED.delay:                       1
custom_40.digging.up.CRUMBLED.anim_mode:                   linear
custom_40.digging.down:                                    dune.pcx
custom_40.digging.down.xpos:                               6
custom_40.digging.down.ypos:                               12
custom_40.digging.down.frames:                             6
custom_40.digging.down.delay:                              1
custom_40.digging.down.anim_mode:                          linear
custom_40.digging.down.CRUMBLED:                           dune.pcx
custom_40.digging.down.CRUMBLED.xpos:                      6
custom_40.digging.down.CRUMBLED.ypos:                      13
custom_40.digging.down.CRUMBLED.frames:                    6
custom_40.digging.down.CRUMBLED.delay:                     1
custom_40.digging.down.CRUMBLED.anim_mode:                 linear
custom_40.digging.left:                                    dune.pcx
custom_40.digging.left.xpos:                               6
custom_40.digging.left.ypos:                               14
custom_40.digging.left.frames:                             6
custom_40.digging.left.delay:                              1
custom_40.digging.left.anim_mode:                          linear
custom_40.digging.left.CRUMBLED:                           dune.pcx
custom_40.digging.left.CRUMBLED.xpos:                      6
custom_40.digging.left.CRUMBLED.ypos:                      15
custom_40.digging.left.CRUMBLED.frames:                    6
custom_40.digging.left.CRUMBLED.delay:                     1
custom_40.digging.left.CRUMBLED.anim_mode:                 linear
custom_40.digging.right:                                   dune.pcx
custom_40.digging.right.xpos:                              6
custom_40.digging.right.ypos:                              16
custom_40.digging.right.frames:                            6
custom_40.digging.right.delay:                             1
custom_40.digging.right.anim_mode:                         linear
custom_40.digging.right.CRUMBLED:                          dune.pcx
custom_40.digging.right.CRUMBLED.xpos:                     6
custom_40.digging.right.CRUMBLED.ypos:                     17
custom_40.digging.right.CRUMBLED.frames:                   6
custom_40.digging.right.CRUMBLED.delay:                    1
custom_40.digging.right.CRUMBLED.anim_mode:                linear
custom_40.EDITOR:                                          editor_dune.pcx
custom_40.EDITOR.xpos:                                     1
custom_40.EDITOR.ypos:                                     1

#--sand right
custom_79:                                                 dune.pcx
custom_79.xpos:                                            12
custom_79.ypos:                                            9
custom_79.frames:                                          1
custom_79.CRUMBLED:                                        dune.pcx
custom_79.CRUMBLED.xpos:                                   13
custom_79.CRUMBLED.ypos:                                   9
custom_79.CRUMBLED.frames:                                 1
custom_79.digging.up:                                      dune.pcx
custom_79.digging.up.xpos:                                 12
custom_79.digging.up.ypos:                                 10
custom_79.digging.up.frames:                               6
custom_79.digging.up.delay:                                1
custom_79.digging.up.anim_mode:                            linear
custom_79.digging.up.CRUMBLED:                             dune.pcx
custom_79.digging.up.CRUMBLED.xpos:                        12
custom_79.digging.up.CRUMBLED.ypos:                        11
custom_79.digging.up.CRUMBLED.frames:                      6
custom_79.digging.up.CRUMBLED.delay:                       1
custom_79.digging.up.CRUMBLED.anim_mode:                   linear
custom_79.digging.down:                                    dune.pcx
custom_79.digging.down.xpos:                               12
custom_79.digging.down.ypos:                               12
custom_79.digging.down.frames:                             6
custom_79.digging.down.delay:                              1
custom_79.digging.down.anim_mode:                          linear
custom_79.digging.down.CRUMBLED:                           dune.pcx
custom_79.digging.down.CRUMBLED.xpos:                      12
custom_79.digging.down.CRUMBLED.ypos:                      13
custom_79.digging.down.CRUMBLED.frames:                    6
custom_79.digging.down.CRUMBLED.delay:                     1
custom_79.digging.down.CRUMBLED.anim_mode:                 linear
custom_79.digging.left:                                    dune.pcx
custom_79.digging.left.xpos:                               12
custom_79.digging.left.ypos:                               14
custom_79.digging.left.frames:                             6
custom_79.digging.left.delay:                              1
custom_79.digging.left.anim_mode:                          linear
custom_79.digging.left.CRUMBLED:                           dune.pcx
custom_79.digging.left.CRUMBLED.xpos:                      12
custom_79.digging.left.CRUMBLED.ypos:                      15
custom_79.digging.left.CRUMBLED.frames:                    6
custom_79.digging.left.CRUMBLED.delay:                     1
custom_79.digging.left.CRUMBLED.anim_mode:                 linear
custom_79.digging.right:                                   dune.pcx
custom_79.digging.right.xpos:                              12
custom_79.digging.right.ypos:                              16
custom_79.digging.right.frames:                            6
custom_79.digging.right.delay:                             1
custom_79.digging.right.anim_mode:                         linear
custom_79.digging.right.CRUMBLED:                          dune.pcx
custom_79.digging.right.CRUMBLED.xpos:                     12
custom_79.digging.right.CRUMBLED.ypos:                     17
custom_79.digging.right.CRUMBLED.frames:                   6
custom_79.digging.right.CRUMBLED.delay:                    1
custom_79.digging.right.CRUMBLED.anim_mode:                linear
custom_79.EDITOR:                                          editor_dune.pcx
custom_79.EDITOR.xpos:                                     2
custom_79.EDITOR.ypos:                                     1

#--sand bottom left
custom_80:                                                 dune.pcx
custom_80.xpos:                                            0
custom_80.ypos:                                            18
custom_80.frames:                                          1
custom_80.CRUMBLED:                                        dune.pcx
custom_80.CRUMBLED.xpos:                                   1
custom_80.CRUMBLED.ypos:                                   18
custom_80.CRUMBLED.frames:                                 1
custom_80.digging.up:                                      dune.pcx
custom_80.digging.up.xpos:                                 0
custom_80.digging.up.ypos:                                 19
custom_80.digging.up.frames:                               6
custom_80.digging.up.delay:                                1
custom_80.digging.up.anim_mode:                            linear
custom_80.digging.up.CRUMBLED:                             dune.pcx
custom_80.digging.up.CRUMBLED.xpos:                        0
custom_80.digging.up.CRUMBLED.ypos:                        20
custom_80.digging.up.CRUMBLED.frames:                      6
custom_80.digging.up.CRUMBLED.delay:                       1
custom_80.digging.up.CRUMBLED.anim_mode:                   linear
custom_80.digging.down:                                    dune.pcx
custom_80.digging.down.xpos:                               0
custom_80.digging.down.ypos:                               21
custom_80.digging.down.frames:                             6
custom_80.digging.down.delay:                              1
custom_80.digging.down.anim_mode:                          linear
custom_80.digging.down.CRUMBLED:                           dune.pcx
custom_80.digging.down.CRUMBLED.xpos:                      0
custom_80.digging.down.CRUMBLED.ypos:                      22
custom_80.digging.down.CRUMBLED.frames:                    6
custom_80.digging.down.CRUMBLED.delay:                     1
custom_80.digging.down.CRUMBLED.anim_mode:                 linear
custom_80.digging.left:                                    dune.pcx
custom_80.digging.left.xpos:                               0
custom_80.digging.left.ypos:                               23
custom_80.digging.left.frames:                             6
custom_80.digging.left.delay:                              1
custom_80.digging.left.anim_mode:                          linear
custom_80.digging.left.CRUMBLED:                           dune.pcx
custom_80.digging.left.CRUMBLED.xpos:                      0
custom_80.digging.left.CRUMBLED.ypos:                      24
custom_80.digging.left.CRUMBLED.frames:                    6
custom_80.digging.left.CRUMBLED.delay:                     1
custom_80.digging.left.CRUMBLED.anim_mode:                 linear
custom_80.digging.right:                                   dune.pcx
custom_80.digging.right.xpos:                              0
custom_80.digging.right.ypos:                              25
custom_80.digging.right.frames:                            6
custom_80.digging.right.delay:                             1
custom_80.digging.right.anim_mode:                         linear
custom_80.digging.right.CRUMBLED:                          dune.pcx
custom_80.digging.right.CRUMBLED.xpos:                     0
custom_80.digging.right.CRUMBLED.ypos:                     26
custom_80.digging.right.CRUMBLED.frames:                   6
custom_80.digging.right.CRUMBLED.delay:                    1
custom_80.digging.right.CRUMBLED.anim_mode:                linear
custom_80.EDITOR:                                          editor_dune.pcx
custom_80.EDITOR.xpos:                                     0
custom_80.EDITOR.ypos:                                     2

#--sand bottom
custom_84:                                                 dune.pcx
custom_84.xpos:                                            6
custom_84.ypos:                                            18
custom_84.frames:                                          1
custom_84.CRUMBLED:                                        dune.pcx
custom_84.CRUMBLED.xpos:                                   7
custom_84.CRUMBLED.ypos:                                   18
custom_84.CRUMBLED.frames:                                 1
custom_84.digging.up:                                      dune.pcx
custom_84.digging.up.xpos:                                 6
custom_84.digging.up.ypos:                                 19
custom_84.digging.up.frames:                               6
custom_84.digging.up.delay:                                1
custom_84.digging.up.anim_mode:                            linear
custom_84.digging.up.CRUMBLED:                             dune.pcx
custom_84.digging.up.CRUMBLED.xpos:                        6
custom_84.digging.up.CRUMBLED.ypos:                        20
custom_84.digging.up.CRUMBLED.frames:                      6
custom_84.digging.up.CRUMBLED.delay:                       1
custom_84.digging.up.CRUMBLED.anim_mode:                   linear
custom_84.digging.down:                                    dune.pcx
custom_84.digging.down.xpos:                               6
custom_84.digging.down.ypos:                               21
custom_84.digging.down.frames:                             6
custom_84.digging.down.delay:                              1
custom_84.digging.down.anim_mode:                          linear
custom_84.digging.down.CRUMBLED:                           dune.pcx
custom_84.digging.down.CRUMBLED.xpos:                      6
custom_84.digging.down.CRUMBLED.ypos:                      22
custom_84.digging.down.CRUMBLED.frames:                    6
custom_84.digging.down.CRUMBLED.delay:                     1
custom_84.digging.down.CRUMBLED.anim_mode:                 linear
custom_84.digging.left:                                    dune.pcx
custom_84.digging.left.xpos:                               6
custom_84.digging.left.ypos:                               23
custom_84.digging.left.frames:                             6
custom_84.digging.left.delay:                              1
custom_84.digging.left.anim_mode:                          linear
custom_84.digging.left.CRUMBLED:                           dune.pcx
custom_84.digging.left.CRUMBLED.xpos:                      6
custom_84.digging.left.CRUMBLED.ypos:                      24
custom_84.digging.left.CRUMBLED.frames:                    6
custom_84.digging.left.CRUMBLED.delay:                     1
custom_84.digging.left.CRUMBLED.anim_mode:                 linear
custom_84.digging.right:                                   dune.pcx
custom_84.digging.right.xpos:                              6
custom_84.digging.right.ypos:                              25
custom_84.digging.right.frames:                            6
custom_84.digging.right.delay:                             1
custom_84.digging.right.anim_mode:                         linear
custom_84.digging.right.CRUMBLED:                          dune.pcx
custom_84.digging.right.CRUMBLED.xpos:                     6
custom_84.digging.right.CRUMBLED.ypos:                     26
custom_84.digging.right.CRUMBLED.frames:                   6
custom_84.digging.right.CRUMBLED.delay:                    1
custom_84.digging.right.CRUMBLED.anim_mode:                linear
custom_84.EDITOR:                                          editor_dune.pcx
custom_84.EDITOR.xpos:                                     1
custom_84.EDITOR.ypos:                                     2

#--sand bottom right
custom_219:                                                dune.pcx
custom_219.xpos:                                           12
custom_219.ypos:                                           18
custom_219.frames:                                         1
custom_219.CRUMBLED:                                       dune.pcx
custom_219.CRUMBLED.xpos:                                  13
custom_219.CRUMBLED.ypos:                                  18
custom_219.CRUMBLED.frames:                                1
custom_219.digging.up:                                     dune.pcx
custom_219.digging.up.xpos:                                12
custom_219.digging.up.ypos:                                19
custom_219.digging.up.frames:                              6
custom_219.digging.up.delay:                               1
custom_219.digging.up.anim_mode:                           linear
custom_219.digging.up.CRUMBLED:                            dune.pcx
custom_219.digging.up.CRUMBLED.xpos:                       12
custom_219.digging.up.CRUMBLED.ypos:                       20
custom_219.digging.up.CRUMBLED.frames:                     6
custom_219.digging.up.CRUMBLED.delay:                      1
custom_219.digging.up.CRUMBLED.anim_mode:                  linear
custom_219.digging.down:                                   dune.pcx
custom_219.digging.down.xpos:                              12
custom_219.digging.down.ypos:                              21
custom_219.digging.down.frames:                            6
custom_219.digging.down.delay:                             1
custom_219.digging.down.anim_mode:                         linear
custom_219.digging.down.CRUMBLED:                          dune.pcx
custom_219.digging.down.CRUMBLED.xpos:                     12
custom_219.digging.down.CRUMBLED.ypos:                     22
custom_219.digging.down.CRUMBLED.frames:                   6
custom_219.digging.down.CRUMBLED.delay:                    1
custom_219.digging.down.CRUMBLED.anim_mode:                linear
custom_219.digging.left:                                   dune.pcx
custom_219.digging.left.xpos:                              12
custom_219.digging.left.ypos:                              23
custom_219.digging.left.frames:                            6
custom_219.digging.left.delay:                             1
custom_219.digging.left.anim_mode:                         linear
custom_219.digging.left.CRUMBLED:                          dune.pcx
custom_219.digging.left.CRUMBLED.xpos:                     12
custom_219.digging.left.CRUMBLED.ypos:                     24
custom_219.digging.left.CRUMBLED.frames:                   6
custom_219.digging.left.CRUMBLED.delay:                    1
custom_219.digging.left.CRUMBLED.anim_mode:                linear
custom_219.digging.right:                                  dune.pcx
custom_219.digging.right.xpos:                             12
custom_219.digging.right.ypos:                             25
custom_219.digging.right.frames:                           6
custom_219.digging.right.delay:                            1
custom_219.digging.right.anim_mode:                        linear
custom_219.digging.right.CRUMBLED:                         dune.pcx
custom_219.digging.right.CRUMBLED.xpos:                    12
custom_219.digging.right.CRUMBLED.ypos:                    26
custom_219.digging.right.CRUMBLED.frames:                  6
custom_219.digging.right.CRUMBLED.delay:                   1
custom_219.digging.right.CRUMBLED.anim_mode:               linear
custom_219.EDITOR:                                         editor_dune.pcx
custom_219.EDITOR.xpos:                                    2
custom_219.EDITOR.ypos:                                    2


#----------------------game border----------------------------
steelwall_topleft:                                         border.pcx
steelwall_topleft.xpos:                                    0
steelwall_topleft.ypos:                                    0
steelwall_topleft.frames:                                  4

steelwall_topright:                                        border.pcx
steelwall_topright.xpos:                                   1
steelwall_topright.ypos:                                   0
steelwall_topright.frames:                                 1
steelwall_bottomleft:                                      border.pcx
steelwall_bottomleft.xpos:                                 2
steelwall_bottomleft.ypos:                                 0
steelwall_bottomleft.frames:                               1
steelwall_bottomright:                                     border.pcx
steelwall_bottomright.xpos:                                3
steelwall_bottomright.ypos:                                0
steelwall_bottomright.frames:                              1
steelwall_horizontal:                                      border.pcx
steelwall_horizontal.xpos:                                 4
steelwall_horizontal.ypos:                                 0
steelwall_horizontal.frames:                               1
steelwall_vertical:                                        border.pcx
steelwall_vertical.xpos:                                   5
steelwall_vertical.ypos:                                   0
steelwall_vertical.frames:                                 1



#------------------------------- Fuel Bomb ----------------------------------

#--fuel bomb wait (slosh)
custom_197:                                                fuelbomb.pcx
custom_197.xpos:                                           0
custom_197.ypos:                                           0
custom_197.frames:                                         29
custom_197.delay:                                          1
custom_197.anim_mode:                                      linear

#--fuel bomb L-R wait (wibble)
custom_198:                                                fuelbomb.pcx
custom_198.xpos:                                           0
custom_198.ypos:                                           4
custom_198.frames:                                         9
custom_198.delay:                                          1
custom_198.anim_mode:                                      random
custom_198.EDITOR:                                         editor.pcx
custom_198.EDITOR.xpos:                                    6
custom_198.EDITOR.ypos:                                    15

#--fuel bomb U-D wait (slosh)
custom_228:                                                fuelbomb.pcx
custom_228.xpos:                                           0
custom_228.ypos:                                           4
custom_228.frames:                                         9
custom_228.delay:                                          1
custom_228.anim_mode:                                      random
custom_228.EDITOR:                                         editor.pcx
custom_228.EDITOR.xpos:                                    7
custom_228.EDITOR.ypos:                                    15

#--fuel bomb move right
custom_198.moving.right:                                   fuelbomb.pcx
custom_198.moving.right.xpos:                              0
custom_198.moving.right.ypos:                              3
custom_198.moving.right.frames:                            16
custom_198.moving.right.delay:                             1

#--fuel bomb move left
custom_198.moving.left:                                    fuelbomb.pcx
custom_198.moving.left.xpos:                               0
custom_198.moving.left.ypos:                               3
custom_198.moving.left.frames:                             16
custom_198.moving.left.delay:                              1
custom_198.moving.left.anim_mode:                          reverse

#--fuel bomb move down
custom_228.moving.down:                                    fuelbomb.pcx
custom_228.moving.down.xpos:                               0
custom_228.moving.down.ypos:                               2
custom_228.moving.down.frames:                             16
custom_228.moving.down.delay:                              1
custom_228.moving.down.anim_mode:                          reverse

#--fuel bomb move up
custom_228.moving.up:                                      fuelbomb.pcx
custom_228.moving.up.xpos:                                 0
custom_228.moving.up.ypos:                                 2
custom_228.moving.up.frames:                               16
custom_228.moving.up.delay:                                1




#------------------------ Mushrooms ------------------------

#--mushroom wait
custom_69:                                                 mushroom_good.pcx
custom_69.xpos:                                            0
custom_69.ypos:                                            0
custom_69.frames:                                          32
custom_69.delay:                                           4

#--mushroom eat
custom_69.collecting:                                      mushroom_good.pcx
custom_69.collecting.xpos:                                 0
custom_69.collecting.ypos:                                 2
custom_69.collecting.frames:                               6
custom_69.collecting.delay:                                1

#--mushroom bad
custom_70:                                                 mushroom_bad.pcx
custom_70.xpos:                                            0
custom_70.ypos:                                            0
custom_70.frames:                                          16
custom_70.delay:                                           4
custom_70.anim_mode:                                       pingpong2



#--------------------------- Start (editor only) -------------------------

#--start position
custom_41:                                                 editor.pcx
custom_41.xpos:                                            1
custom_41.ypos:                                            16
custom_41.frames:                                          1

#--neck maker
custom_42:                                                 editor.pcx
custom_42.xpos:                                            2
custom_42.ypos:                                            16
custom_42.frames:                                          1

#--body size counter
custom_43:                                                 editor.pcx
custom_43.xpos:                                            3
custom_43.ypos:                                            16
custom_43.frames:                                          1

#--tail maker
custom_44:                                                 editor.pcx
custom_44.xpos:                                            4
custom_44.ypos:                                            16
custom_44.frames:                                          1



#--------------------------------- level doors -----------------------

#--level door l-r
custom_10:                                                 leveldoor_jue.pcx
custom_10.xpos:                                            0
custom_10.ypos:                                            0
custom_10.frames:                                          10
custom_10.delay:                                           3
custom_10.exploding:                                       leveldoor_jue.pcx
custom_10.exploding.xpos:                                  0
custom_10.exploding.ypos:                                  1
custom_10.exploding.frames:                                10
custom_10.exploding.delay:                                 3
custom_10.exploding.anim_mode:                             linear

#--level door T-B
custom_11:                                                 leveldoor_jue.pcx
custom_11.xpos:                                            0
custom_11.ypos:                                            2
custom_11.frames:                                          10
custom_11.delay:                                           3
custom_11.exploding:                                       leveldoor_jue.pcx
custom_11.exploding.xpos:                                  0
custom_11.exploding.ypos:                                  3
custom_11.exploding.frames:                                10
custom_11.exploding.delay:                                 3
custom_11.exploding.anim_mode:                             linear


#--level door switch wait
custom_9:                                                  leveldoor_switch.pcx
custom_9.xpos:                                             0
custom_9.ypos:                                             0
custom_9.frames:                                           1

#--level door switch active
custom_12:                                                 leveldoor_switch.pcx
custom_12.xpos:                                            0
custom_12.ypos:                                            0
custom_12.frames:                                          16
custom_12.delay:                                           1
custom_12.anim_mode:                                       pingpong




#------------------------------- Envelopes -------------------------------------------

#--notepad font
font.envelope_1:                                           readme1_font.pcx
font.envelope_1.x:                                         0
font.envelope_1.y:                                         0
font.envelope_1.width:                                     16
font.envelope_1.height:                                    23

#--notepad background
background.envelope_1:                                     readme1_back.pcx
background.envelope_1.x:                                   0
background.envelope_1.y:                                   0
background.envelope_1.width:                               560
background.envelope_1.height:                              560
background.envelope_1.anim_mode:                           none
background.envelope_1.draw_masked:                         true

#--notepad envelope
envelope_1:                                                readme1_env.pcx
envelope_1.xpos:                                           0
envelope_1.ypos:                                           0
envelope_1.frames:                                         1
envelope_1.name:                                           notepad

#--sign post font
font.envelope_2:                                           readme2_font.pcx
font.envelope_2.x:                                         0
font.envelope_2.y:                                         0
font.envelope_2.width:                                     32
font.envelope_2.height:                                    32

#-- sign post background
background.envelope_2:                                     readme2_back.pcx
background.envelope_2.x:                                   0
background.envelope_2.y:                                   0
background.envelope_2.width:                               512
background.envelope_2.height:                              576
background.envelope_2.anim_mode:                           none
background.envelope_2.draw_masked:                         true

#-- sign post's sign
custom_152:                                                readme2_env.pcx
custom_152.xpos:                                           0
custom_152.ypos:                                           0
custom_152.frames:                                         1
custom_152.name:                                           sign

#-- sign post's post
envelope_2:                                                readme2_env.pcx
envelope_2.xpos:                                           1
envelope_2.ypos:                                           0
envelope_2.frames:                                         5
envelope_2.anim_mode:                                      linear
envelope_2.delay:                                          3
envelope_2.collecting:                                     readme2_env.pcx
envelope_2.collecting.xpos:                                5
envelope_2.collecting.ypos:                                0
envelope_2.collecting.frames:                              1
envelope_2.name:                                           sign post

#--Ye olde scroll font
font.envelope_3:                                           readme3_font.pcx
font.envelope_3.x:                                         0
font.envelope_3.y:                                         0
font.envelope_3.width:                                     18
font.envelope_3.height:                                    28

#--Ye olde scroll envelope
envelope_3:                                                readme3_env.pcx
envelope_3.xpos:                                           0
envelope_3.ypos:                                           0
envelope_3.frames:                                         1
envelope_3.name:                                           ye olde scroll

#-- Ye olde scroll background
background.envelope_3:                                     readme3_back.pcx
background.envelope_3.x:                                   0
background.envelope_3.y:                                   0
background.envelope_3.width:                               540
background.envelope_3.height:                              504
background.envelope_3.anim_mode:                           none
background.envelope_3.draw_masked:                         true

#--blackboard font
font.envelope_4:                                           readme4_font.pcx
font.envelope_4.x:                                         0
font.envelope_4.y:                                         0
font.envelope_4.width:                                     19
font.envelope_4.height:                                    20

#-- blackboard background
background.envelope_4:                                     readme4_back.pcx
background.envelope_4.x:                                   0
background.envelope_4.y:                                   0
background.envelope_4.width:                               550
background.envelope_4.height:                              420
background.envelope_4.anim_mode:                           none
background.envelope_4.draw_masked:                         true

#-- blackboard's board
custom_102:                                                readme4_env.pcx
custom_102.xpos:                                           0
custom_102.ypos:                                           0
custom_102.frames:                                         1
custom_102.name:                                           blackboard

#-- blackboard's stand
envelope_4:                                                readme4_env.pcx
envelope_4.xpos:                                           1
envelope_4.ypos:                                           0
envelope_4.frames:                                         5
envelope_4.anim_mode:                                      linear
envelope_4.delay:                                          3
envelope_4.collecting:                                     readme4_env.pcx
envelope_4.collecting.xpos:                                5
envelope_4.collecting.ypos:                                0
envelope_4.collecting.frames:                              1
envelope_4.name:                                           blackboards stand




#-------------------- Cheech & Chong (butterfly + firefly) -------------------

bd_firefly:                                                comet_cw.pcx
bd_firefly.xpos:                                           0
bd_firefly.ypos:                                           0
bd_firefly.frames:                                         16
bd_firefly.delay:                                          1
bd_firefly.global_sync:                                    true
bd_firefly.name:                                           cheech
bd_firefly.right.EDITOR:                                   editor.pcx
bd_firefly.right.EDITOR.xpos:                              3
bd_firefly.right.EDITOR.ypos:                              17
bd_firefly.right.name:                                     cheech right
bd_firefly.up.EDITOR:                                      editor.pcx
bd_firefly.up.EDITOR.xpos:                                 0
bd_firefly.up.EDITOR.ypos:                                 17
bd_firefly.up.name:                                        cheech up
bd_firefly.left.EDITOR:                                    editor.pcx
bd_firefly.left.EDITOR.xpos:                               2
bd_firefly.left.EDITOR.ypos:                               17
bd_firefly.left.name:                                      cheech left
bd_firefly.down.EDITOR:                                    editor.pcx
bd_firefly.down.EDITOR.xpos:                               1
bd_firefly.down.EDITOR.ypos:                               17
bd_firefly.down.name:                                      cheech down
bd_firefly.EDITOR:                                         editor.pcx
bd_firefly.EDITOR.xpos:                                    4
bd_firefly.EDITOR.ypos:                                    17

bd_butterfly:                                              comet_acw.pcx
bd_butterfly.xpos:                                         0
bd_butterfly.ypos:                                         0
bd_butterfly.frames:                                       16
bd_butterfly.delay:                                        1
bd_butterfly.global_sync:                                  true
bd_butterfly.name:                                         chong
bd_butterfly.right.EDITOR:                                 editor.pcx
bd_butterfly.right.EDITOR.xpos:                            10
bd_butterfly.right.EDITOR.ypos:                            16
bd_butterfly.right.name:                                   chong right
bd_butterfly.up.EDITOR:                                    editor.pcx
bd_butterfly.up.EDITOR.xpos:                               7
bd_butterfly.up.EDITOR.ypos:                               16
bd_butterfly.up.name:                                      chong up
bd_butterfly.left.EDITOR:                                  editor.pcx
bd_butterfly.left.EDITOR.xpos:                             9
bd_butterfly.left.EDITOR.ypos:                             16
bd_butterfly.left.name:                                    chong left
bd_butterfly.down.EDITOR:                                  editor.pcx
bd_butterfly.down.EDITOR.xpos:                             8
bd_butterfly.down.EDITOR.ypos:                             16
bd_butterfly.down.name:                                    chong down
bd_butterfly.EDITOR:                                       editor.pcx
bd_butterfly.EDITOR.xpos:                                  11
bd_butterfly.EDITOR.ypos:                                  16

#------------------------ Jack (spaceship) ----------------------------------

spaceship:                                                 jack.pcx
spaceship.xpos:                                            0
spaceship.ypos:                                            1
spaceship.frames:                                          16
spaceship.delay:                                           1
spaceship.anim_mode:                                       pingpong2
spaceship.name:                                            jack

spaceship.up:                                              jack.pcx
spaceship.up.xpos:                                         0
spaceship.up.ypos:                                         0
spaceship.up.frames:                                       16
spaceship.up.delay:                                        1
spaceship.up.anim_mode:                                    pingpong2
spaceship.up.name:                                         jack up

spaceship.down:                                            jack.pcx
spaceship.down.xpos:                                       0
spaceship.down.ypos:                                       1
spaceship.down.frames:                                     16
spaceship.down.delay:                                      1
spaceship.down.anim_mode:                                  pingpong2
spaceship.down.name:                                       jack down

spaceship.left:                                            jack.pcx
spaceship.left.xpos:                                       0
spaceship.left.ypos:                                       2
spaceship.left.frames:                                     16
spaceship.left.delay:                                      1
spaceship.left.anim_mode:                                  pingpong2
spaceship.left.name:                                       jack left

spaceship.right:                                           jack.pcx
spaceship.right.xpos:                                      0
spaceship.right.ypos:                                      3
spaceship.right.frames:                                    16
spaceship.right.delay:                                     1
spaceship.right.anim_mode:                                 pingpong2
spaceship.right.name:                                      jack right

#--jack moving
spaceship.moving.up:                                       jack.pcx
spaceship.moving.up.xpos:                                  0
spaceship.moving.up.ypos:                                  0
spaceship.moving.up.frames:                                16
spaceship.moving.up.delay:                                 1
spaceship.moving.up.anim_mode:                             pingpong2
spaceship.moving.down:                                     jack.pcx
spaceship.moving.down.xpos:                                0
spaceship.moving.down.ypos:                                1
spaceship.moving.down.frames:                              16
spaceship.moving.down.delay:                               1
spaceship.moving.down.anim_mode:                           pingpong2
spaceship.moving.left:                                     jack.pcx
spaceship.moving.left.xpos:                                0
spaceship.moving.left.ypos:                                2
spaceship.moving.left.frames:                              16
spaceship.moving.left.delay:                               1
spaceship.moving.left.anim_mode:                           pingpong2
spaceship.moving.right:                                    jack.pcx
spaceship.moving.right.xpos:                               0
spaceship.moving.right.ypos:                               3
spaceship.moving.right.frames:                             16
spaceship.moving.right.delay:                              1
spaceship.moving.right.anim_mode:                          pingpong2

#--jack turning
spaceship.turning_from_up.right:                           jack.pcx
spaceship.turning_from_up.right.xpos:                      4
spaceship.turning_from_up.right.ypos:                      0
spaceship.turning_from_up.right.frames:                    8
spaceship.turning_from_up.right.delay:                     1
spaceship.turning_from_up.right.anim_mode:                 linear
spaceship.turning_from_up.left:                            jack.pcx
spaceship.turning_from_up.left.xpos:                       8
spaceship.turning_from_up.left.ypos:                       5
spaceship.turning_from_up.left.frames:                     8
spaceship.turning_from_up.left.delay:                      1
spaceship.turning_from_up.left.anim_mode:                  reverse,linear
spaceship.turning_from_down.right:                         jack.pcx
spaceship.turning_from_down.right.xpos:                    8
spaceship.turning_from_down.right.ypos:                    4
spaceship.turning_from_down.right.frames:                  8
spaceship.turning_from_down.right.delay:                   1
spaceship.turning_from_down.right.anim_mode:               reverse,linear
spaceship.turning_from_down.left:                          jack.pcx
spaceship.turning_from_down.left.xpos:                     0
spaceship.turning_from_down.left.ypos:                     5
spaceship.turning_from_down.left.frames:                   8
spaceship.turning_from_down.left.delay:                    1
spaceship.turning_from_down.left.anim_mode:                linear
spaceship.turning_from_left.up:                            jack.pcx
spaceship.turning_from_left.up.xpos:                       8
spaceship.turning_from_left.up.ypos:                       5
spaceship.turning_from_left.up.frames:                     8
spaceship.turning_from_left.up.delay:                      1
spaceship.turning_from_left.up.anim_mode:                  linear
spaceship.turning_from_left.down:                          jack.pcx
spaceship.turning_from_left.down.xpos:                     0
spaceship.turning_from_left.down.ypos:                     5
spaceship.turning_from_left.down.frames:                   8
spaceship.turning_from_left.down.delay:                    1
spaceship.turning_from_left.down.anim_mode:                reverse,linear
spaceship.turning_from_right.up:                           jack.pcx
spaceship.turning_from_right.up.xpos:                      0
spaceship.turning_from_right.up.ypos:                      4
spaceship.turning_from_right.up.frames:                    8
spaceship.turning_from_right.up.delay:                     1
spaceship.turning_from_right.up.anim_mode:                 reverse,linear
spaceship.turning_from_right.down:                         jack.pcx
spaceship.turning_from_right.down.xpos:                    8
spaceship.turning_from_right.down.ypos:                    4
spaceship.turning_from_right.down.frames:                  8
spaceship.turning_from_right.down.delay:                   1
spaceship.turning_from_right.down.anim_mode:               linear



#----------------------------------- Metalhead (dark yamyam) ------------------------------------

dark_yamyam:                                               metalhead.pcx
dark_yamyam.xpos:                                          0
dark_yamyam.ypos:                                          1
dark_yamyam.frames:                                        16
dark_yamyam.delay:                                         1
dark_yamyam.anim_mode:                                     pingpong
dark_yamyam.name:                                          lemmy

dark_yamyam.moving.up:                                     metalhead.pcx
dark_yamyam.moving.up.xpos:                                0
dark_yamyam.moving.up.ypos:                                0
dark_yamyam.moving.up.frames:                              16
dark_yamyam.moving.up.delay:                               1
dark_yamyam.moving.up.anim_mode:                           pingpong
dark_yamyam.moving.up.start_frame:                         8

dark_yamyam.moving.down:                                   metalhead.pcx
dark_yamyam.moving.down.xpos:                              0
dark_yamyam.moving.down.ypos:                              1
dark_yamyam.moving.down.frames:                            16
dark_yamyam.moving.down.delay:                             1
dark_yamyam.moving.down.anim_mode:                         pingpong
dark_yamyam.moving.down.start_frame:                       8

dark_yamyam.moving.left:                                   metalhead.pcx
dark_yamyam.moving.left.xpos:                              0
dark_yamyam.moving.left.ypos:                              2
dark_yamyam.moving.left.frames:                            16
dark_yamyam.moving.left.delay:                             1
dark_yamyam.moving.left.anim_mode:                         pingpong
dark_yamyam.moving.left.start_frame:                       8

dark_yamyam.moving.right:                                  metalhead.pcx
dark_yamyam.moving.right.xpos:                             0
dark_yamyam.moving.right.ypos:                             3
dark_yamyam.moving.right.frames:                           16
dark_yamyam.moving.right.delay:                            1
dark_yamyam.moving.right.anim_mode:                        pingpong
dark_yamyam.moving.right.start_frame:                      8

dark_yamyam.turning_from_up.right:                         metalhead.pcx
dark_yamyam.turning_from_up.right.xpos:                    0
dark_yamyam.turning_from_up.right.ypos:                    4
dark_yamyam.turning_from_up.right.frames:                  16
dark_yamyam.turning_from_up.right.delay:                   1
dark_yamyam.turning_from_up.right.anim_mode:               linear
dark_yamyam.turning_from_up.left:                          metalhead.pcx
dark_yamyam.turning_from_up.left.xpos:                     0
dark_yamyam.turning_from_up.left.ypos:                     7
dark_yamyam.turning_from_up.left.frames:                   16
dark_yamyam.turning_from_up.left.delay:                    1
dark_yamyam.turning_from_up.left.anim_mode:                linear,reverse
dark_yamyam.turning_from_up.down:                          metalhead.pcx
dark_yamyam.turning_from_up.down.xpos:                     0
dark_yamyam.turning_from_up.down.ypos:                     9
dark_yamyam.turning_from_up.down.frames:                   16
dark_yamyam.turning_from_up.down.delay:                    1
dark_yamyam.turning_from_up.down.anim_mode:                linear

dark_yamyam.turning_from_down.right:                       metalhead.pcx
dark_yamyam.turning_from_down.right.xpos:                  0
dark_yamyam.turning_from_down.right.ypos:                  5
dark_yamyam.turning_from_down.right.frames:                16
dark_yamyam.turning_from_down.right.delay:                 1
dark_yamyam.turning_from_down.right.anim_mode:             linear,reverse
dark_yamyam.turning_from_down.left:                        metalhead.pcx
dark_yamyam.turning_from_down.left.xpos:                   0
dark_yamyam.turning_from_down.left.ypos:                   6
dark_yamyam.turning_from_down.left.frames:                 16
dark_yamyam.turning_from_down.left.delay:                  1
dark_yamyam.turning_from_down.left.anim_mode:              linear
dark_yamyam.turning_from_down.up:                          metalhead.pcx
dark_yamyam.turning_from_down.up.xpos:                     0
dark_yamyam.turning_from_down.up.ypos:                     9
dark_yamyam.turning_from_down.up.frames:                   16
dark_yamyam.turning_from_down.up.delay:                    1
dark_yamyam.turning_from_down.up.anim_mode:                linear,reverse

dark_yamyam.turning_from_left.up:                          metalhead.pcx
dark_yamyam.turning_from_left.up.xpos:                     0
dark_yamyam.turning_from_left.up.ypos:                     7
dark_yamyam.turning_from_left.up.frames:                   16
dark_yamyam.turning_from_left.up.delay:                    1
dark_yamyam.turning_from_left.up.anim_mode:                linear
dark_yamyam.turning_from_left.down:                        metalhead.pcx
dark_yamyam.turning_from_left.down.xpos:                   0
dark_yamyam.turning_from_left.down.ypos:                   6
dark_yamyam.turning_from_left.down.frames:                 16
dark_yamyam.turning_from_left.down.delay:                  1
dark_yamyam.turning_from_left.down.anim_mode:              linear,reverse
dark_yamyam.turning_from_left.right:                       metalhead.pcx
dark_yamyam.turning_from_left.right.xpos:                  0
dark_yamyam.turning_from_left.right.ypos:                  10
dark_yamyam.turning_from_left.right.frames:                16
dark_yamyam.turning_from_left.right.delay:                 1
dark_yamyam.turning_from_left.right.anim_mode:             linear

dark_yamyam.turning_from_right.up:                         metalhead.pcx
dark_yamyam.turning_from_right.up.xpos:                    0
dark_yamyam.turning_from_right.up.ypos:                    4
dark_yamyam.turning_from_right.up.frames:                  16
dark_yamyam.turning_from_right.up.delay:                   1
dark_yamyam.turning_from_right.up.anim_mode:               linear,reverse
dark_yamyam.turning_from_right.down:                       metalhead.pcx
dark_yamyam.turning_from_right.down.xpos:                  0
dark_yamyam.turning_from_right.down.ypos:                  5
dark_yamyam.turning_from_right.down.frames:                16
dark_yamyam.turning_from_right.down.delay:                 1
dark_yamyam.turning_from_right.down.anim_mode:             linear
dark_yamyam.turning_from_right.left:                       metalhead.pcx
dark_yamyam.turning_from_right.left.xpos:                  0
dark_yamyam.turning_from_right.left.ypos:                  10
dark_yamyam.turning_from_right.left.frames:                16
dark_yamyam.turning_from_right.left.delay:                 1
dark_yamyam.turning_from_right.left.anim_mode:             linear,reverse


#----------------------------------- Bugsy (yamyam) ------------------------------------

#---this is not seen!
yamyam:                                                    trooper.pcx
yamyam.xpos:                                               8
yamyam.ypos:                                               1
yamyam.frames:                                             1
yamyam.delay:                                              1
yamyam.name:                                               bugsy

yamyam.moving.up:                                          trooper.pcx
yamyam.moving.up.xpos:                                     0
yamyam.moving.up.ypos:                                     0
yamyam.moving.up.frames:                                   8
yamyam.moving.up.delay:                                    1
yamyam.moving.up.anim_mode:                                pingpong
yamyam.moving.up.start_frame:                              4

yamyam.moving.down:                                        trooper.pcx
yamyam.moving.down.xpos:                                   8
yamyam.moving.down.ypos:                                   0
yamyam.moving.down.frames:                                 8
yamyam.moving.down.delay:                                  1
yamyam.moving.down.anim_mode:                              pingpong
yamyam.moving.down.start_frame:                            4

yamyam.moving.left:                                        trooper.pcx
yamyam.moving.left.xpos:                                   0
yamyam.moving.left.ypos:                                   1
yamyam.moving.left.frames:                                 8
yamyam.moving.left.delay:                                  1
yamyam.moving.left.anim_mode:                              pingpong
yamyam.moving.left.start_frame:                            4

yamyam.moving.right:                                       trooper.pcx
yamyam.moving.right.xpos:                                  8
yamyam.moving.right.ypos:                                  1
yamyam.moving.right.frames:                                8
yamyam.moving.right.delay:                                 1
yamyam.moving.right.anim_mode:                             pingpong
yamyam.moving.right.start_frame:                           4

yamyam.turning_from_up.right:                              trooper.pcx
yamyam.turning_from_up.right.xpos:                         0
yamyam.turning_from_up.right.ypos:                         4
yamyam.turning_from_up.right.frames:                       16
yamyam.turning_from_up.right.delay:                        1
yamyam.turning_from_up.right.anim_mode:                    linear
yamyam.turning_from_up.left:                               trooper.pcx
yamyam.turning_from_up.left.xpos:                          0
yamyam.turning_from_up.left.ypos:                          6
yamyam.turning_from_up.left.frames:                        16
yamyam.turning_from_up.left.delay:                         1
yamyam.turning_from_up.left.anim_mode:                     linear,reverse
yamyam.turning_from_up.down:                               trooper.pcx
yamyam.turning_from_up.down.xpos:                          0
yamyam.turning_from_up.down.ypos:                          2
yamyam.turning_from_up.down.frames:                        16
yamyam.turning_from_up.down.delay:                         1
yamyam.turning_from_up.down.anim_mode:                     linear

yamyam.turning_from_down.right:                            trooper.pcx
yamyam.turning_from_down.right.xpos:                       0
yamyam.turning_from_down.right.ypos:                       5
yamyam.turning_from_down.right.frames:                     16
yamyam.turning_from_down.right.delay:                      1
yamyam.turning_from_down.right.anim_mode:                  linear,reverse
yamyam.turning_from_down.left:                             trooper.pcx
yamyam.turning_from_down.left.xpos:                        0
yamyam.turning_from_down.left.ypos:                        7
yamyam.turning_from_down.left.frames:                      16
yamyam.turning_from_down.left.delay:                       1
yamyam.turning_from_down.left.anim_mode:                   linear
yamyam.turning_from_down.up:                               trooper.pcx
yamyam.turning_from_down.up.xpos:                          0
yamyam.turning_from_down.up.ypos:                          2
yamyam.turning_from_down.up.frames:                        16
yamyam.turning_from_down.up.delay:                         1
yamyam.turning_from_down.up.anim_mode:                     linear,reverse

yamyam.turning_from_left.up:                               trooper.pcx
yamyam.turning_from_left.up.xpos:                          0
yamyam.turning_from_left.up.ypos:                          6
yamyam.turning_from_left.up.frames:                        16
yamyam.turning_from_left.up.delay:                         1
yamyam.turning_from_left.up.anim_mode:                     linear
yamyam.turning_from_left.down:                             trooper.pcx
yamyam.turning_from_left.down.xpos:                        0
yamyam.turning_from_left.down.ypos:                        7
yamyam.turning_from_left.down.frames:                      16
yamyam.turning_from_left.down.delay:                       1
yamyam.turning_from_left.down.anim_mode:                   linear,reverse
yamyam.turning_from_left.right:                            trooper.pcx
yamyam.turning_from_left.right.xpos:                       0
yamyam.turning_from_left.right.ypos:                       3
yamyam.turning_from_left.right.frames:                     16
yamyam.turning_from_left.right.delay:                      1
yamyam.turning_from_left.right.anim_mode:                  linear

yamyam.turning_from_right.up:                              trooper.pcx
yamyam.turning_from_right.up.xpos:                         0
yamyam.turning_from_right.up.ypos:                         4
yamyam.turning_from_right.up.frames:                       16
yamyam.turning_from_right.up.delay:                        1
yamyam.turning_from_right.up.anim_mode:                    linear,reverse
yamyam.turning_from_right.down:                            trooper.pcx
yamyam.turning_from_right.down.xpos:                       0
yamyam.turning_from_right.down.ypos:                       5
yamyam.turning_from_right.down.frames:                     16
yamyam.turning_from_right.down.delay:                      1
yamyam.turning_from_right.down.anim_mode:                  linear
yamyam.turning_from_right.left:                            trooper.pcx
yamyam.turning_from_right.left.xpos:                       0
yamyam.turning_from_right.left.ypos:                       3
yamyam.turning_from_right.left.frames:                     16
yamyam.turning_from_right.left.delay:                      1
yamyam.turning_from_right.left.anim_mode:                  linear,reverse



#----------------------------------- ash (pacman) ------------------------------------

#---this is not seen!
pacman:                                                    hand.pcx
pacman.xpos:                                               0
pacman.ypos:                                               0
pacman.frames:                                             1
pacman.delay:                                              1
pacman.EDITOR:                                             editor.pcx
pacman.EDITOR.xpos:                                        9
pacman.EDITOR.ypos:                                        17
pacman.name:                                               ash

pacman.up:                                                 hand.pcx
pacman.up.xpos:                                            0
pacman.up.ypos:                                            0
pacman.up.frames:                                          1
pacman.up.delay:                                           1
pacman.up.name:                                            ash up

pacman.down:                                               hand.pcx
pacman.down.xpos:                                          0
pacman.down.ypos:                                          1
pacman.down.frames:                                        1
pacman.down.delay:                                         1
pacman.down.name:                                          ash down

pacman.left:                                               hand.pcx
pacman.left.xpos:                                          0
pacman.left.ypos:                                          2
pacman.left.frames:                                        1
pacman.left.delay:                                         1
pacman.left.name:                                          ash left

pacman.right:                                              hand.pcx
pacman.right.xpos:                                         0
pacman.right.ypos:                                         3
pacman.right.frames:                                       1
pacman.right.delay:                                        1
pacman.right.name:                                         ash right

pacman.moving.up:                                          hand.pcx
pacman.moving.up.xpos:                                     0
pacman.moving.up.ypos:                                     0
pacman.moving.up.frames:                                   15
pacman.moving.up.delay:                                    1

pacman.moving.down:                                        hand.pcx
pacman.moving.down.xpos:                                   0
pacman.moving.down.ypos:                                   1
pacman.moving.down.frames:                                 15
pacman.moving.down.delay:                                  1

pacman.moving.left:                                        hand.pcx
pacman.moving.left.xpos:                                   0
pacman.moving.left.ypos:                                   2
pacman.moving.left.frames:                                 15
pacman.moving.left.delay:                                  1

pacman.moving.right:                                       hand.pcx
pacman.moving.right.xpos:                                  0
pacman.moving.right.ypos:                                  3
pacman.moving.right.frames:                                15
pacman.moving.right.delay:                                 1

pacman.turning_from_up.right:                              hand.pcx
pacman.turning_from_up.right.xpos:                         0
pacman.turning_from_up.right.ypos:                         4
pacman.turning_from_up.right.frames:                       16
pacman.turning_from_up.right.delay:                        1
pacman.turning_from_up.right.anim_mode:                    linear
pacman.turning_from_up.left:                               hand.pcx
pacman.turning_from_up.left.xpos:                          0
pacman.turning_from_up.left.ypos:                          7
pacman.turning_from_up.left.frames:                        16
pacman.turning_from_up.left.delay:                         1
pacman.turning_from_up.left.anim_mode:                     linear,reverse
pacman.turning_from_up.down:                               hand.pcx
pacman.turning_from_up.down.xpos:                          0
pacman.turning_from_up.down.ypos:                          9
pacman.turning_from_up.down.frames:                        16
pacman.turning_from_up.down.delay:                         1
pacman.turning_from_up.down.anim_mode:                     linear

pacman.turning_from_down.right:                            hand.pcx
pacman.turning_from_down.right.xpos:                       0
pacman.turning_from_down.right.ypos:                       5
pacman.turning_from_down.right.frames:                     16
pacman.turning_from_down.right.delay:                      1
pacman.turning_from_down.right.anim_mode:                  linear,reverse
pacman.turning_from_down.left:                             hand.pcx
pacman.turning_from_down.left.xpos:                        0
pacman.turning_from_down.left.ypos:                        6
pacman.turning_from_down.left.frames:                      16
pacman.turning_from_down.left.delay:                       1
pacman.turning_from_down.left.anim_mode:                   linear
pacman.turning_from_down.up:                               hand.pcx
pacman.turning_from_down.up.xpos:                          0
pacman.turning_from_down.up.ypos:                          9
pacman.turning_from_down.up.frames:                        16
pacman.turning_from_down.up.delay:                         1
pacman.turning_from_down.up.anim_mode:                     linear,reverse

pacman.turning_from_left.up:                               hand.pcx
pacman.turning_from_left.up.xpos:                          0
pacman.turning_from_left.up.ypos:                          7
pacman.turning_from_left.up.frames:                        16
pacman.turning_from_left.up.delay:                         1
pacman.turning_from_left.up.anim_mode:                     linear
pacman.turning_from_left.down:                             hand.pcx
pacman.turning_from_left.down.xpos:                        0
pacman.turning_from_left.down.ypos:                        6
pacman.turning_from_left.down.frames:                      16
pacman.turning_from_left.down.delay:                       1
pacman.turning_from_left.down.anim_mode:                   linear,reverse
pacman.turning_from_left.right:                            hand.pcx
pacman.turning_from_left.right.xpos:                       0
pacman.turning_from_left.right.ypos:                       10
pacman.turning_from_left.right.frames:                     16
pacman.turning_from_left.right.delay:                      1
pacman.turning_from_left.right.anim_mode:                  linear

pacman.turning_from_right.up:                              hand.pcx
pacman.turning_from_right.up.xpos:                         0
pacman.turning_from_right.up.ypos:                         4
pacman.turning_from_right.up.frames:                       16
pacman.turning_from_right.up.delay:                        1
pacman.turning_from_right.up.anim_mode:                    linear,reverse
pacman.turning_from_right.down:                            hand.pcx
pacman.turning_from_right.down.xpos:                       0
pacman.turning_from_right.down.ypos:                       5
pacman.turning_from_right.down.frames:                     16
pacman.turning_from_right.down.delay:                      1
pacman.turning_from_right.down.anim_mode:                  linear
pacman.turning_from_right.left:                            hand.pcx
pacman.turning_from_right.left.xpos:                       0
pacman.turning_from_right.left.ypos:                       10
pacman.turning_from_right.left.frames:                     16
pacman.turning_from_right.left.delay:                      1
pacman.turning_from_right.left.anim_mode:                  linear,reverse



#----------------------------------- Eyeball (robot) ------------------------------------

robot:                                                     eyeball.pcx
robot.xpos:                                                0
robot.ypos:                                                4
robot.frames:                                              1
robot.delay:                                               1
robot.name:                                                eyelean

robot.moving.up:                                           eyeball.pcx
robot.moving.up.xpos:                                      0
robot.moving.up.ypos:                                      0
robot.moving.up.frames:                                    8
robot.moving.up.delay:                                     1

robot.moving.down:                                         eyeball.pcx
robot.moving.down.xpos:                                    0
robot.moving.down.ypos:                                    1
robot.moving.down.frames:                                  8
robot.moving.down.delay:                                   1

robot.moving.left:                                         eyeball.pcx
robot.moving.left.xpos:                                    0
robot.moving.left.ypos:                                    2
robot.moving.left.frames:                                  8
robot.moving.left.delay:                                   1

robot.moving.right:                                        eyeball.pcx
robot.moving.right.xpos:                                   0
robot.moving.right.ypos:                                   3
robot.moving.right.frames:                                 8
robot.moving.right.delay:                                  1

#--eyeball siren wait
robot_wheel:                                               eyeball_siren.pcx
robot_wheel.xpos:                                          0
robot_wheel.ypos:                                          0
robot_wheel.frames:                                        32
robot_wheel.delay:                                         3
robot_wheel.name:                                          eyelean collective

robot_wheel.active:                                        eyeball_siren.pcx
robot_wheel.active.xpos:                                   0
robot_wheel.active.ypos:                                   2
robot_wheel.active.frames:                                 16
robot_wheel.active.delay:                                  2
robot_wheel.active.anim_mode:                              pingpong2


#------------------ Spike ---------------------

#-turn right-left
custom_215:                                                spike.pcx
custom_215.xpos:                                           0
custom_215.ypos:                                           0
custom_215.frames:                                         1

custom_215.moving.up:                                      spike.pcx
custom_215.moving.up.xpos:                                 0
custom_215.moving.up.ypos:                                 0
custom_215.moving.up.frames:                               16
custom_215.moving.up.anim_mode:                            reverse

custom_215.moving.down:                                    spike.pcx
custom_215.moving.down.xpos:                               0
custom_215.moving.down.ypos:                               0
custom_215.moving.down.frames:                             16

custom_215.moving.left:                                    spike.pcx
custom_215.moving.left.xpos:                               0
custom_215.moving.left.ypos:                               1
custom_215.moving.left.frames:                             16
custom_215.moving.left.anim_mode:                          reverse

custom_215.moving.right:                                   spike.pcx
custom_215.moving.right.xpos:                              0
custom_215.moving.right.ypos:                              1
custom_215.moving.right.frames:                            16

custom_215.turning_from_up.left:                           spike.pcx
custom_215.turning_from_up.left.xpos:                      0
custom_215.turning_from_up.left.ypos:                      3
custom_215.turning_from_up.left.frames:                    16
custom_215.turning_from_up.left.delay:                     1
custom_215.turning_from_up.left.anim_mode:                 reverse

custom_215.turning_from_up.right:                          spike.pcx
custom_215.turning_from_up.right.xpos:                     0
custom_215.turning_from_up.right.ypos:                     2
custom_215.turning_from_up.right.frames:                   16
custom_215.turning_from_up.right.delay:                    1

custom_215.turning_from_down.left:                         spike.pcx
custom_215.turning_from_down.left.xpos:                    0
custom_215.turning_from_down.left.ypos:                    2
custom_215.turning_from_down.left.frames:                  16
custom_215.turning_from_down.left.delay:                   1

custom_215.turning_from_down.right:                        spike.pcx
custom_215.turning_from_down.right.xpos:                   0
custom_215.turning_from_down.right.ypos:                   3
custom_215.turning_from_down.right.frames:                 16
custom_215.turning_from_down.right.delay:                  1
custom_215.turning_from_down.right.anim_mode:              reverse

custom_215.turning_from_right.up:                          spike.pcx
custom_215.turning_from_right.up.xpos:                     0
custom_215.turning_from_right.up.ypos:                     2
custom_215.turning_from_right.up.frames:                   16
custom_215.turning_from_right.up.delay:                    1
custom_215.turning_from_right.up.anim_mode:                reverse

custom_215.turning_from_right.down:                        spike.pcx
custom_215.turning_from_right.down.xpos:                   0
custom_215.turning_from_right.down.ypos:                   3
custom_215.turning_from_right.down.frames:                 16
custom_215.turning_from_right.down.delay:                  1

custom_215.turning_from_left.up:                           spike.pcx
custom_215.turning_from_left.up.xpos:                      0
custom_215.turning_from_left.up.ypos:                      3
custom_215.turning_from_left.up.frames:                    16
custom_215.turning_from_left.up.delay:                     1

custom_215.turning_from_left.down:                         spike.pcx
custom_215.turning_from_left.down.xpos:                    0
custom_215.turning_from_left.down.ypos:                    3
custom_215.turning_from_left.down.frames:                  16
custom_215.turning_from_left.down.delay:                   1
custom_215.turning_from_left.down.anim_mode:               reverse



#--------------------------- dark disco walls --------------------------

invisible_steelwall.active:                                darkwall_steel.pcx
invisible_steelwall.active.xpos:                           0
invisible_steelwall.active.ypos:                           0
invisible_steelwall.active.frames:                         16
invisible_steelwall.active.delay:                          2
invisible_steelwall.name:                                  disco steel

invisible_wall.active:                                     darkwall_normal.pcx
invisible_wall.active.xpos:                                0
invisible_wall.active.ypos:                                0
invisible_wall.active.frames:                              16
invisible_wall.active.delay:                               2
invisible_wall.name:                                       disco wall

invisible_sand.active:                                     darkwall_sand.pcx
invisible_sand.active.xpos:                                0
invisible_sand.active.ypos:                                0
invisible_sand.active.frames:                              16
invisible_sand.active.delay:                               2
invisible_sand.name:                                       disco sand
invisible_sand.active.digging.up:                          darkwall_sand.pcx
invisible_sand.active.digging.up.xpos:                     0
invisible_sand.active.digging.up.ypos:                     1
invisible_sand.active.digging.up.frames:                   6
invisible_sand.active.digging.up.delay:                    1
invisible_sand.active.digging.up.anim_mode:                linear
invisible_sand.active.digging.down:                        darkwall_sand.pcx
invisible_sand.active.digging.down.xpos:                   6
invisible_sand.active.digging.down.ypos:                   1
invisible_sand.active.digging.down.frames:                 6
invisible_sand.active.digging.down.delay:                  1
invisible_sand.active.digging.down.anim_mode:              linear
invisible_sand.active.digging.left:                        darkwall_sand.pcx
invisible_sand.active.digging.left.xpos:                   0
invisible_sand.active.digging.left.ypos:                   2
invisible_sand.active.digging.left.frames:                 6
invisible_sand.active.digging.left.delay:                  1
invisible_sand.active.digging.left.anim_mode:              linear
invisible_sand.active.digging.right:                       darkwall_sand.pcx
invisible_sand.active.digging.right.xpos:                  6
invisible_sand.active.digging.right.ypos:                  2
invisible_sand.active.digging.right.frames:                6
invisible_sand.active.digging.right.delay:                 1
invisible_sand.active.digging.right.anim_mode:             linear

#--disco ball
light_switch:                                              discoball.pcx
light_switch.xpos:                                         0
light_switch.ypos:                                         0
light_switch.frames:                                       1
light_switch.name:                                         disco ball off
light_switch.active:                                       discoball.pcx
light_switch.active.xpos:                                  1
light_switch.active.ypos:                                  0
light_switch.active.frames:                                12
light_switch.active.delay:                                 4
light_switch.active.name:                                  disco ball on


#--------------------------- exit -----------------------------------

exit_closed:                                               exit.pcx
exit_closed.xpos:                                          0
exit_closed.ypos:                                          2
exit_closed.frames:                                        1

exit.opening:                                              exit.pcx
exit.opening.xpos:                                         0
exit.opening.ypos:                                         2
exit.opening.frames:                                       15
exit.opening.delay:                                        2
exit.opening.anim_mode:                                    linear

exit_open:                                                 exit.pcx
exit_open.xpos:                                            0
exit_open.ypos:                                            0
exit_open.frames:                                          30
exit_open.delay:                                           2

exit.closing:                                              exit.pcx
exit.closing.xpos:                                         0
exit.closing.ypos:                                         2
exit.closing.frames:                                       1


#-------------------------------- Gauntlet doors --------------------------

#--L-R wait
custom_251:                                                door_gauntlet.pcx
custom_251.xpos:                                           0
custom_251.ypos:                                           0
custom_251.frames:                                         1

#--L-R opening
custom_176:                                                door_gauntlet.pcx
custom_176.xpos:                                           0
custom_176.ypos:                                           0
custom_176.frames:                                         30

#--U-D wait
custom_247:                                                door_gauntlet.pcx
custom_247.xpos:                                           0
custom_247.ypos:                                           2
custom_247.frames:                                         1

#--U-D opening
custom_180:                                                door_gauntlet.pcx
custom_180.xpos:                                           0
custom_180.ypos:                                           2
custom_180.frames:                                         30

#--key
custom_249:                                                key.pcx
custom_249.xpos:                                           0
custom_249.ypos:                                           0
custom_249.frames:                                         16
custom_249.delay:                                          4
custom_249.anim_mode:                                      pingpong2


#---------------------------- time bomb ---------------------------------

custom_91:                                                 timebomb.pcx
custom_91.xpos:                                            0
custom_91.ypos:                                            0
custom_91.frames:                                          63
custom_91.delay:                                           30

custom_92:                                                 timebomb.pcx
custom_92.xpos:                                            9
custom_92.ypos:                                            3
custom_92.frames:                                          8
custom_92.delay:                                           1
custom_92.anim_mode:                                       random


#---------------------------- Chesster --------------------------

#--chesster rolling after move
custom_216:                                                chesster.pcx
custom_216.xpos:                                           0
custom_216.ypos:                                           0
custom_216.frames:                                         30
custom_216.delay:                                          1
custom_216.anim_mode:                                      linear

#--chesster move
custom_209.moving:                                         chesster.pcx
custom_209.moving.xpos:                                    0
custom_209.moving.ypos:                                    1
custom_209.moving.frames:                                  4
custom_209.moving.delay:                                   1
custom_209.moving.anim_mode:                               pingpong

#--chesster can't move, chesster angry!
custom_209:                                                chesster.pcx
custom_209.xpos:                                           4
custom_209.ypos:                                           2
custom_209.frames:                                         8
custom_209.delay:                                          1
custom_209.anim_mode:                                      random





#---------------------------- Things in bubbles --------------------------------

#--bubble empty
custom_83:                                                 bubble_empty.pcx
custom_83.xpos:                                            0
custom_83.ypos:                                            0
custom_83.frames:                                          1

#--bubble burst
custom_83.exploding:                                       bubble_empty.pcx
custom_83.exploding.xpos:                                  1
custom_83.exploding.ypos:                                  0
custom_83.exploding.frames:                                24
custom_83.exploding.delay:                                 1

#--skull in bubble
custom_210:                                                bubble_skull.pcx
custom_210.xpos:                                           0
custom_210.ypos:                                           0
custom_210.frames:                                         17
custom_210.delay:                                          4
custom_210.anim_mode:                                      pingpong

#--skull escape bubble
custom_210.exploding:                                      bubble_skull.pcx
custom_210.exploding.xpos:                                 0
custom_210.exploding.ypos:                                 1
custom_210.exploding.frames:                               24
custom_210.exploding.delay:                                1

#--rat in bubble
custom_211:                                                bubble_rat.pcx
custom_211.xpos:                                           0
custom_211.ypos:                                           0
custom_211.frames:                                         32
custom_211.delay:                                          2

#--rat escape bubble
custom_211.exploding:                                      bubble_rat.pcx
custom_211.exploding.xpos:                                 0
custom_211.exploding.ypos:                                 2
custom_211.exploding.frames:                               24
custom_211.exploding.delay:                                1

#--devil in bubble
custom_212:                                                bubble_devil.pcx
custom_212.xpos:                                           0
custom_212.ypos:                                           0
custom_212.frames:                                         32
custom_212.delay:                                          2

#--devil escape bubble
custom_212.exploding:                                      bubble_devil.pcx
custom_212.exploding.xpos:                                 0
custom_212.exploding.ypos:                                 2
custom_212.exploding.frames:                               24
custom_212.exploding.delay:                                1

#--chesster in bubble
custom_205:                                                bubble_chesster.pcx
custom_205.xpos:                                           0
custom_205.ypos:                                           0
custom_205.frames:                                         32
custom_205.delay:                                          2
custom_205.anim_mode:                                      reverse

#--chesster escape bubble
custom_205.exploding:                                      bubble_chesster.pcx
custom_205.exploding.xpos:                                 0
custom_205.exploding.ypos:                                 2
custom_205.exploding.frames:                               24
custom_205.exploding.delay:                                1






















#-------------------------------- Front end stuff ------------------------------------

global.border:                                             back_screen.pcx
global.door:                                               back_doors.pcx
background:                                                [NONE]
background.MAIN:                                           back_title.pcx
#background.LEVELS:                                        [NONE]
background.SCORES:                                         back_scores.pcx
#background.EDITOR:                                        [NONE]
#background.INFO:                                          back_setup.pcx
#background.INFO[ELEMENTS]:                                [NONE]
#background.SETUP:                                         back_setup.pcx
door_1.step_offset:                                        1
door_1.step_delay:                                         10
door_1.anim_mode:                                          horizontal
door_2.step_offset:                                        1
door_2.step_delay:                                         10
door_2.anim_mode:                                          horizontal
background.DOOR:                                           back_sidebar.pcx
#menu.draw_xoffset:                                        0
#menu.draw_yoffset:                                        5



#------------Snakebite for editor header --------------------
bd_diamond:                                                editor_header.pcx
bd_diamond.xpos:                                           0
bd_diamond.ypos:                                           0
bd_diamond.frames:                                         1
emerald:                                                   editor_header.pcx
emerald.xpos:                                              1
emerald.ypos:                                              0
emerald.frames:                                            1
diamond:                                                   editor_header.pcx
diamond.xpos:                                              2
diamond.ypos:                                              0
diamond.frames:                                            1
emerald_purple:                                            editor_header.pcx
emerald_purple.xpos:                                       3
emerald_purple.ypos:                                       0
emerald_purple.frames:                                     1

#--space (grid for editor)
empty_space.EDITOR:                     editor.pcx
empty_space.EDITOR.xpos:                10
empty_space.EDITOR.ypos:                4


#-------------------------------fonts -------------------------------------------

menu.draw_xoffset.MAIN:                                     25
menu.draw_yoffset.MAIN:                                     19

font.title_1.MAIN:                                         [NONE]
font.title_2.MAIN:                                         [NONE]
font.menu_1.MAIN:                                          [NONE]

#--main large "rocks n diamonds"
font.title_1:                                              font_small_empty.pcx
font.title_1.x:                                            0
font.title_1.y:                                            0
font.title_1.width:                                        14
font.title_1.height:                                       14

#--level name  (now above map)

font.text_2.PREVIEW:                                       fontm.pcx
font.text_2.PREVIEW.x:                                     0
font.text_2.PREVIEW.y:                                     70
font.text_2.PREVIEW.width:                                 14
font.text_2.PREVIEW.height:                                14
font.text_2.PREVIEW.draw_yoffset:                          -163

#--"created by"  (off screen)

font.text_3.PREVIEW:                                       fontm.pcx
font.text_3.PREVIEW.x:                                     0
font.text_3.PREVIEW.y:                                     70
font.text_3.PREVIEW.width:                                 14
font.text_3.PREVIEW.height:                                14
font.text_3.PREVIEW.draw_yoffset:                          -163

#--"game's name" (off screen)
font.text_1.PREVIEW:                                       fontm.pcx
font.text_1.PREVIEW.x:                                     0
font.text_1.PREVIEW.y:                                     140
font.text_1.PREVIEW.width:                                 14
font.text_1.PREVIEW.height:                                14
font.text_1.PREVIEW.draw_yoffset:                          280

#- "1-100"  & "snailmail"
font.text_3:                                               font_small.pcx
font.text_3.x:                                             0
font.text_3.y:                                             0
font.text_3.width:                                         14
font.text_3.height:                                        14

#--"copyright 1995 Holger" (at top) & "game by artsoft"
font.title_2:                                              font_small_empty.pcx
font.title_2.x:                                            0
font.title_2.y:                                            0
font.title_2.width:                                        14
font.title_2.height:                                       14

#--player input name
font.input_1.MAIN:                                         fontm.pcx
font.input_1.MAIN.x:                                       0
font.input_1.MAIN.y:                                       0
font.input_1.MAIN.width:                                   14
font.input_1.MAIN.height:                                  14
font.input_1.MAIN.draw_xoffset:                            -50
font.input_1.MAIN.draw_yoffset:                            8

font.input_1.active.MAIN:                                  fontm.pcx
font.input_1.active.MAIN.x:                                0
font.input_1.active.MAIN.y:                                0
font.input_1.active.MAIN.width:                            14
font.input_1.active.MAIN.height:                           14
font.input_1.active.MAIN.draw_xoffset:                     -50
font.input_1.active.MAIN.draw_yoffset:                     8

# Menü nach unten ?
#font.menu_1.MAIN:                       fontm.pcx
#font.menu_1.MAIN.x:                     0
#font.menu_1.MAIN.y:                     70
#font.menu_1.MAIN.width:                 32
#font.menu_1.MAIN.height:                10
#font.menu_1.MAIN.draw_xoffset:           4
#font.menu_1.MAIN.draw_yoffset:          14

#--main level "000"
font.value_1:                                              font_large_blue.pcx
font.value_1.x:                                            0
font.value_1.y:                                            0
font.value_1.width:                                        32
font.value_1.height:                                       32
font.value_1.draw_xoffset:                                 -3
font.value_1.draw_yoffset:                                 0

font.text_3.MAIN:                                          fontm.pcx
font.text_3.MAIN.x:                                        0
font.text_3.MAIN.y:                                        140
font.text_3.MAIN.width:                                    7
font.text_3.MAIN.height:                                   12
font.text_3.MAIN.draw_xoffset:                             160
font.text_3.MAIN.draw_yoffset:                             30





#---------setup and info menu fonts
font.menu_1.SETUP:                                         font_large_green.pcx
font.menu_1.SETUP.x:                                       0
font.menu_1.SETUP.y:                                       0
font.menu_1.SETUP.width:                                   32
font.menu_1.SETUP.height:                                  32
font.menu_1.INFO:                                          font_large_blue.pcx
font.menu_1.INFO.x:                                        0
font.menu_1.INFO.y:                                        0
font.menu_1.INFO.width:                                    32
font.menu_1.INFO.height:                                   32

#----info screen
font.level_number:                                         RocksFontSmall.pcx
font.level_number.x:                                       0
font.level_number.y:                                       350
font.level_number.width:                                   10
font.level_number.height:                                  14

#-----option's on off
font.option_off:                                           font_large_blue.pcx
font.option_off.x:                                         0
font.option_off.y:                                         0
font.option_off.width:                                     32
font.option_off.height:                                    32
font.option_on:                                            font_large_blue.pcx
font.option_on.x:                                          0
font.option_on.y:                                          0
font.option_on.width:                                      32
font.option_on.height:                                     32

#--??
font.input_1.active.SETUP:                                 font_large_green.pcx
font.input_1.active.SETUP.x:                               0
font.input_1.active.SETUP.y:                               0
font.input_1.active.SETUP.width:                           32
font.input_1.active.SETUP.height:                          32

#--??
font.menu_2:                                               font_med_purple.pcx
font.menu_2.x:                                             0
font.menu_2.y:                                             0
font.menu_2.width:                                         16
font.menu_2.height:                                        25

#----title "level directories"
font.title_1.LEVELS:                                       font_large_metal.pcx
font.title_1.LEVELS.x:                                     0
font.title_1.LEVELS.y:                                     0
font.title_1.LEVELS.width:                                 32
font.title_1.LEVELS.height:                                32

#--levels screen
font.text_1.LEVELS:                                        font_med_purple.pcx
font.text_1.LEVELS.x:                                      0
font.text_1.LEVELS.y:                                      0
font.text_1.LEVELS.width:                                  16
font.text_1.LEVELS.height:                                 25
font.text_2.LEVELS:                                        font_med_purple.pcx
font.text_2.LEVELS.x:                                      0
font.text_2.LEVELS.y:                                      0
font.text_2.LEVELS.width:                                  16
font.text_2.LEVELS.height:                                 25
font.text_3.LEVELS:                                        font_med_purple.pcx
font.text_3.LEVELS.x:                                      0
font.text_3.LEVELS.y:                                      0
font.text_3.LEVELS.width:                                  16
font.text_3.LEVELS.height:                                 25
font.text_4.LEVELS:                                        font_med_purple.pcx
font.text_4.LEVELS.x:                                      0
font.text_4.LEVELS.y:                                      0
font.text_4.LEVELS.width:                                  16
font.text_4.LEVELS.height:                                 25

#--??
font.initial_1:                                            font_small.pcx
font.initial_1.x:                                          0
font.initial_1.y:                                          0
font.initial_1.width:                                      14
font.initial_1.height:                                     14

#--??
font.initial_2:                                            font_small.pcx
font.initial_2.x:                                          0
font.initial_2.y:                                          0
font.initial_2.width:                                      14
font.initial_2.height:                                     14
font.initial_3:                                            font_small.pcx
font.initial_3.x:                                          0
font.initial_3.y:                                          0
font.initial_3.width:                                      14
font.initial_3.height:                                     14
font.initial_4:                                            font_small.pcx
font.initial_4.x:                                          0
font.initial_4.y:                                          0
font.initial_4.width:                                      14
font.initial_4.height:                                     14
font.value_2:                                              font_med_purple.pcx
font.value_2.x:                                            0
font.value_2.y:                                            0
font.value_2.width:                                        16
font.value_2.height:                                       25

#font.value_old:                                            font_large_blue.pcx
#font.value_old.x:                                          0
#font.value_old.y:                                          0
#font.value_old.width:                                      32
#font.value_old.height:                                     32

#---tape lcd
font.tape_recorder:                                        font_lcd.pcx
font.tape_recorder.x:                                      0
font.tape_recorder.y:                                      0
font.tape_recorder.width:                                  11
font.tape_recorder.height:                                 14

#--high scores
font.text_1.SCORES:                                        font_med_inv.pcx
font.text_1.SCORES.x:                                      0
font.text_1.SCORES.y:                                      0
font.text_1.SCORES.width:                                  16
font.text_1.SCORES.height:                                 32
font.text_1.active.SCORES:                                 font_med_inv.pcx
font.text_1.active.SCORES.x:                               0
font.text_1.active.SCORES.y:                               0
font.text_1.active.SCORES.width:                           16
font.text_1.active.SCORES.height:                          32
font.text_2.SCORES:                                        font_large_inv.pcx
font.text_2.SCORES.x:                                      0
font.text_2.SCORES.y:                                      0
font.text_2.SCORES.width:                                  32
font.text_2.SCORES.height:                                 32
font.text_2.active.SCORES:                                 font_large_inv.pcx
font.text_2.active.SCORES.x:                               0
font.text_2.active.SCORES.y:                               0
font.text_2.active.SCORES.width:                           32
font.text_2.active.SCORES.height:                          32
font.text_3.SCORES:                                        font_med_inv.pcx
font.text_3.SCORES.x:                                      0
font.text_3.SCORES.y:                                      0
font.text_3.SCORES.width:                                  16
font.text_3.SCORES.height:                                 32
font.text_3.active.SCORES:                                 font_med_inv.pcx
font.text_3.active.SCORES.x:                               0
font.text_3.active.SCORES.y:                               0
font.text_3.active.SCORES.width:                           16
font.text_3.active.SCORES.height:                          32
font.text_4.SCORES:                                        font_med_inv.pcx
font.text_4.SCORES.x:                                      0
font.text_4.SCORES.y:                                      0
font.text_4.SCORES.width:                                  16
font.text_4.SCORES.height:                                 32
font.text_4.active.SCORES:                                 font_med_inv.pcx
font.text_4.active.SCORES.x:                               0
font.text_4.active.SCORES.y:                               0
font.text_4.active.SCORES.width:                           16
font.text_4.active.SCORES.height:                          32


#-------------------------------- editor fonts --------------------------
#--editor main
#font.text_1:                                              font_small.pcx
#font.text_1.x:                                            0
#font.text_1.y:                                            0
#font.text_1.width:                                        14
#font.text_1.height:                                       14

#--credits,proginfo,levelinfo, editor 2........GAME SCORE
font.text_2:                                               font_game_score.pcx
font.text_2.x:                                             0
font.text_2.y:                                             0
font.text_2.width:                                         14
font.text_2.height:                                        14

#--??
#font.text_4:                                              font_small.pcx
#font.text_4.x:                                            0
#font.text_4.y:                                            0
#font.text_4.width:                                        14
#font.text_4.height:                                       14

#--editor
#font.input_1:                                             font_small.pcx
#font.input_1.x:                                           0
#font.input_1.y:                                           0
#font.input_1.width:                                       14
#font.input_1.height:                                      14


#--editor
#font.input_1.active:                                      font_small.pcx
#font.input_1.active.x:                                    0
#font.input_1.active.y:                                    0
#font.input_1.active.width:                                14
#font.input_1.active.height:                               14

#--editor
#font.input_2:                                             font_small.pcx
#font.input_2.x:                                           0
#font.input_2.y:                                           0
#font.input_2.width:                                       14
#font.input_2.height:                                      14
#font.input_2.active:                                      font_small.pcx
#font.input_2.active.x:                                    0
#font.input_2.active.y:                                    0
#font.input_2.active.width:                                14
#font.input_2.active.height:                               14

#--buttons
menu.button:                                               menu_buttons.pcx
menu.button.xpos:                                          0
menu.button.ypos:                                          0
menu.button.frames:                                        1
menu.button.active:                                        menu_buttons.pcx
menu.button.active.xpos:                                   1
menu.button.active.ypos:                                   0
menu.button.active.frames:                                 1
menu.button_right:                                         menu_buttons.pcx
menu.button_right.xpos:                                    2
menu.button_right.ypos:                                    0
menu.button_right.frames:                                  1
menu.button_right.active:                                  menu_buttons.pcx
menu.button_right.active.xpos:                             3
menu.button_right.active.ypos:                             0
menu.button_right.active.frames:                           1
menu.button_left:                                          menu_buttons.pcx
menu.button_left.xpos:                                     4
menu.button_left.ypos:                                     0
menu.button_left.frames:                                   1
menu.button_left.active:                                   menu_buttons.pcx
menu.button_left.active.xpos:                              5
menu.button_left.active.ypos:                              0
menu.button_left.active.frames:                            1
menu.button_up:                                            menu_buttons.pcx
menu.button_up.xpos:                                       6
menu.button_up.ypos:                                       0
menu.button_up.frames:                                     1
menu.button_up.active:                                     menu_buttons.pcx
menu.button_up.active.xpos:                                7
menu.button_up.active.ypos:                                0
menu.button_up.active.frames:                              1
menu.button_down:                                          menu_buttons.pcx
menu.button_down.xpos:                                     8
menu.button_down.ypos:                                     0
menu.button_down.frames:                                   1
menu.button_down.active:                                   menu_buttons.pcx
menu.button_down.active.xpos:                              9
menu.button_down.active.ypos:                              0
menu.button_down.active.frames:                            1

menu.scrollbar:                                            menu_buttons.pcx
menu.scrollbar.xpos:                                       10
menu.scrollbar.ypos:                                       0
menu.scrollbar.frames:                                     1
menu.scrollbar.active:                                     menu_buttons.pcx
menu.scrollbar.active.xpos:                                11
menu.scrollbar.active.ypos:                                0
menu.scrollbar.active.frames:                              1




#--kill toons :-( 
global.num_toons:                                          1
toon_1:                                                    font_small_empty.pcx
toon_1.x:                                                  0
toon_1.y:                                                  0
toon_1.width:                                              32
toon_1.height:                                             32
toon_1.frames:                                             1
toon_1.delay:                                              0
toon_1.step_offset:                                        0
toon_1.step_delay:                                         0
toon_1.direction:                                          up
toon_1.position:                                           bottom

























#---------------------------------- Steel wall set 1 ----------------------------------

#--TL
tube_right_down:                                           wallset_steel1.pcx
tube_right_down.xpos:                                      0
tube_right_down.ypos:                                      0
tube_right_down.frames:                                    1
tube_right_down.EDITOR:                                    wallset_steel1_editor.pcx
tube_right_down.EDITOR.xpos:                               0
tube_right_down.EDITOR.ypos:                               0
tube_right_down.name:                                      blue steel

#--T
tube_horizontal_down:                                      wallset_steel1.pcx
tube_horizontal_down.xpos:                                 1
tube_horizontal_down.ypos:                                 0
tube_horizontal_down.frames:                               1
tube_horizontal_down.EDITOR:                               wallset_steel1_editor.pcx
tube_horizontal_down.EDITOR.xpos:                          1
tube_horizontal_down.EDITOR.ypos:                          0
tube_horizontal_down.name:                                 blue steel

#--TR
tube_left_down:                                            wallset_steel1.pcx
tube_left_down.xpos:                                       2
tube_left_down.ypos:                                       0
tube_left_down.frames:                                     1
tube_left_down.EDITOR:                                     wallset_steel1_editor.pcx
tube_left_down.EDITOR.xpos:                                2
tube_left_down.EDITOR.ypos:                                0
tube_left_down.name:                                       blue steel

#--L
tube_vertical_right:                                       wallset_steel1.pcx
tube_vertical_right.xpos:                                  0
tube_vertical_right.ypos:                                  1
tube_vertical_right.frames:                                1
tube_vertical_right.EDITOR:                                wallset_steel1_editor.pcx
tube_vertical_right.EDITOR.xpos:                           0
tube_vertical_right.EDITOR.ypos:                           1
tube_vertical_right.name:                                  blue steel

#--M
sp_port_right:                                             wallset_steel1.pcx
sp_port_right.xpos:                                        1
sp_port_right.ypos:                                        1
sp_port_right.frames:                                      1
sp_port_right.EDITOR:                                      wallset_steel1_editor.pcx
sp_port_right.EDITOR.xpos:                                 1
sp_port_right.EDITOR.ypos:                                 1
sp_port_right.name:                                        blue steel

#--R
tube_vertical_left:                                        wallset_steel1.pcx
tube_vertical_left.xpos:                                   2
tube_vertical_left.ypos:                                   1
tube_vertical_left.frames:                                 1
tube_vertical_left.EDITOR:                                 wallset_steel1_editor.pcx
tube_vertical_left.EDITOR.xpos:                            2
tube_vertical_left.EDITOR.ypos:                            1
tube_vertical_left.name:                                   blue steel

#--BL
tube_right_up:                                             wallset_steel1.pcx
tube_right_up.xpos:                                        0
tube_right_up.ypos:                                        2
tube_right_up.frames:                                      1
tube_right_up.EDITOR:                                      wallset_steel1_editor.pcx
tube_right_up.EDITOR.xpos:                                 0
tube_right_up.EDITOR.ypos:                                 2
tube_right_up.name:                                        blue steel

#--B
tube_horizontal_up:                                        wallset_steel1.pcx
tube_horizontal_up.xpos:                                   1
tube_horizontal_up.ypos:                                   2
tube_horizontal_up.frames:                                 1
tube_horizontal_up.EDITOR:                                 wallset_steel1_editor.pcx
tube_horizontal_up.EDITOR.xpos:                            1
tube_horizontal_up.EDITOR.ypos:                            2
tube_horizontal_up.name:                                   blue steel
                                                       
#--BR
tube_left_up:                                              wallset_steel1.pcx
tube_left_up.xpos:                                         2
tube_left_up.ypos:                                         2
tube_left_up.frames:                                       1
tube_left_up.EDITOR:                                       wallset_steel1_editor.pcx
tube_left_up.EDITOR.xpos:                                  2
tube_left_up.EDITOR.ypos:                                  2
tube_left_up.name:                                         blue steel

#--Tube TL
steelwall:                                                 wallset_steel1.pcx
steelwall.xpos:                                            0
steelwall.ypos:                                            3
steelwall.frames:                                          1
steelwall.EDITOR:                                          wallset_steel1_editor.pcx
steelwall.EDITOR.xpos:                                     0
steelwall.EDITOR.ypos:                                     3
steelwall.name:                                            blue steel

#--Tube L-R
tube_horizontal:                                           wallset_steel1.pcx
tube_horizontal.xpos:                                      1
tube_horizontal.ypos:                                      3
tube_horizontal.frames:                                    1
tube_horizontal.EDITOR:                                    wallset_steel1_editor.pcx
tube_horizontal.EDITOR.xpos:                               1
tube_horizontal.EDITOR.ypos:                               3
tube_horizontal.name:                                      blue steel

#--Tube TR
acid_pool_bottomleft:                                      wallset_steel1.pcx
acid_pool_bottomleft.xpos:                                 2
acid_pool_bottomleft.ypos:                                 3
acid_pool_bottomleft.frames:                               1
acid_pool_bottomleft.EDITOR:                               wallset_steel1_editor.pcx
acid_pool_bottomleft.EDITOR.xpos:                          2
acid_pool_bottomleft.EDITOR.ypos:                          3
acid_pool_bottomleft.name:                                 blue steel

#--Tube cap all
em_gate_4:                                                 wallset_steel1.pcx
em_gate_4.xpos:                                            3
em_gate_4.ypos:                                            3
em_gate_4.frames:                                          1
em_gate_4.EDITOR:                                          wallset_steel1_editor.pcx
em_gate_4.EDITOR.xpos:                                     3
em_gate_4.EDITOR.ypos:                                     3
em_gate_4.name:                                            blue steel

#--Tube T-B
tube_vertical:                                             wallset_steel1.pcx
tube_vertical.xpos:                                        0
tube_vertical.ypos:                                        4
tube_vertical.frames:                                      1
tube_vertical.EDITOR:                                      wallset_steel1_editor.pcx
tube_vertical.EDITOR.xpos:                                 0
tube_vertical.EDITOR.ypos:                                 4
tube_vertical.name:                                        blue steel

#--Tube cap L
acid_pool_bottom:                                          wallset_steel1.pcx
acid_pool_bottom.xpos:                                     1
acid_pool_bottom.ypos:                                     4
acid_pool_bottom.frames:                                   1
acid_pool_bottom.EDITOR:                                   wallset_steel1_editor.pcx
acid_pool_bottom.EDITOR.xpos:                              1
acid_pool_bottom.EDITOR.ypos:                              4
acid_pool_bottom.name:                                     blue steel

#--Tube cap R
acid_pool_bottomright:                                     wallset_steel1.pcx
acid_pool_bottomright.xpos:                                2
acid_pool_bottomright.ypos:                                4
acid_pool_bottomright.frames:                              1
acid_pool_bottomright.EDITOR:                              wallset_steel1_editor.pcx
acid_pool_bottomright.EDITOR.xpos:                         2
acid_pool_bottomright.EDITOR.ypos:                         4
acid_pool_bottomright.name:                                blue steel

#--Tube cap T
em_gate_1_gray:                                            wallset_steel1.pcx
em_gate_1_gray.xpos:                                       3
em_gate_1_gray.ypos:                                       4
em_gate_1_gray.frames:                                     1
em_gate_1_gray.EDITOR:                                     wallset_steel1_editor.pcx
em_gate_1_gray.EDITOR.xpos:                                3
em_gate_1_gray.EDITOR.ypos:                                4
em_gate_1_gray.name:                                       blue steel

#--Tube BL
em_gate_1:                                                 wallset_steel1.pcx
em_gate_1.xpos:                                            0
em_gate_1.ypos:                                            5
em_gate_1.frames:                                          1
em_gate_1.EDITOR:                                          wallset_steel1_editor.pcx
em_gate_1.EDITOR.xpos:                                     0
em_gate_1.EDITOR.ypos:                                     5
em_gate_1.name:                                            blue steel

#--TJ L-R D
em_gate_2:                                                 wallset_steel1.pcx
em_gate_2.xpos:                                            1
em_gate_2.ypos:                                            5
em_gate_2.frames:                                          1
em_gate_2.EDITOR:                                          wallset_steel1_editor.pcx
em_gate_2.EDITOR.xpos:                                     1
em_gate_2.EDITOR.ypos:                                     5
em_gate_2.name:                                            blue steel

#--Tube BR
em_gate_3:                                                 wallset_steel1.pcx
em_gate_3.xpos:                                            2
em_gate_3.ypos:                                            5
em_gate_3.frames:                                          1
em_gate_3.EDITOR:                                          wallset_steel1_editor.pcx
em_gate_3.EDITOR.xpos:                                     2
em_gate_3.EDITOR.ypos:                                     5
em_gate_3.name:                                            blue steel

#--cap B
em_gate_2_gray:                                            wallset_steel1.pcx
em_gate_2_gray.xpos:                                       3
em_gate_2_gray.ypos:                                       5
em_gate_2_gray.frames:                                     1
em_gate_2_gray.EDITOR:                                     wallset_steel1_editor.pcx
em_gate_2_gray.EDITOR.xpos:                                3
em_gate_2_gray.EDITOR.ypos:                                5
em_gate_2_gray.name:                                       blue steel

#--TJ T-B R
sp_hardware_base_5:                                        wallset_steel1.pcx
sp_hardware_base_5.xpos:                                   0
sp_hardware_base_5.ypos:                                   6
sp_hardware_base_5.frames:                                 1
sp_hardware_base_5.EDITOR:                                 wallset_steel1_editor.pcx
sp_hardware_base_5.EDITOR.xpos:                            0
sp_hardware_base_5.EDITOR.ypos:                            6
sp_hardware_base_5.name:                                   blue steel

#--TJ L-R U
sp_hardware_base_6:                                        wallset_steel1.pcx
sp_hardware_base_6.xpos:                                   1
sp_hardware_base_6.ypos:                                   6
sp_hardware_base_6.frames:                                 1
sp_hardware_base_6.EDITOR:                                 wallset_steel1_editor.pcx
sp_hardware_base_6.EDITOR.xpos:                            1
sp_hardware_base_6.EDITOR.ypos:                            6
sp_hardware_base_6.name:                                   blue steel

#--TJ T-B L
timegate_closed:                                           wallset_steel1.pcx
timegate_closed.xpos:                                      2
timegate_closed.ypos:                                      6
timegate_closed.frames:                                    1
timegate_closed.EDITOR:                                    wallset_steel1_editor.pcx
timegate_closed.EDITOR.xpos:                               2
timegate_closed.EDITOR.ypos:                               6
timegate_closed.name:                                      blue steel

#--cross
sign_exclamation:                                          wallset_steel1.pcx
sign_exclamation.xpos:                                     3
sign_exclamation.ypos:                                     6
sign_exclamation.frames:                                   1
sign_exclamation.EDITOR:                                   wallset_steel1_editor.pcx
sign_exclamation.EDITOR.xpos:                              3
sign_exclamation.EDITOR.ypos:                              6
sign_exclamation.name:                                     blue steel


#---------------------------------- Steel wall set 2 ----------------------------------

#--TL
em_gate_3_gray:                                            wallset_steel2.pcx
em_gate_3_gray.xpos:                                       0
em_gate_3_gray.ypos:                                       0
em_gate_3_gray.frames:                                     1
em_gate_3_gray.EDITOR:                                     wallset_steel2_editor.pcx
em_gate_3_gray.EDITOR.xpos:                                0
em_gate_3_gray.EDITOR.ypos:                                0
em_gate_3_gray.name:                                       red obsidian

#--T
em_gate_4_gray:                                            wallset_steel2.pcx
em_gate_4_gray.xpos:                                       1
em_gate_4_gray.ypos:                                       0
em_gate_4_gray.frames:                                     1
em_gate_4_gray.EDITOR:                                     wallset_steel2_editor.pcx
em_gate_4_gray.EDITOR.xpos:                                1
em_gate_4_gray.EDITOR.ypos:                                0
em_gate_4_gray.name:                                       red obsidian

#--TR
gate_1:                                                    wallset_steel2.pcx
gate_1.xpos:                                               2
gate_1.ypos:                                               0
gate_1.frames:                                             1
gate_1.EDITOR:                                             wallset_steel2_editor.pcx
gate_1.EDITOR.xpos:                                        2
gate_1.EDITOR.ypos:                                        0
gate_1.name:                                               red obsidian

#--L
gate_2:                                                    wallset_steel2.pcx
gate_2.xpos:                                               0
gate_2.ypos:                                               1
gate_2.frames:                                             1
gate_2.EDITOR:                                             wallset_steel2_editor.pcx
gate_2.EDITOR.xpos:                                        0
gate_2.EDITOR.ypos:                                        1
gate_2.name:                                               red obsidian

#--M
sp_port_down:                                              wallset_steel2.pcx
sp_port_down.xpos:                                         1
sp_port_down.ypos:                                         1
sp_port_down.frames:                                       1
sp_port_down.EDITOR:                                       wallset_steel2_editor.pcx
sp_port_down.EDITOR.xpos:                                  1
sp_port_down.EDITOR.ypos:                                  1
sp_port_down.name:                                         red obsidian

#--R
gate_3:                                                    wallset_steel2.pcx
gate_3.xpos:                                               2
gate_3.ypos:                                               1
gate_3.frames:                                             1
gate_3.EDITOR:                                             wallset_steel2_editor.pcx
gate_3.EDITOR.xpos:                                        2
gate_3.EDITOR.ypos:                                        1
gate_3.name:                                               red obsidian

#--BL
gate_4:                                                    wallset_steel2.pcx
gate_4.xpos:                                               0
gate_4.ypos:                                               2
gate_4.frames:                                             1
gate_4.EDITOR:                                             wallset_steel2_editor.pcx
gate_4.EDITOR.xpos:                                        0
gate_4.EDITOR.ypos:                                        2
gate_4.name:                                               red obsidian

#--B
gate_1_gray:                                               wallset_steel2.pcx
gate_1_gray.xpos:                                          1
gate_1_gray.ypos:                                          2
gate_1_gray.frames:                                        1
gate_1_gray.EDITOR:                                        wallset_steel2_editor.pcx
gate_1_gray.EDITOR.xpos:                                   1
gate_1_gray.EDITOR.ypos:                                   2
gate_1_gray.name:                                          red obsidian
                                                    
#--BR
gate_2_gray:                                               wallset_steel2.pcx
gate_2_gray.xpos:                                          2
gate_2_gray.ypos:                                          2
gate_2_gray.frames:                                        1
gate_2_gray.EDITOR:                                        wallset_steel2_editor.pcx
gate_2_gray.EDITOR.xpos:                                   2
gate_2_gray.EDITOR.ypos:                                   2
gate_2_gray.name:                                          red obsidian

#--Tube TL
gate_3_gray:                                               wallset_steel2.pcx
gate_3_gray.xpos:                                          0
gate_3_gray.ypos:                                          3
gate_3_gray.frames:                                        1
gate_3_gray.EDITOR:                                        wallset_steel2_editor.pcx
gate_3_gray.EDITOR.xpos:                                   0
gate_3_gray.EDITOR.ypos:                                   3
gate_3_gray.name:                                          red obsidian

#--Tube L-R
gate_4_gray:                                               wallset_steel2.pcx
gate_4_gray.xpos:                                          1
gate_4_gray.ypos:                                          3
gate_4_gray.frames:                                        1
gate_4_gray.EDITOR:                                        wallset_steel2_editor.pcx
gate_4_gray.EDITOR.xpos:                                   1
gate_4_gray.EDITOR.ypos:                                   3
gate_4_gray.name:                                          red obsidian

#--Tube TR
emc_steelwall_1:                                           wallset_steel2.pcx
emc_steelwall_1.xpos:                                      2
emc_steelwall_1.ypos:                                      3
emc_steelwall_1.frames:                                    1
emc_steelwall_1.EDITOR:                                    wallset_steel2_editor.pcx
emc_steelwall_1.EDITOR.xpos:                               2
emc_steelwall_1.EDITOR.ypos:                               3
emc_steelwall_1.name:                                      red obsidian

#--Tube cap all
sp_hardware_base_2:                                        wallset_steel2.pcx
sp_hardware_base_2.xpos:                                   3
sp_hardware_base_2.ypos:                                   3
sp_hardware_base_2.frames:                                 1
sp_hardware_base_2.EDITOR:                                 wallset_steel2_editor.pcx
sp_hardware_base_2.EDITOR.xpos:                            3
sp_hardware_base_2.EDITOR.ypos:                            3
sp_hardware_base_2.name:                                   red obsidian

#--Tube T-B
sp_hardware_gray:                                          wallset_steel2.pcx
sp_hardware_gray.xpos:                                     0
sp_hardware_gray.ypos:                                     4
sp_hardware_gray.frames:                                   1
sp_hardware_gray.EDITOR:                                   wallset_steel2_editor.pcx
sp_hardware_gray.EDITOR.xpos:                              0
sp_hardware_gray.EDITOR.ypos:                              4
sp_hardware_gray.name:                                     red obsidian

#--Tube cap L
sp_hardware_base_1:                                        wallset_steel2.pcx
sp_hardware_base_1.xpos:                                   1
sp_hardware_base_1.ypos:                                   4
sp_hardware_base_1.frames:                                 1
sp_hardware_base_1.EDITOR:                                 wallset_steel2_editor.pcx
sp_hardware_base_1.EDITOR.xpos:                            1
sp_hardware_base_1.EDITOR.ypos:                            4
sp_hardware_base_1.name:                                   red obsidian

#--Tube cap R
sp_hardware_green:                                         wallset_steel2.pcx
sp_hardware_green.xpos:                                    2
sp_hardware_green.ypos:                                    4
sp_hardware_green.frames:                                  1
sp_hardware_green.EDITOR:                                  wallset_steel2_editor.pcx
sp_hardware_green.EDITOR.xpos:                             2
sp_hardware_green.EDITOR.ypos:                             4
sp_hardware_green.name:                                    red obsidian

#--Tube cap T
sp_hardware_base_3:                                        wallset_steel2.pcx
sp_hardware_base_3.xpos:                                   3
sp_hardware_base_3.ypos:                                   4
sp_hardware_base_3.frames:                                 1
sp_hardware_base_3.EDITOR:                                 wallset_steel2_editor.pcx
sp_hardware_base_3.EDITOR.xpos:                            3
sp_hardware_base_3.EDITOR.ypos:                            4
sp_hardware_base_3.name:                                   red obsidian

#--Tube BL
sp_hardware_blue:                                          wallset_steel2.pcx
sp_hardware_blue.xpos:                                     0
sp_hardware_blue.ypos:                                     5
sp_hardware_blue.frames:                                   1
sp_hardware_blue.EDITOR:                                   wallset_steel2_editor.pcx
sp_hardware_blue.EDITOR.xpos:                              0
sp_hardware_blue.EDITOR.ypos:                              5
sp_hardware_blue.name:                                     red obsidian

#--TJ L-R D
sp_hardware_red:                                           wallset_steel2.pcx
sp_hardware_red.xpos:                                      1
sp_hardware_red.ypos:                                      5
sp_hardware_red.frames:                                    1
sp_hardware_red.EDITOR:                                    wallset_steel2_editor.pcx
sp_hardware_red.EDITOR.xpos:                               1
sp_hardware_red.EDITOR.ypos:                               5
sp_hardware_red.name:                                      red obsidian

#--Tube BR
sp_hardware_yellow:                                        wallset_steel2.pcx
sp_hardware_yellow.xpos:                                   2
sp_hardware_yellow.ypos:                                   5
sp_hardware_yellow.frames:                                 1
sp_hardware_yellow.EDITOR:                                 wallset_steel2_editor.pcx
sp_hardware_yellow.EDITOR.xpos:                            2
sp_hardware_yellow.EDITOR.ypos:                            5
sp_hardware_yellow.name:                                   red obsidian

#--cap B
sp_hardware_base_4:                                        wallset_steel2.pcx
sp_hardware_base_4.xpos:                                   3
sp_hardware_base_4.ypos:                                   5
sp_hardware_base_4.frames:                                 1
sp_hardware_base_4.EDITOR:                                 wallset_steel2_editor.pcx
sp_hardware_base_4.EDITOR.xpos:                            3
sp_hardware_base_4.EDITOR.ypos:                            5
sp_hardware_base_4.name:                                   red obsidian

#--TJ T-B R
sign_stop:                                                 wallset_steel2.pcx
sign_stop.xpos:                                            0
sign_stop.ypos:                                            6
sign_stop.frames:                                          1
sign_stop.EDITOR:                                          wallset_steel2_editor.pcx
sign_stop.EDITOR.xpos:                                     0
sign_stop.EDITOR.ypos:                                     6
sign_stop.name:                                            red obsidian

#--TJ L-R U
acid_pool_topleft:                                         wallset_steel2.pcx
acid_pool_topleft.xpos:                                    1
acid_pool_topleft.ypos:                                    6
acid_pool_topleft.frames:                                  1
acid_pool_topleft.EDITOR:                                  wallset_steel2_editor.pcx
acid_pool_topleft.EDITOR.xpos:                             1
acid_pool_topleft.EDITOR.ypos:                             6
acid_pool_topleft.name:                                    red obsidian

#--TJ T-B L
acid_pool_topright:                                        wallset_steel2.pcx
acid_pool_topright.xpos:                                   2
acid_pool_topright.ypos:                                   6
acid_pool_topright.frames:                                 1
acid_pool_topright.EDITOR:                                 wallset_steel2_editor.pcx
acid_pool_topright.EDITOR.xpos:                            2
acid_pool_topright.EDITOR.ypos:                            6
acid_pool_topright.name:                                   red obsidian

#--cross
steelwall_slippery:                                        wallset_steel2.pcx
steelwall_slippery.xpos:                                   3
steelwall_slippery.ypos:                                   6
steelwall_slippery.frames:                                 1
steelwall_slippery.EDITOR:                                 wallset_steel2_editor.pcx
steelwall_slippery.EDITOR.xpos:                            3
steelwall_slippery.EDITOR.ypos:                            6
steelwall_slippery.name:                                   red obsidian

#-------------------------------Destructable wall set 1---------------------------------

#--TL
arrow_left:                                                wallset_des1.pcx
arrow_left.xpos:                                           0
arrow_left.ypos:                                           0
arrow_left.frames:                                         1
arrow_left.CRUMBLED:                                       wallset_des1.pcx
arrow_left.CRUMBLED.xpos:                                  4
arrow_left.CRUMBLED.ypos:                                  0
arrow_left.EDITOR:                                         wallset_des1_editor.pcx
arrow_left.EDITOR.xpos:                                    0
arrow_left.EDITOR.ypos:                                    0
arrow_left.name:                                           yellow sandstone

#--T
arrow_right:                                               wallset_des1.pcx
arrow_right.xpos:                                          1
arrow_right.ypos:                                          0
arrow_right.frames:                                        1
arrow_right.CRUMBLED:                                      wallset_des1.pcx
arrow_right.CRUMBLED.xpos:                                 5
arrow_right.CRUMBLED.ypos:                                 0
arrow_right.EDITOR:                                        wallset_des1_editor.pcx
arrow_right.EDITOR.xpos:                                   1
arrow_right.EDITOR.ypos:                                   0
arrow_right.name:                                          yellow sandstone

#--TR
arrow_up:                                                  wallset_des1.pcx
arrow_up.xpos:                                             2
arrow_up.ypos:                                             0
arrow_up.frames:                                           1
arrow_up.CRUMBLED:                                         wallset_des1.pcx
arrow_up.CRUMBLED.xpos:                                    6
arrow_up.CRUMBLED.ypos:                                    0
arrow_up.EDITOR:                                           wallset_des1_editor.pcx
arrow_up.EDITOR.xpos:                                      2
arrow_up.EDITOR.ypos:                                      0
arrow_up.name:                                             yellow sandstone

#--Round
wall_slippery:                                             wallset_des1.pcx
wall_slippery.xpos:                                        3
wall_slippery.ypos:                                        0
wall_slippery.frames:                                      1
wall_slippery.EDITOR:                                      wallset_des1_editor.pcx
wall_slippery.EDITOR.xpos:                                 3
wall_slippery.EDITOR.ypos:                                 0
wall_slippery.name:                                        yellow sandstone

#--L
arrow_down:                                                wallset_des1.pcx
arrow_down.xpos:                                           0
arrow_down.ypos:                                           1
arrow_down.frames:                                         1
arrow_down.CRUMBLED:                                       wallset_des1.pcx
arrow_down.CRUMBLED.xpos:                                  4
arrow_down.CRUMBLED.ypos:                                  1
arrow_down.EDITOR:                                         wallset_des1_editor.pcx
arrow_down.EDITOR.xpos:                                    0
arrow_down.EDITOR.ypos:                                    1
arrow_down.name:                                           yellow sandstone

#--M
stoneblock:                                                wallset_des1.pcx
stoneblock.xpos:                                           1
stoneblock.ypos:                                           1
stoneblock.frames:                                         1
stoneblock.CRUMBLED:                                       wallset_des1.pcx
stoneblock.CRUMBLED.xpos:                                  5
stoneblock.CRUMBLED.ypos:                                  1
stoneblock.EDITOR:                                         wallset_des1_editor.pcx
stoneblock.EDITOR.xpos:                                    1
stoneblock.EDITOR.ypos:                                    1
stoneblock.name:                                           yellow sandstone

#--R
emc_wall_1:                                                wallset_des1.pcx
emc_wall_1.xpos:                                           2
emc_wall_1.ypos:                                           1
emc_wall_1.frames:                                         1
emc_wall_1.CRUMBLED:                                       wallset_des1.pcx
emc_wall_1.CRUMBLED.xpos:                                  6
emc_wall_1.CRUMBLED.ypos:                                  1
emc_wall_1.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_1.EDITOR.xpos:                                    2
emc_wall_1.EDITOR.ypos:                                    1
emc_wall_1.name:                                           yellow sandstone

#--BL
emc_wall_2:                                                wallset_des1.pcx
emc_wall_2.xpos:                                           0
emc_wall_2.ypos:                                           2
emc_wall_2.frames:                                         1
emc_wall_2.CRUMBLED:                                       wallset_des1.pcx
emc_wall_2.CRUMBLED.xpos:                                  4
emc_wall_2.CRUMBLED.ypos:                                  2
emc_wall_2.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_2.EDITOR.xpos:                                    0
emc_wall_2.EDITOR.ypos:                                    2
emc_wall_2.name:                                           yellow sandstone

#--B
emc_wall_3:                                                wallset_des1.pcx
emc_wall_3.xpos:                                           1
emc_wall_3.ypos:                                           2
emc_wall_3.frames:                                         1
emc_wall_3.CRUMBLED:                                       wallset_des1.pcx
emc_wall_3.CRUMBLED.xpos:                                  5
emc_wall_3.CRUMBLED.ypos:                                  2
emc_wall_3.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_3.EDITOR.xpos:                                    1
emc_wall_3.EDITOR.ypos:                                    2
emc_wall_3.name:                                           yellow sandstone
                                                      
#--BR
emc_wall_4:                                                wallset_des1.pcx
emc_wall_4.xpos:                                           2
emc_wall_4.ypos:                                           2
emc_wall_4.frames:                                         1
emc_wall_4.CRUMBLED:                                       wallset_des1.pcx
emc_wall_4.CRUMBLED.xpos:                                  6
emc_wall_4.CRUMBLED.ypos:                                  2
emc_wall_4.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_4.EDITOR.xpos:                                    2
emc_wall_4.EDITOR.ypos:                                    2
emc_wall_4.name:                                           yellow sandstone

#--Tube TL
emc_wall_5:                                                wallset_des1.pcx
emc_wall_5.xpos:                                           0
emc_wall_5.ypos:                                           3
emc_wall_5.frames:                                         1
emc_wall_5.CRUMBLED:                                       wallset_des1.pcx
emc_wall_5.CRUMBLED.xpos:                                  4
emc_wall_5.CRUMBLED.ypos:                                  3
emc_wall_5.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_5.EDITOR.xpos:                                    0
emc_wall_5.EDITOR.ypos:                                    3
emc_wall_5.name:                                           yellow sandstone

#--Tube L-R
emc_wall_6:                                                wallset_des1.pcx
emc_wall_6.xpos:                                           1
emc_wall_6.ypos:                                           3
emc_wall_6.frames:                                         1
emc_wall_6.CRUMBLED:                                       wallset_des1.pcx
emc_wall_6.CRUMBLED.xpos:                                  5
emc_wall_6.CRUMBLED.ypos:                                  3
emc_wall_6.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_6.EDITOR.xpos:                                    1
emc_wall_6.EDITOR.ypos:                                    3
emc_wall_6.name:                                           yellow sandstone

#--Tube TR
emc_wall_7:                                                wallset_des1.pcx
emc_wall_7.xpos:                                           2
emc_wall_7.ypos:                                           3
emc_wall_7.frames:                                         1
emc_wall_7.CRUMBLED:                                       wallset_des1.pcx
emc_wall_7.CRUMBLED.xpos:                                  6
emc_wall_7.CRUMBLED.ypos:                                  3
emc_wall_7.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_7.EDITOR.xpos:                                    2
emc_wall_7.EDITOR.ypos:                                    3
emc_wall_7.name:                                           yellow sandstone

#--Tube cap all
char_y:                                                    wallset_des1.pcx
char_y.xpos:                                               3
char_y.ypos:                                               3
char_y.frames:                                             1
char_y.CRUMBLED:                                           wallset_des1.pcx
char_y.CRUMBLED.xpos:                                      7
char_y.CRUMBLED.ypos:                                      3
char_y.EDITOR:                                             wallset_des1_editor.pcx
char_y.EDITOR.xpos:                                        3
char_y.EDITOR.ypos:                                        3
char_y.name:                                               yellow sandstone

#--Tube T-B
sp_chip_single:                                            wallset_des1.pcx
sp_chip_single.xpos:                                       0
sp_chip_single.ypos:                                       4
sp_chip_single.frames:                                     1
sp_chip_single.CRUMBLED:                                   wallset_des1.pcx
sp_chip_single.CRUMBLED.xpos:                              4
sp_chip_single.CRUMBLED.ypos:                              4
sp_chip_single.EDITOR:                                     wallset_des1_editor.pcx
sp_chip_single.EDITOR.xpos:                                0
sp_chip_single.EDITOR.ypos:                                4
sp_chip_single.name:                                       yellow sandstone

#--Tube cap L
sp_chip_left:                                              wallset_des1.pcx
sp_chip_left.xpos:                                         1
sp_chip_left.ypos:                                         4
sp_chip_left.frames:                                       1
sp_chip_left.CRUMBLED:                                     wallset_des1.pcx
sp_chip_left.CRUMBLED.xpos:                                5
sp_chip_left.CRUMBLED.ypos:                                4
sp_chip_left.EDITOR:                                       wallset_des1_editor.pcx
sp_chip_left.EDITOR.xpos:                                  1
sp_chip_left.EDITOR.ypos:                                  4
sp_chip_left.name:                                         yellow sandstone

#--Tube cap R
sp_chip_right:                                             wallset_des1.pcx
sp_chip_right.xpos:                                        2
sp_chip_right.ypos:                                        4
sp_chip_right.frames:                                      1
sp_chip_right.CRUMBLED:                                    wallset_des1.pcx
sp_chip_right.CRUMBLED.xpos:                               6
sp_chip_right.CRUMBLED.ypos:                               4
sp_chip_right.EDITOR:                                      wallset_des1_editor.pcx
sp_chip_right.EDITOR.xpos:                                 2
sp_chip_right.EDITOR.ypos:                                 4
sp_chip_right.name:                                        yellow sandstone

#--Tube cap T
char_space:                                                wallset_des1.pcx
char_space.xpos:                                           3
char_space.ypos:                                           4
char_space.frames:                                         1
char_space.CRUMBLED:                                       wallset_des1.pcx
char_space.CRUMBLED.xpos:                                  7
char_space.CRUMBLED.ypos:                                  4
char_space.EDITOR:                                         wallset_des1_editor.pcx
char_space.EDITOR.xpos:                                    3
char_space.EDITOR.ypos:                                    4
char_space.name:                                           yellow sandstone

#--Tube BL
sp_chip_top:                                               wallset_des1.pcx
sp_chip_top.xpos:                                          0
sp_chip_top.ypos:                                          5
sp_chip_top.frames:                                        1
sp_chip_top.CRUMBLED:                                      wallset_des1.pcx
sp_chip_top.CRUMBLED.xpos:                                 4
sp_chip_top.CRUMBLED.ypos:                                 5
sp_chip_top.EDITOR:                                        wallset_des1_editor.pcx
sp_chip_top.EDITOR.xpos:                                   0
sp_chip_top.EDITOR.ypos:                                   5
sp_chip_top.name:                                          yellow sandstone

#--TJ L-R D
sp_chip_bottom:                                            wallset_des1.pcx
sp_chip_bottom.xpos:                                       1
sp_chip_bottom.ypos:                                       5
sp_chip_bottom.frames:                                     1
sp_chip_bottom.CRUMBLED:                                   wallset_des1.pcx
sp_chip_bottom.CRUMBLED.xpos:                              5
sp_chip_bottom.CRUMBLED.ypos:                              5
sp_chip_bottom.EDITOR:                                     wallset_des1_editor.pcx
sp_chip_bottom.EDITOR.xpos:                                1
sp_chip_bottom.EDITOR.ypos:                                5
sp_chip_bottom.name:                                       yellow sandstone

#--Tube BR
char_x:                                                    wallset_des1.pcx
char_x.xpos:                                               2
char_x.ypos:                                               5
char_x.frames:                                             1
char_x.CRUMBLED:                                           wallset_des1.pcx
char_x.CRUMBLED.xpos:                                      6
char_x.CRUMBLED.ypos:                                      5
char_x.EDITOR:                                             wallset_des1_editor.pcx
char_x.EDITOR.xpos:                                        2
char_x.EDITOR.ypos:                                        5
char_x.name:                                               yellow sandstone

#--cap B
char_exclam:                                               wallset_des1.pcx
char_exclam.xpos:                                          3
char_exclam.ypos:                                          5
char_exclam.frames:                                        1
char_exclam.CRUMBLED:                                      wallset_des1.pcx
char_exclam.CRUMBLED.xpos:                                 7
char_exclam.CRUMBLED.ypos:                                 5
char_exclam.EDITOR:                                        wallset_des1_editor.pcx
char_exclam.EDITOR.xpos:                                   3
char_exclam.EDITOR.ypos:                                   5
char_exclam.name:                                          yellow sandstone

#--TJ T-B R
char_l:                                                    wallset_des1.pcx
char_l.xpos:                                               0
char_l.ypos:                                               6
char_l.frames:                                             1
char_l.CRUMBLED:                                           wallset_des1.pcx
char_l.CRUMBLED.xpos:                                      4
char_l.CRUMBLED.ypos:                                      6
char_l.EDITOR:                                             wallset_des1_editor.pcx
char_l.EDITOR.xpos:                                        0
char_l.EDITOR.ypos:                                        6
char_l.name:                                               yellow sandstone

#--TJ L-R U
char_m:                                                    wallset_des1.pcx
char_m.xpos:                                               1
char_m.ypos:                                               6
char_m.frames:                                             1
char_m.CRUMBLED:                                           wallset_des1.pcx
char_m.CRUMBLED.xpos:                                      5
char_m.CRUMBLED.ypos:                                      6
char_m.EDITOR:                                             wallset_des1_editor.pcx
char_m.EDITOR.xpos:                                        1
char_m.EDITOR.ypos:                                        6
char_m.name:                                               yellow sandstone

#--TJ T-B L
char_n:                                                    wallset_des1.pcx
char_n.xpos:                                               2
char_n.ypos:                                               6
char_n.frames:                                             1
char_n.CRUMBLED:                                           wallset_des1.pcx
char_n.CRUMBLED.xpos:                                      6
char_n.CRUMBLED.ypos:                                      6
char_n.EDITOR:                                             wallset_des1_editor.pcx
char_n.EDITOR.xpos:                                        2
char_n.EDITOR.ypos:                                        6
char_n.name:                                               yellow sandstone

#--cross
char_o:                                                    wallset_des1.pcx
char_o.xpos:                                               3
char_o.ypos:                                               6
char_o.frames:                                             1
char_o.CRUMBLED:                                           wallset_des1.pcx
char_o.CRUMBLED.xpos:                                      7
char_o.CRUMBLED.ypos:                                      6
char_o.EDITOR:                                             wallset_des1_editor.pcx
char_o.EDITOR.xpos:                                        3
char_o.EDITOR.ypos:                                        6
char_o.name:                                               yellow sandstone



#-------------------------------Destructable wall set 2---------------------------------

#--TL
char_quotedbl:                                             wallset_des2.pcx
char_quotedbl.xpos:                                        0
char_quotedbl.ypos:                                        0
char_quotedbl.frames:                                      1
char_quotedbl.CRUMBLED:                                    wallset_des2.pcx
char_quotedbl.CRUMBLED.xpos:                               4
char_quotedbl.CRUMBLED.ypos:                               0
char_quotedbl.EDITOR:                                      wallset_des2_editor.pcx
char_quotedbl.EDITOR.xpos:                                 0
char_quotedbl.EDITOR.ypos:                                 0
char_quotedbl.name:                                        purple maze

#--T
char_numbersign:                                           wallset_des2.pcx
char_numbersign.xpos:                                      1
char_numbersign.ypos:                                      0
char_numbersign.frames:                                    1
char_numbersign.CRUMBLED:                                  wallset_des2.pcx
char_numbersign.CRUMBLED.xpos:                             5
char_numbersign.CRUMBLED.ypos:                             0
char_numbersign.EDITOR:                                    wallset_des2_editor.pcx
char_numbersign.EDITOR.xpos:                               1
char_numbersign.EDITOR.ypos:                               0
char_numbersign.name:                                      purple maze

#--TR
char_dollar:                                               wallset_des2.pcx
char_dollar.xpos:                                          2
char_dollar.ypos:                                          0
char_dollar.frames:                                        1
char_dollar.CRUMBLED:                                      wallset_des2.pcx
char_dollar.CRUMBLED.xpos:                                 6
char_dollar.CRUMBLED.ypos:                                 0
char_dollar.EDITOR:                                        wallset_des2_editor.pcx
char_dollar.EDITOR.xpos:                                   2
char_dollar.EDITOR.ypos:                                   0
char_dollar.name:                                          purple maze

#--L
char_percent:                                              wallset_des2.pcx
char_percent.xpos:                                         0
char_percent.ypos:                                         1
char_percent.frames:                                       1
char_percent.CRUMBLED:                                     wallset_des2.pcx
char_percent.CRUMBLED.xpos:                                4
char_percent.CRUMBLED.ypos:                                1
char_percent.EDITOR:                                       wallset_des2_editor.pcx
char_percent.EDITOR.xpos:                                  0
char_percent.EDITOR.ypos:                                  1
char_percent.name:                                         purple maze

#--M
char_ampersand:                                            wallset_des2.pcx
char_ampersand.xpos:                                       1
char_ampersand.ypos:                                       1
char_ampersand.frames:                                     1
char_ampersand.CRUMBLED:                                   wallset_des2.pcx
char_ampersand.CRUMBLED.xpos:                              5
char_ampersand.CRUMBLED.ypos:                              1
char_ampersand.EDITOR:                                     wallset_des2_editor.pcx
char_ampersand.EDITOR.xpos:                                1
char_ampersand.EDITOR.ypos:                                1
char_ampersand.name:                                       purple maze

#--R
char_apostrophe:                                           wallset_des2.pcx
char_apostrophe.xpos:                                      2
char_apostrophe.ypos:                                      1
char_apostrophe.frames:                                    1
char_apostrophe.CRUMBLED:                                  wallset_des2.pcx
char_apostrophe.CRUMBLED.xpos:                             6
char_apostrophe.CRUMBLED.ypos:                             1
char_apostrophe.EDITOR:                                    wallset_des2_editor.pcx
char_apostrophe.EDITOR.xpos:                               2
char_apostrophe.EDITOR.ypos:                               1
char_apostrophe.name:                                      purple maze

#--BL
char_parenleft:                                            wallset_des2.pcx
char_parenleft.xpos:                                       0
char_parenleft.ypos:                                       2
char_parenleft.frames:                                     1
char_parenleft.CRUMBLED:                                   wallset_des2.pcx
char_parenleft.CRUMBLED.xpos:                              4
char_parenleft.CRUMBLED.ypos:                              2
char_parenleft.EDITOR:                                     wallset_des2_editor.pcx
char_parenleft.EDITOR.xpos:                                0
char_parenleft.EDITOR.ypos:                                2
char_parenleft.name:                                       purple maze

#--B
char_parenright:                                           wallset_des2.pcx
char_parenright.xpos:                                      1
char_parenright.ypos:                                      2
char_parenright.frames:                                    1
char_parenright.CRUMBLED:                                  wallset_des2.pcx
char_parenright.CRUMBLED.xpos:                             5
char_parenright.CRUMBLED.ypos:                             2
char_parenright.EDITOR:                                    wallset_des2_editor.pcx
char_parenright.EDITOR.xpos:                               1
char_parenright.EDITOR.ypos:                               2
char_parenright.name:                                      purple maze
                                                        
#--BR
char_asterisk:                                             wallset_des2.pcx
char_asterisk.xpos:                                        2
char_asterisk.ypos:                                        2
char_asterisk.frames:                                      1
char_asterisk.CRUMBLED:                                    wallset_des2.pcx
char_asterisk.CRUMBLED.xpos:                               6
char_asterisk.CRUMBLED.ypos:                               2
char_asterisk.EDITOR:                                      wallset_des2_editor.pcx
char_asterisk.EDITOR.xpos:                                 2
char_asterisk.EDITOR.ypos:                                 2
char_asterisk.name:                                        purple maze

#--Tube TL
char_plus:                                                 wallset_des2.pcx
char_plus.xpos:                                            0
char_plus.ypos:                                            3
char_plus.frames:                                          1
char_plus.CRUMBLED:                                        wallset_des2.pcx
char_plus.CRUMBLED.xpos:                                   4
char_plus.CRUMBLED.ypos:                                   3
char_plus.EDITOR:                                          wallset_des2_editor.pcx
char_plus.EDITOR.xpos:                                     0
char_plus.EDITOR.ypos:                                     3
char_plus.name:                                            purple maze

#--Tube L-R
char_comma:                                                wallset_des2.pcx
char_comma.xpos:                                           1
char_comma.ypos:                                           3
char_comma.frames:                                         1
char_comma.CRUMBLED:                                       wallset_des2.pcx
char_comma.CRUMBLED.xpos:                                  5
char_comma.CRUMBLED.ypos:                                  3
char_comma.EDITOR:                                         wallset_des2_editor.pcx
char_comma.EDITOR.xpos:                                    1
char_comma.EDITOR.ypos:                                    3
char_comma.name:                                           purple maze

#--Tube TR
char_minus:                                                wallset_des2.pcx
char_minus.xpos:                                           2
char_minus.ypos:                                           3
char_minus.frames:                                         1
char_minus.CRUMBLED:                                       wallset_des2.pcx
char_minus.CRUMBLED.xpos:                                  6
char_minus.CRUMBLED.ypos:                                  3
char_minus.EDITOR:                                         wallset_des2_editor.pcx
char_minus.EDITOR.xpos:                                    2
char_minus.EDITOR.ypos:                                    3
char_minus.name:                                           purple maze

#--Tube cap all
char_4:                                                    wallset_des2.pcx
char_4.xpos:                                               3
char_4.ypos:                                               3
char_4.frames:                                             1
char_4.EDITOR:                                             wallset_des2_editor.pcx
char_4.EDITOR.xpos:                                        3
char_4.EDITOR.ypos:                                        3
char_4.name:                                               purple maze

#--Tube T-B
char_period:                                               wallset_des2.pcx
char_period.xpos:                                          0
char_period.ypos:                                          4
char_period.frames:                                        1
char_period.CRUMBLED:                                      wallset_des2.pcx
char_period.CRUMBLED.xpos:                                 4
char_period.CRUMBLED.ypos:                                 4
char_period.EDITOR:                                        wallset_des2_editor.pcx
char_period.EDITOR.xpos:                                   0
char_period.EDITOR.ypos:                                   4
char_period.name:                                          purple maze

#--Tube cap L
char_slash:                                                wallset_des2.pcx
char_slash.xpos:                                           1
char_slash.ypos:                                           4
char_slash.frames:                                         1
char_slash.CRUMBLED:                                       wallset_des2.pcx
char_slash.CRUMBLED.xpos:                                  5
char_slash.CRUMBLED.ypos:                                  4
char_slash.EDITOR:                                         wallset_des2_editor.pcx
char_slash.EDITOR.xpos:                                    1
char_slash.EDITOR.ypos:                                    4
char_slash.name:                                           purple maze

#--Tube cap R
char_0:                                                    wallset_des2.pcx
char_0.xpos:                                               2
char_0.ypos:                                               4
char_0.frames:                                             1
char_0.CRUMBLED:                                           wallset_des2.pcx
char_0.CRUMBLED.xpos:                                      6
char_0.CRUMBLED.ypos:                                      4
char_0.EDITOR:                                             wallset_des2_editor.pcx
char_0.EDITOR.xpos:                                        2
char_0.EDITOR.ypos:                                        4
char_0.name:                                               purple maze

#--Tube cap T
char_5:                                                    wallset_des2.pcx
char_5.xpos:                                               3
char_5.ypos:                                               4
char_5.frames:                                             1
char_5.CRUMBLED:                                           wallset_des2.pcx
char_5.CRUMBLED.xpos:                                      7
char_5.CRUMBLED.ypos:                                      4
char_5.EDITOR:                                             wallset_des2_editor.pcx
char_5.EDITOR.xpos:                                        3
char_5.EDITOR.ypos:                                        4
char_5.name:                                               purple maze

#--Tube BL
char_1:                                                    wallset_des2.pcx
char_1.xpos:                                               0
char_1.ypos:                                               5
char_1.frames:                                             1
char_1.CRUMBLED:                                           wallset_des2.pcx
char_1.CRUMBLED.xpos:                                      4
char_1.CRUMBLED.ypos:                                      5
char_1.EDITOR:                                             wallset_des2_editor.pcx
char_1.EDITOR.xpos:                                        0
char_1.EDITOR.ypos:                                        5
char_1.name:                                               purple maze

#--TJ L-R D
char_2:                                                    wallset_des2.pcx
char_2.xpos:                                               1
char_2.ypos:                                               5
char_2.frames:                                             1
char_2.CRUMBLED:                                           wallset_des2.pcx
char_2.CRUMBLED.xpos:                                      5
char_2.CRUMBLED.ypos:                                      5
char_2.EDITOR:                                             wallset_des2_editor.pcx
char_2.EDITOR.xpos:                                        1
char_2.EDITOR.ypos:                                        5
char_2.name:                                               purple maze

#--Tube BR
char_3:                                                    wallset_des2.pcx
char_3.xpos:                                               2
char_3.ypos:                                               5
char_3.frames:                                             1
char_3.CRUMBLED:                                           wallset_des2.pcx
char_3.CRUMBLED.xpos:                                      6
char_3.CRUMBLED.ypos:                                      5
char_3.EDITOR:                                             wallset_des2_editor.pcx
char_3.EDITOR.xpos:                                        2
char_3.EDITOR.ypos:                                        5
char_3.name:                                               purple maze

#--cap B
char_6:                                                    wallset_des2.pcx
char_6.xpos:                                               3
char_6.ypos:                                               5
char_6.frames:                                             1
char_6.CRUMBLED:                                           wallset_des2.pcx
char_6.CRUMBLED.xpos:                                      7
char_6.CRUMBLED.ypos:                                      5
char_6.EDITOR:                                             wallset_des2_editor.pcx
char_6.EDITOR.xpos:                                        3
char_6.EDITOR.ypos:                                        5
char_6.name:                                               purple maze

#--TJ T-B R
char_p:                                                    wallset_des2.pcx
char_p.xpos:                                               0
char_p.ypos:                                               6
char_p.frames:                                             1
char_p.CRUMBLED:                                           wallset_des2.pcx
char_p.CRUMBLED.xpos:                                      4
char_p.CRUMBLED.ypos:                                      6
char_p.EDITOR:                                             wallset_des2_editor.pcx
char_p.EDITOR.xpos:                                        0
char_p.EDITOR.ypos:                                        6
char_p.name:                                               purple maze

#--TJ L-R U
char_q:                                                    wallset_des2.pcx
char_q.xpos:                                               1
char_q.ypos:                                               6
char_q.frames:                                             1
char_q.CRUMBLED:                                           wallset_des2.pcx
char_q.CRUMBLED.xpos:                                      5
char_q.CRUMBLED.ypos:                                      6
char_q.EDITOR:                                             wallset_des2_editor.pcx
char_q.EDITOR.xpos:                                        1
char_q.EDITOR.ypos:                                        6
char_q.name:                                               purple maze

#--TJ T-B L
char_r:                                                    wallset_des2.pcx
char_r.xpos:                                               2
char_r.ypos:                                               6
char_r.frames:                                             1
char_r.CRUMBLED:                                           wallset_des2.pcx
char_r.CRUMBLED.xpos:                                      6
char_r.CRUMBLED.ypos:                                      6
char_r.EDITOR:                                             wallset_des2_editor.pcx
char_r.EDITOR.xpos:                                        2
char_r.EDITOR.ypos:                                        6
char_r.name:                                               purple maze

#--cross
char_s:                                                    wallset_des2.pcx
char_s.xpos:                                               3
char_s.ypos:                                               6
char_s.frames:                                             1
char_s.CRUMBLED:                                           wallset_des2.pcx
char_s.CRUMBLED.xpos:                                      7
char_s.CRUMBLED.ypos:                                      6
char_s.EDITOR:                                             wallset_des2_editor.pcx
char_s.EDITOR.xpos:                                        3
char_s.EDITOR.ypos:                                        6
char_s.name:                                               purple maze



#-------------------------------Destructable wall set 3---------------------------------

#--TL
char_7:                                                    wallset_des3.pcx
char_7.xpos:                                               0
char_7.ypos:                                               0
char_7.frames:                                             1
char_7.CRUMBLED:                                           wallset_des3.pcx
char_7.CRUMBLED.xpos:                                      4
char_7.CRUMBLED.ypos:                                      0
char_7.EDITOR:                                             wallset_des3_editor.pcx
char_7.EDITOR.xpos:                                        0
char_7.EDITOR.ypos:                                        0
char_7.name:                                               green aztec soap

#--T
char_8:                                                    wallset_des3.pcx
char_8.xpos:                                               1
char_8.ypos:                                               0
char_8.frames:                                             1
char_8.CRUMBLED:                                           wallset_des3.pcx
char_8.CRUMBLED.xpos:                                      5
char_8.CRUMBLED.ypos:                                      0
char_8.EDITOR:                                             wallset_des3_editor.pcx
char_8.EDITOR.xpos:                                        1
char_8.EDITOR.ypos:                                        0
char_8.name:                                               green aztec soap

#--TR
char_9:                                                    wallset_des3.pcx
char_9.xpos:                                               2
char_9.ypos:                                               0
char_9.frames:                                             1
char_9.CRUMBLED:                                           wallset_des3.pcx
char_9.CRUMBLED.xpos:                                      6
char_9.CRUMBLED.ypos:                                      0
char_9.EDITOR:                                             wallset_des3_editor.pcx
char_9.EDITOR.xpos:                                        2
char_9.EDITOR.ypos:                                        0
char_9.name:                                               green aztec soap

#--L
char_colon:                                                wallset_des3.pcx
char_colon.xpos:                                           0
char_colon.ypos:                                           1
char_colon.frames:                                         1
char_colon.CRUMBLED:                                       wallset_des3.pcx
char_colon.CRUMBLED.xpos:                                  4
char_colon.CRUMBLED.ypos:                                  1
char_colon.EDITOR:                                         wallset_des3_editor.pcx
char_colon.EDITOR.xpos:                                    0
char_colon.EDITOR.ypos:                                    1
char_colon.name:                                           green aztec soap

#--M
char_semicolon:                                            wallset_des3.pcx
char_semicolon.xpos:                                       1
char_semicolon.ypos:                                       1
char_semicolon.frames:                                     1
char_semicolon.CRUMBLED:                                   wallset_des3.pcx
char_semicolon.CRUMBLED.xpos:                              5
char_semicolon.CRUMBLED.ypos:                              1
char_semicolon.EDITOR:                                     wallset_des3_editor.pcx
char_semicolon.EDITOR.xpos:                                1
char_semicolon.EDITOR.ypos:                                1
char_semicolon.name:                                       green aztec soap

#--R
char_less:                                                 wallset_des3.pcx
char_less.xpos:                                            2
char_less.ypos:                                            1
char_less.frames:                                          1
char_less.CRUMBLED:                                        wallset_des3.pcx
char_less.CRUMBLED.xpos:                                   6
char_less.CRUMBLED.ypos:                                   1
char_less.EDITOR:                                          wallset_des3_editor.pcx
char_less.EDITOR.xpos:                                     2
char_less.EDITOR.ypos:                                     1
char_less.name:                                            green aztec soap

#--BL
char_equal:                                                wallset_des3.pcx
char_equal.xpos:                                           0
char_equal.ypos:                                           2
char_equal.frames:                                         1
char_equal.CRUMBLED:                                       wallset_des3.pcx
char_equal.CRUMBLED.xpos:                                  4
char_equal.CRUMBLED.ypos:                                  2
char_equal.EDITOR:                                         wallset_des3_editor.pcx
char_equal.EDITOR.xpos:                                    0
char_equal.EDITOR.ypos:                                    2
char_equal.name:                                           green aztec soap

#--B
char_greater:                                              wallset_des3.pcx
char_greater.xpos:                                         1
char_greater.ypos:                                         2
char_greater.frames:                                       1
char_greater.CRUMBLED:                                     wallset_des3.pcx
char_greater.CRUMBLED.xpos:                                5
char_greater.CRUMBLED.ypos:                                2
char_greater.EDITOR:                                       wallset_des3_editor.pcx
char_greater.EDITOR.xpos:                                  1
char_greater.EDITOR.ypos:                                  2
char_greater.name:                                         green aztec soap                                                    

#--BR
char_question:                                             wallset_des3.pcx
char_question.xpos:                                        2
char_question.ypos:                                        2
char_question.frames:                                      1
char_question.CRUMBLED:                                    wallset_des3.pcx
char_question.CRUMBLED.xpos:                               6
char_question.CRUMBLED.ypos:                               2
char_question.EDITOR:                                      wallset_des3_editor.pcx
char_question.EDITOR.xpos:                                 2
char_question.EDITOR.ypos:                                 2
char_question.name:                                        green aztec soap

#--Tube TL
char_at:                                                   wallset_des3.pcx
char_at.xpos:                                              0
char_at.ypos:                                              3
char_at.frames:                                            1
char_at.CRUMBLED:                                          wallset_des3.pcx
char_at.CRUMBLED.xpos:                                     4
char_at.CRUMBLED.ypos:                                     3
char_at.EDITOR:                                            wallset_des3_editor.pcx
char_at.EDITOR.xpos:                                       0
char_at.EDITOR.ypos:                                       3
char_at.name:                                              green aztec soap

#--Tube L-R
char_a:                                                    wallset_des3.pcx
char_a.xpos:                                               1
char_a.ypos:                                               3
char_a.frames:                                             1
char_a.CRUMBLED:                                           wallset_des3.pcx
char_a.CRUMBLED.xpos:                                      5
char_a.CRUMBLED.ypos:                                      3
char_a.EDITOR:                                             wallset_des3_editor.pcx
char_a.EDITOR.xpos:                                        1
char_a.EDITOR.ypos:                                        3
char_a.name:                                               green aztec soap

#--Tube TR
char_b:                                                    wallset_des3.pcx
char_b.xpos:                                               2
char_b.ypos:                                               3
char_b.frames:                                             1
char_b.CRUMBLED:                                           wallset_des3.pcx
char_b.CRUMBLED.xpos:                                      6
char_b.CRUMBLED.ypos:                                      3
char_b.EDITOR:                                             wallset_des3_editor.pcx
char_b.EDITOR.xpos:                                        2
char_b.EDITOR.ypos:                                        3
char_b.name:                                               green aztec soap

#--Tube cap all
char_i:                                                    wallset_des3.pcx
char_i.xpos:                                               3
char_i.ypos:                                               3
char_i.frames:                                             1
char_i.EDITOR:                                             wallset_des3_editor.pcx
char_i.EDITOR.xpos:                                        3
char_i.EDITOR.ypos:                                        3
char_i.name:                                               green aztec soap

#--Tube T-B
char_c:                                                    wallset_des3.pcx
char_c.xpos:                                               0
char_c.ypos:                                               4
char_c.frames:                                             1
char_c.CRUMBLED:                                           wallset_des3.pcx
char_c.CRUMBLED.xpos:                                      4
char_c.CRUMBLED.ypos:                                      4
char_c.EDITOR:                                             wallset_des3_editor.pcx
char_c.EDITOR.xpos:                                        0
char_c.EDITOR.ypos:                                        4
char_c.name:                                               green aztec soap

#--Tube cap L
char_d:                                                    wallset_des3.pcx
char_d.xpos:                                               1
char_d.ypos:                                               4
char_d.frames:                                             1
char_d.CRUMBLED:                                           wallset_des3.pcx
char_d.CRUMBLED.xpos:                                      5
char_d.CRUMBLED.ypos:                                      4
char_d.EDITOR:                                             wallset_des3_editor.pcx
char_d.EDITOR.xpos:                                        1
char_d.EDITOR.ypos:                                        4
char_d.name:                                               green aztec soap

#--Tube cap R
char_e:                                                    wallset_des3.pcx
char_e.xpos:                                               2
char_e.ypos:                                               4
char_e.frames:                                             1
char_e.CRUMBLED:                                           wallset_des3.pcx
char_e.CRUMBLED.xpos:                                      6
char_e.CRUMBLED.ypos:                                      4
char_e.EDITOR:                                             wallset_des3_editor.pcx
char_e.EDITOR.xpos:                                        2
char_e.EDITOR.ypos:                                        4
char_e.name:                                               green aztec soap

#--Tube cap T
char_j:                                                    wallset_des3.pcx
char_j.xpos:                                               3
char_j.ypos:                                               4
char_j.frames:                                             1
char_j.CRUMBLED:                                           wallset_des3.pcx
char_j.CRUMBLED.xpos:                                      7
char_j.CRUMBLED.ypos:                                      4
char_j.EDITOR:                                             wallset_des3_editor.pcx
char_j.EDITOR.xpos:                                        3
char_j.EDITOR.ypos:                                        4
char_j.name:                                               green aztec soap

#--Tube BL
char_f:                                                    wallset_des3.pcx
char_f.xpos:                                               0
char_f.ypos:                                               5
char_f.frames:                                             1
char_f.CRUMBLED:                                           wallset_des3.pcx
char_f.CRUMBLED.xpos:                                      4
char_f.CRUMBLED.ypos:                                      5
char_f.EDITOR:                                             wallset_des3_editor.pcx
char_f.EDITOR.xpos:                                        0
char_f.EDITOR.ypos:                                        5
char_f.name:                                               green aztec soap

#--TJ L-R D
char_g:                                                    wallset_des3.pcx
char_g.xpos:                                               1
char_g.ypos:                                               5
char_g.frames:                                             1
char_g.CRUMBLED:                                           wallset_des3.pcx
char_g.CRUMBLED.xpos:                                      5
char_g.CRUMBLED.ypos:                                      5
char_g.EDITOR:                                             wallset_des3_editor.pcx
char_g.EDITOR.xpos:                                        1
char_g.EDITOR.ypos:                                        5
char_g.name:                                               green aztec soap

#--Tube BR
char_h:                                                    wallset_des3.pcx
char_h.xpos:                                               2
char_h.ypos:                                               5
char_h.frames:                                             1
char_h.CRUMBLED:                                           wallset_des3.pcx
char_h.CRUMBLED.xpos:                                      6
char_h.CRUMBLED.ypos:                                      5
char_h.EDITOR:                                             wallset_des3_editor.pcx
char_h.EDITOR.xpos:                                        2
char_h.EDITOR.ypos:                                        5
char_h.name:                                               green aztec soap

#--cap B
char_k:                                                    wallset_des3.pcx
char_k.xpos:                                               3
char_k.ypos:                                               5
char_k.frames:                                             1
char_k.CRUMBLED:                                           wallset_des3.pcx
char_k.CRUMBLED.xpos:                                      7
char_k.CRUMBLED.ypos:                                      5
char_k.EDITOR:                                             wallset_des3_editor.pcx
char_k.EDITOR.xpos:                                        3
char_k.EDITOR.ypos:                                        5
char_k.name:                                               green aztec soap

#--TJ T-B R
char_t:                                                    wallset_des3.pcx
char_t.xpos:                                               0
char_t.ypos:                                               6
char_t.frames:                                             1
char_t.CRUMBLED:                                           wallset_des3.pcx
char_t.CRUMBLED.xpos:                                      4
char_t.CRUMBLED.ypos:                                      6
char_t.EDITOR:                                             wallset_des3_editor.pcx
char_t.EDITOR.xpos:                                        0
char_t.EDITOR.ypos:                                        6
char_t.name:                                               green aztec soap

#--TJ L-R U
char_u:                                                    wallset_des3.pcx
char_u.xpos:                                               1
char_u.ypos:                                               6
char_u.frames:                                             1
char_u.CRUMBLED:                                           wallset_des3.pcx
char_u.CRUMBLED.xpos:                                      5
char_u.CRUMBLED.ypos:                                      6
char_u.EDITOR:                                             wallset_des3_editor.pcx
char_u.EDITOR.xpos:                                        1
char_u.EDITOR.ypos:                                        6
char_u.name:                                               green aztec soap

#--TJ T-B L
char_v:                                                    wallset_des3.pcx
char_v.xpos:                                               2
char_v.ypos:                                               6
char_v.frames:                                             1
char_v.CRUMBLED:                                           wallset_des3.pcx
char_v.CRUMBLED.xpos:                                      6
char_v.CRUMBLED.ypos:                                      6
char_v.EDITOR:                                             wallset_des3_editor.pcx
char_v.EDITOR.xpos:                                        2
char_v.EDITOR.ypos:                                        6
char_v.name:                                               green aztec soap

#--cross
char_w:                                                    wallset_des3.pcx
char_w.xpos:                                               3
char_w.ypos:                                               6
char_w.frames:                                             1
char_w.CRUMBLED:                                           wallset_des3.pcx
char_w.CRUMBLED.xpos:                                      7
char_w.CRUMBLED.ypos:                                      6
char_w.EDITOR:                                             wallset_des3_editor.pcx
char_w.EDITOR.xpos:                                        3
char_w.EDITOR.ypos:                                        6
char_w.name:                                               green aztec soap



#-------------------------------Destructable wall set 4---------------------------------

#--TL
bd_wall:                                                   wallset_des4.pcx
bd_wall.xpos:                                              0
bd_wall.ypos:                                              0
bd_wall.frames:                                            1
bd_wall.CRUMBLED:                                          wallset_des4.pcx
bd_wall.CRUMBLED.xpos:                                     4
bd_wall.CRUMBLED.ypos:                                     0
bd_wall.EDITOR:                                            wallset_des4_editor.pcx
bd_wall.EDITOR.xpos:                                       0
bd_wall.EDITOR.ypos:                                       0
bd_wall.name:                                              grey complex

#--T
wall:                                                      wallset_des4.pcx
wall.xpos:                                                 1
wall.ypos:                                                 0
wall.frames:                                               1
wall.CRUMBLED:                                             wallset_des4.pcx
wall.CRUMBLED.xpos:                                        5
wall.CRUMBLED.ypos:                                        0
wall.EDITOR:                                               wallset_des4_editor.pcx
wall.EDITOR.xpos:                                          1
wall.EDITOR.ypos:                                          0
wall.name:                                                 grey complex

#--TR
wall_emerald:                                              wallset_des4.pcx
wall_emerald.xpos:                                         2
wall_emerald.ypos:                                         0
wall_emerald.frames:                                       1
wall_emerald.CRUMBLED:                                     wallset_des4.pcx
wall_emerald.CRUMBLED.xpos:                                6
wall_emerald.CRUMBLED.ypos:                                0
wall_emerald.EDITOR:                                       wallset_des4_editor.pcx
wall_emerald.EDITOR.xpos:                                  2
wall_emerald.EDITOR.ypos:                                  0
wall_emerald.name:                                         grey complex

#--L
wall_diamond:                                              wallset_des4.pcx
wall_diamond.xpos:                                         0
wall_diamond.ypos:                                         1
wall_diamond.frames:                                       1
wall_diamond.CRUMBLED:                                     wallset_des4.pcx
wall_diamond.CRUMBLED.xpos:                                4
wall_diamond.CRUMBLED.ypos:                                1
wall_diamond.EDITOR:                                       wallset_des4_editor.pcx
wall_diamond.EDITOR.xpos:                                  0
wall_diamond.EDITOR.ypos:                                  1
wall_diamond.name:                                         grey complex

#--M
quicksand_empty:                                           wallset_des4.pcx
quicksand_empty.xpos:                                      1
quicksand_empty.ypos:                                      1
quicksand_empty.frames:                                    1
quicksand_empty.CRUMBLED:                                  wallset_des4.pcx
quicksand_empty.CRUMBLED.xpos:                             5
quicksand_empty.CRUMBLED.ypos:                             1
quicksand_empty.EDITOR:                                    wallset_des4_editor.pcx
quicksand_empty.EDITOR.xpos:                               1
quicksand_empty.EDITOR.ypos:                               1
quicksand_empty.name:                                      grey complex

#--R
balloon_switch_any:                                        wallset_des4.pcx
balloon_switch_any.xpos:                                   2
balloon_switch_any.ypos:                                   1
balloon_switch_any.frames:                                 1
balloon_switch_any.CRUMBLED:                               wallset_des4.pcx
balloon_switch_any.CRUMBLED.xpos:                          6
balloon_switch_any.CRUMBLED.ypos:                          1
balloon_switch_any.EDITOR:                                 wallset_des4_editor.pcx
balloon_switch_any.EDITOR.xpos:                            2
balloon_switch_any.EDITOR.ypos:                            1
balloon_switch_any.name:                                   grey complex

#--BL
balloon_switch_left:                                       wallset_des4.pcx
balloon_switch_left.xpos:                                  0
balloon_switch_left.ypos:                                  2
balloon_switch_left.frames:                                1
balloon_switch_left.CRUMBLED:                              wallset_des4.pcx
balloon_switch_left.CRUMBLED.xpos:                         4
balloon_switch_left.CRUMBLED.ypos:                         2
balloon_switch_left.EDITOR:                                wallset_des4_editor.pcx
balloon_switch_left.EDITOR.xpos:                           0
balloon_switch_left.EDITOR.ypos:                           2
balloon_switch_left.name:                                  grey complex

#--B
balloon_switch_right:                                      wallset_des4.pcx
balloon_switch_right.xpos:                                 1
balloon_switch_right.ypos:                                 2
balloon_switch_right.frames:                               1
balloon_switch_right.CRUMBLED:                             wallset_des4.pcx
balloon_switch_right.CRUMBLED.xpos:                        5
balloon_switch_right.CRUMBLED.ypos:                        2
balloon_switch_right.EDITOR:                               wallset_des4_editor.pcx
balloon_switch_right.EDITOR.xpos:                          1
balloon_switch_right.EDITOR.ypos:                          2
balloon_switch_right.name:                                 grey complex                                                    

#--BR
balloon_switch_up:                                         wallset_des4.pcx
balloon_switch_up.xpos:                                    2
balloon_switch_up.ypos:                                    2
balloon_switch_up.frames:                                  1
balloon_switch_up.CRUMBLED:                                wallset_des4.pcx
balloon_switch_up.CRUMBLED.xpos:                           6
balloon_switch_up.CRUMBLED.ypos:                           2
balloon_switch_up.EDITOR:                                  wallset_des4_editor.pcx
balloon_switch_up.EDITOR.xpos:                             2
balloon_switch_up.EDITOR.ypos:                             2
balloon_switch_up.name:                                    grey complex

#--Tube TL
balloon_switch_down:                                       wallset_des4.pcx
balloon_switch_down.xpos:                                  0
balloon_switch_down.ypos:                                  3
balloon_switch_down.frames:                                1
balloon_switch_down.CRUMBLED:                              wallset_des4.pcx
balloon_switch_down.CRUMBLED.xpos:                         4
balloon_switch_down.CRUMBLED.ypos:                         3
balloon_switch_down.EDITOR:                                wallset_des4_editor.pcx
balloon_switch_down.EDITOR.xpos:                           0
balloon_switch_down.EDITOR.ypos:                           3
balloon_switch_down.name:                                  grey complex

#--Tube L-R
wall_bd_diamond:                                           wallset_des4.pcx
wall_bd_diamond.xpos:                                      1
wall_bd_diamond.ypos:                                      3
wall_bd_diamond.frames:                                    1
wall_bd_diamond.CRUMBLED:                                  wallset_des4.pcx
wall_bd_diamond.CRUMBLED.xpos:                             5
wall_bd_diamond.CRUMBLED.ypos:                             3
wall_bd_diamond.EDITOR:                                    wallset_des4_editor.pcx
wall_bd_diamond.EDITOR.xpos:                               1
wall_bd_diamond.EDITOR.ypos:                               3
wall_bd_diamond.name:                                      grey complex

#--Tube TR
wall_emerald_yellow:                                       wallset_des4.pcx
wall_emerald_yellow.xpos:                                  2
wall_emerald_yellow.ypos:                                  3
wall_emerald_yellow.frames:                                1
wall_emerald_yellow.CRUMBLED:                              wallset_des4.pcx
wall_emerald_yellow.CRUMBLED.xpos:                         6
wall_emerald_yellow.CRUMBLED.ypos:                         3
wall_emerald_yellow.EDITOR:                                wallset_des4_editor.pcx
wall_emerald_yellow.EDITOR.xpos:                           2
wall_emerald_yellow.EDITOR.ypos:                           3
wall_emerald_yellow.name:                                  grey complex

#--Tube cap all
wall_emerald_red:                                          wallset_des4.pcx
wall_emerald_red.xpos:                                     3
wall_emerald_red.ypos:                                     3
wall_emerald_red.frames:                                   1
wall_emerald_red.EDITOR:                                   wallset_des4_editor.pcx
wall_emerald_red.EDITOR.xpos:                              3
wall_emerald_red.EDITOR.ypos:                              3
wall_emerald_red.name:                                     grey complex

#--Tube T-B
wall_emerald_purple:                                       wallset_des4.pcx
wall_emerald_purple.xpos:                                  0
wall_emerald_purple.ypos:                                  4
wall_emerald_purple.frames:                                1
wall_emerald_purple.CRUMBLED:                              wallset_des4.pcx
wall_emerald_purple.CRUMBLED.xpos:                         4
wall_emerald_purple.CRUMBLED.ypos:                         4
wall_emerald_purple.EDITOR:                                wallset_des4_editor.pcx
wall_emerald_purple.EDITOR.xpos:                           0
wall_emerald_purple.EDITOR.ypos:                           4
wall_emerald_purple.name:                                  grey complex

#--Tube cap L
wall_pearl:                                                wallset_des4.pcx
wall_pearl.xpos:                                           1
wall_pearl.ypos:                                           4
wall_pearl.frames:                                         1
wall_pearl.CRUMBLED:                                       wallset_des4.pcx
wall_pearl.CRUMBLED.xpos:                                  5
wall_pearl.CRUMBLED.ypos:                                  4
wall_pearl.EDITOR:                                         wallset_des4_editor.pcx
wall_pearl.EDITOR.xpos:                                    1
wall_pearl.EDITOR.ypos:                                    4
wall_pearl.name:                                           grey complex

#--Tube cap R
wall_crystal:                                              wallset_des4.pcx
wall_crystal.xpos:                                         2
wall_crystal.ypos:                                         4
wall_crystal.frames:                                       1
wall_crystal.CRUMBLED:                                     wallset_des4.pcx
wall_crystal.CRUMBLED.xpos:                                6
wall_crystal.CRUMBLED.ypos:                                4
wall_crystal.EDITOR:                                       wallset_des4_editor.pcx
wall_crystal.EDITOR.xpos:                                  2
wall_crystal.EDITOR.ypos:                                  4
wall_crystal.name:                                         grey complex

#--Tube cap T
conveyor_belt_1_left:                                      wallset_des4.pcx
conveyor_belt_1_left.xpos:                                 3
conveyor_belt_1_left.ypos:                                 4
conveyor_belt_1_left.frames:                               1
conveyor_belt_1_left.CRUMBLED:                             wallset_des4.pcx
conveyor_belt_1_left.CRUMBLED.xpos:                        7
conveyor_belt_1_left.CRUMBLED.ypos:                        4
conveyor_belt_1_left.EDITOR:                               wallset_des4_editor.pcx
conveyor_belt_1_left.EDITOR.xpos:                          3
conveyor_belt_1_left.EDITOR.ypos:                          4
conveyor_belt_1_left.name:                                 grey complex

#--Tube BL
conveyor_belt_1_middle:                                    wallset_des4.pcx
conveyor_belt_1_middle.xpos:                               0
conveyor_belt_1_middle.ypos:                               5
conveyor_belt_1_middle.frames:                             1
conveyor_belt_1_middle.CRUMBLED:                           wallset_des4.pcx
conveyor_belt_1_middle.CRUMBLED.xpos:                      4
conveyor_belt_1_middle.CRUMBLED.ypos:                      5
conveyor_belt_1_middle.EDITOR:                             wallset_des4_editor.pcx
conveyor_belt_1_middle.EDITOR.xpos:                        0
conveyor_belt_1_middle.EDITOR.ypos:                        5
conveyor_belt_1_middle.name:                               grey complex

#--TJ L-R D
conveyor_belt_1_right:                                     wallset_des4.pcx
conveyor_belt_1_right.xpos:                                1
conveyor_belt_1_right.ypos:                                5
conveyor_belt_1_right.frames:                              1
conveyor_belt_1_right.CRUMBLED:                            wallset_des4.pcx
conveyor_belt_1_right.CRUMBLED.xpos:                       5
conveyor_belt_1_right.CRUMBLED.ypos:                       5
conveyor_belt_1_right.EDITOR:                              wallset_des4_editor.pcx
conveyor_belt_1_right.EDITOR.xpos:                         1
conveyor_belt_1_right.EDITOR.ypos:                         5
conveyor_belt_1_right.name:                                grey complex

#--Tube BR
conveyor_belt_2_left:                                      wallset_des4.pcx
conveyor_belt_2_left.xpos:                                 2
conveyor_belt_2_left.ypos:                                 5
conveyor_belt_2_left.frames:                               1
conveyor_belt_2_left.CRUMBLED:                             wallset_des4.pcx
conveyor_belt_2_left.CRUMBLED.xpos:                        6
conveyor_belt_2_left.CRUMBLED.ypos:                        5
conveyor_belt_2_left.EDITOR:                               wallset_des4_editor.pcx
conveyor_belt_2_left.EDITOR.xpos:                          2
conveyor_belt_2_left.EDITOR.ypos:                          5
conveyor_belt_2_left.name:                                 grey complex

#--cap B
conveyor_belt_2_middle:                                    wallset_des4.pcx
conveyor_belt_2_middle.xpos:                               3
conveyor_belt_2_middle.ypos:                               5
conveyor_belt_2_middle.frames:                             1
conveyor_belt_2_middle.CRUMBLED:                           wallset_des4.pcx
conveyor_belt_2_middle.CRUMBLED.xpos:                      7
conveyor_belt_2_middle.CRUMBLED.ypos:                      5
conveyor_belt_2_middle.EDITOR:                             wallset_des4_editor.pcx
conveyor_belt_2_middle.EDITOR.xpos:                        3
conveyor_belt_2_middle.EDITOR.ypos:                        5
conveyor_belt_2_middle.name:                               grey complex

#--TJ T-B R
conveyor_belt_2_right:                                     wallset_des4.pcx
conveyor_belt_2_right.xpos:                                0
conveyor_belt_2_right.ypos:                                6
conveyor_belt_2_right.frames:                              1
conveyor_belt_2_right.CRUMBLED:                            wallset_des4.pcx
conveyor_belt_2_right.CRUMBLED.xpos:                       4
conveyor_belt_2_right.CRUMBLED.ypos:                       6
conveyor_belt_2_right.EDITOR:                              wallset_des4_editor.pcx
conveyor_belt_2_right.EDITOR.xpos:                         0
conveyor_belt_2_right.EDITOR.ypos:                         6
conveyor_belt_2_right.name:                                grey complex

#--TJ L-R U
conveyor_belt_3_left:                                      wallset_des4.pcx
conveyor_belt_3_left.xpos:                                 1
conveyor_belt_3_left.ypos:                                 6
conveyor_belt_3_left.frames:                               1
conveyor_belt_3_left.CRUMBLED:                             wallset_des4.pcx
conveyor_belt_3_left.CRUMBLED.xpos:                        5
conveyor_belt_3_left.CRUMBLED.ypos:                        6
conveyor_belt_3_left.EDITOR:                               wallset_des4_editor.pcx
conveyor_belt_3_left.EDITOR.xpos:                          1
conveyor_belt_3_left.EDITOR.ypos:                          6
conveyor_belt_3_left.name:                                 grey complex

#--TJ T-B L
conveyor_belt_3_middle:                                    wallset_des4.pcx
conveyor_belt_3_middle.xpos:                               2
conveyor_belt_3_middle.ypos:                               6
conveyor_belt_3_middle.frames:                             1
conveyor_belt_3_middle.CRUMBLED:                           wallset_des4.pcx
conveyor_belt_3_middle.CRUMBLED.xpos:                      6
conveyor_belt_3_middle.CRUMBLED.ypos:                      6
conveyor_belt_3_middle.EDITOR:                             wallset_des4_editor.pcx
conveyor_belt_3_middle.EDITOR.xpos:                        2
conveyor_belt_3_middle.EDITOR.ypos:                        6
conveyor_belt_3_middle.name:                               grey complex

#--cross
conveyor_belt_3_right:                                     wallset_des4.pcx
conveyor_belt_3_right.xpos:                                3
conveyor_belt_3_right.ypos:                                6
conveyor_belt_3_right.frames:                              1
conveyor_belt_3_right.CRUMBLED:                            wallset_des4.pcx
conveyor_belt_3_right.CRUMBLED.xpos:                       7
conveyor_belt_3_right.CRUMBLED.ypos:                       6
conveyor_belt_3_right.EDITOR:                              wallset_des4_editor.pcx
conveyor_belt_3_right.EDITOR.xpos:                         3
conveyor_belt_3_right.EDITOR.ypos:                         6
conveyor_belt_3_right.name:                                grey complex





#------------------------------- extra walls ---------------------------------



#----------steel extra

emc_steelwall_2:                                           wallset_steel1.pcx
emc_steelwall_2.xpos:                                      3
emc_steelwall_2.ypos:                                      3
emc_steelwall_2.frames:                                    1

emc_steelwall_3:                                           wallset_steel1.pcx
emc_steelwall_3.xpos:                                      3
emc_steelwall_3.ypos:                                      3
emc_steelwall_3.frames:                                    1

emc_steelwall_4:                                           wallset_steel1.pcx
emc_steelwall_4.xpos:                                      3
emc_steelwall_4.ypos:                                      3
emc_steelwall_4.frames:                                    1

switchgate_closed:                                         wallset_steel1.pcx
switchgate_closed.xpos:                                    3
switchgate_closed.ypos:                                    3
switchgate_closed.frames:                                  1



##-------------------------  Statue  -------------------------------

#--TL
char_z:                                                    wallset_statue.pcx
char_z.xpos:                                               1
char_z.ypos:                                               0
char_z.frames:                                             1
char_z.CRUMBLED:                                           wallset_statue.pcx
char_z.CRUMBLED.xpos:                                      0
char_z.CRUMBLED.ypos:                                      0
char_z.EDITOR:                                             wallset_statue_editor.pcx
char_z.EDITOR.xpos:                                        0
char_z.EDITOR.ypos:                                        0
char_z.name:                                               statue

#--TR
char_bracketleft:                                          wallset_statue.pcx
char_bracketleft.xpos:                                     2
char_bracketleft.ypos:                                     0
char_bracketleft.frames:                                   1
char_bracketleft.CRUMBLED:                                 wallset_statue.pcx
char_bracketleft.CRUMBLED.xpos:                            3
char_bracketleft.CRUMBLED.ypos:                            0
char_bracketleft.EDITOR:                                   wallset_statue_editor.pcx
char_bracketleft.EDITOR.xpos:                              1
char_bracketleft.EDITOR.ypos:                              0
char_bracketleft.name:                                     statue

#--L1
char_backslash:                                            wallset_statue.pcx
char_backslash.xpos:                                       1
char_backslash.ypos:                                       1
char_backslash.frames:                                     1
char_backslash.CRUMBLED:                                   wallset_statue.pcx
char_backslash.CRUMBLED.xpos:                              0
char_backslash.CRUMBLED.ypos:                              0
char_backslash.EDITOR:                                     wallset_statue_editor.pcx
char_backslash.EDITOR.xpos:                                0
char_backslash.EDITOR.ypos:                                1
char_backslash.name:                                       statue

#--R1
char_bracketright:                                         wallset_statue.pcx
char_bracketright.xpos:                                    2
char_bracketright.ypos:                                    1
char_bracketright.frames:                                  1
char_bracketright.CRUMBLED:                                wallset_statue.pcx
char_bracketright.CRUMBLED.xpos:                           3
char_bracketright.CRUMBLED.ypos:                           1
char_bracketright.EDITOR:                                  wallset_statue_editor.pcx
char_bracketright.EDITOR.xpos:                             1
char_bracketright.EDITOR.ypos:                             1
char_bracketright.name:                                    statue

#--L2
char_asciicircum:                                          wallset_statue.pcx
char_asciicircum.xpos:                                     1
char_asciicircum.ypos:                                     2
char_asciicircum.frames:                                   1
char_asciicircum.CRUMBLED:                                 wallset_statue.pcx
char_asciicircum.CRUMBLED.xpos:                            0
char_asciicircum.CRUMBLED.ypos:                            2
char_asciicircum.EDITOR:                                   wallset_statue_editor.pcx
char_asciicircum.EDITOR.xpos:                              0
char_asciicircum.EDITOR.ypos:                              2
char_asciicircum.name:                                     statue


#--R2
char_underscore:                                           wallset_statue.pcx
char_underscore.xpos:                                      2
char_underscore.ypos:                                      2
char_underscore.frames:                                    1
char_underscore.CRUMBLED:                                  wallset_statue.pcx
char_underscore.CRUMBLED.xpos:                             3
char_underscore.CRUMBLED.ypos:                             2
char_underscore.EDITOR:                                    wallset_statue_editor.pcx
char_underscore.EDITOR.xpos:                               1
char_underscore.EDITOR.ypos:                               2
char_underscore.name:                                      statue

#--L3
char_copyright:                                            wallset_statue.pcx
char_copyright.xpos:                                       1
char_copyright.ypos:                                       3
char_copyright.frames:                                     1
char_copyright.CRUMBLED:                                   wallset_statue.pcx
char_copyright.CRUMBLED.xpos:                              0
char_copyright.CRUMBLED.ypos:                              3
char_copyright.EDITOR:                                     wallset_statue_editor.pcx
char_copyright.EDITOR.xpos:                                0
char_copyright.EDITOR.ypos:                                3
char_copyright.name:                                       statue

#--R3
char_aumlaut:                                              wallset_statue.pcx
char_aumlaut.xpos:                                         2
char_aumlaut.ypos:                                         3
char_aumlaut.frames:                                       1
char_aumlaut.CRUMBLED:                                     wallset_statue.pcx
char_aumlaut.CRUMBLED.xpos:                                3
char_aumlaut.CRUMBLED.ypos:                                3
char_aumlaut.EDITOR:                                       wallset_statue_editor.pcx
char_aumlaut.EDITOR.xpos:                                  1
char_aumlaut.EDITOR.ypos:                                  3
char_aumlaut.name:                                         statue
                                                       
#--L foot                                              
char_oumlaut:                                              wallset_statue.pcx
char_oumlaut.xpos:                                         1
char_oumlaut.ypos:                                         4
char_oumlaut.frames:                                       1
char_oumlaut.CRUMBLED:                                     wallset_statue.pcx
char_oumlaut.CRUMBLED.xpos:                                0
char_oumlaut.CRUMBLED.ypos:                                4
char_oumlaut.EDITOR:                                       wallset_statue_editor.pcx
char_oumlaut.EDITOR.xpos:                                  0
char_oumlaut.EDITOR.ypos:                                  4
char_oumlaut.name:                                         statue

#--R foot
char_uumlaut:                                              wallset_statue.pcx
char_uumlaut.xpos:                                         2
char_uumlaut.ypos:                                         4
char_uumlaut.frames:                                       1
char_uumlaut.CRUMBLED:                                     wallset_statue.pcx
char_uumlaut.CRUMBLED.xpos:                                3
char_uumlaut.CRUMBLED.ypos:                                4
char_uumlaut.EDITOR:                                       wallset_statue_editor.pcx
char_uumlaut.EDITOR.xpos:                                  1
char_uumlaut.EDITOR.ypos:                                  4
char_uumlaut.name:                                         statue


##----------------hieroglyphics-----------------

##--tube L-R 
char_degree:                                               wallset_des1_hiero.pcx
char_degree.xpos:                                          0
char_degree.ypos:                                          0
char_degree.frames:                                        38
char_degree.anim_mode:                                     random
char_degree.delay:                                         1000000
char_degree.crumbled_like:                                 emc_wall_6
char_degree.EDITOR:                                        wallset_des1_editor.pcx
char_degree.EDITOR.xpos:                                   0
char_degree.EDITOR.ypos:                                   7
char_degree.name:                                          Hieroglyphics

##--tube T-B
char_trademark:                                            wallset_des1_hiero.pcx
char_trademark.xpos:                                       0
char_trademark.ypos:                                       2
char_trademark.frames:                                     38
char_trademark.anim_mode:                                  random
char_trademark.delay:                                      1000000
char_trademark.crumbled_like:                              sp_chip_single
char_trademark.EDITOR:                                     wallset_des1_editor.pcx
char_trademark.EDITOR.xpos:                                1
char_trademark.EDITOR.ypos:                                7
char_trademark.name:                                       Hieroglyphics

#--solid top
char_cursor:                                               wallset_des1_hiero.pcx
char_cursor.xpos:                                          0
char_cursor.ypos:                                          4
char_cursor.frames:                                        38
char_cursor.anim_mode:                                     random
char_cursor.delay:                                         1000000
char_cursor.crumbled_like:                                 arrow_right
char_cursor.EDITOR:                                        wallset_des1_editor.pcx
char_cursor.EDITOR.xpos:                                   2
char_cursor.EDITOR.ypos:                                   7
char_cursor.name:                                          Hieroglyphics

#--solid bottom
conveyor_belt_4_left:                                      wallset_des1_hiero.pcx
conveyor_belt_4_left.xpos:                                 0
conveyor_belt_4_left.ypos:                                 6
conveyor_belt_4_left.frames:                               38
conveyor_belt_4_left.anim_mode:                            random
conveyor_belt_4_left.delay:                                1000000
conveyor_belt_4_left.crumbled_like:                        emc_wall_3
conveyor_belt_4_left.EDITOR:                               wallset_des1_editor.pcx
conveyor_belt_4_left.EDITOR.xpos:                          3
conveyor_belt_4_left.EDITOR.ypos:                          7
conveyor_belt_4_left.name:                                 Hieroglyphics

#--solid left
conveyor_belt_4_middle:                                    wallset_des1_hiero.pcx
conveyor_belt_4_middle.xpos:                               0
conveyor_belt_4_middle.ypos:                               8
conveyor_belt_4_middle.frames:                             38
conveyor_belt_4_middle.anim_mode:                          random
conveyor_belt_4_middle.delay:                              1000000
conveyor_belt_4_middle.crumbled_like:                      arrow_down
conveyor_belt_4_middle.EDITOR:                             wallset_des1_editor.pcx
conveyor_belt_4_middle.EDITOR.xpos:                        0
conveyor_belt_4_middle.EDITOR.ypos:                        8
conveyor_belt_4_middle.name:                               Hieroglyphics

#--solid right
conveyor_belt_4_right:                                     wallset_des1_hiero.pcx
conveyor_belt_4_right.xpos:                                0
conveyor_belt_4_right.ypos:                                10
conveyor_belt_4_right.frames:                              38
conveyor_belt_4_right.anim_mode:                           random
conveyor_belt_4_right.delay:                               1000000
conveyor_belt_4_right.crumbled_like:                       emc_wall_1
conveyor_belt_4_right.EDITOR:                              wallset_des1_editor.pcx
conveyor_belt_4_right.EDITOR.xpos:                         1
conveyor_belt_4_right.EDITOR.ypos:                         8
conveyor_belt_4_right.name:                                Hieroglyphics
 
   
##----------------------- sconce on walls ------------------------------- 
  
##--sconce tube L-R
emc_wall_9:                                                wallset_des1_fire.pcx
emc_wall_9.xpos:                                           0
emc_wall_9.ypos:                                           0
emc_wall_9.frames:                                         20
emc_wall_9.delay:                                          3
emc_wall_9.anim_mode:                                      reverse
emc_wall_9.crumbled_like:                                  emc_wall_6
emc_wall_9.EDITOR:                                         wallset_des1_editor.pcx
emc_wall_9.EDITOR.xpos:                                    2
emc_wall_9.EDITOR.ypos:                                    8
emc_wall_9.name:                                           Sconce

##--sconce tube T-B
emc_wall_10:                                               wallset_des1_fire.pcx
emc_wall_10.xpos:                                          0
emc_wall_10.ypos:                                          2
emc_wall_10.frames:                                        20
emc_wall_10.delay:                                         3
emc_wall_10.anim_mode:                                     reverse
emc_wall_10.crumbled_like:                                 sp_chip_single
emc_wall_10.EDITOR:                                        wallset_des1_editor.pcx
emc_wall_10.EDITOR.xpos:                                   3
emc_wall_10.EDITOR.ypos:                                   8
emc_wall_10.name:                                          Sconce

##--sconce flat  T
emc_magic_ball:                                            wallset_des1_fire.pcx
emc_magic_ball.xpos:                                       0
emc_magic_ball.ypos:                                       4
emc_magic_ball.frames:                                     20
emc_magic_ball.delay:                                      3
emc_magic_ball.anim_mode:                                  reverse
emc_magic_ball.crumbled_like:                              arrow_right
emc_magic_ball.EDITOR:                                     wallset_des1_editor.pcx
emc_magic_ball.EDITOR.xpos:                                0
emc_magic_ball.EDITOR.ypos:                                9
emc_magic_ball.name:                                       Sconce

##--sconce flat  B
emc_spring_bumper:                                         wallset_des1_fire.pcx
emc_spring_bumper.xpos:                                    0
emc_spring_bumper.ypos:                                    6
emc_spring_bumper.frames:                                  20
emc_spring_bumper.delay:                                   3
emc_spring_bumper.anim_mode:                               reverse
emc_spring_bumper.crumbled_like:                           emc_wall_3
emc_spring_bumper.EDITOR:                                  wallset_des1_editor.pcx
emc_spring_bumper.EDITOR.xpos:                             1
emc_spring_bumper.EDITOR.ypos:                             9
emc_spring_bumper.name:                                    Sconce

##--sconce flat  L
emc_wall_11:                                               wallset_des1_fire.pcx
emc_wall_11.xpos:                                          0
emc_wall_11.ypos:                                          8
emc_wall_11.frames:                                        20
emc_wall_11.delay:                                         3
emc_wall_11.anim_mode:                                     reverse
emc_wall_11.crumbled_like:                                 arrow_down
emc_wall_11.EDITOR:                                        wallset_des1_editor.pcx
emc_wall_11.EDITOR.xpos:                                   2
emc_wall_11.EDITOR.ypos:                                   9
emc_wall_11.name:                                          Sconce

##--sconce flat R
emc_wall_12:                                               wallset_des1_fire.pcx
emc_wall_12.xpos:                                          0
emc_wall_12.ypos:                                          10
emc_wall_12.frames:                                        20
emc_wall_12.delay:                                         3
emc_wall_12.anim_mode:                                     reverse
emc_wall_12.crumbled_like:                                 emc_wall_1
emc_wall_12.EDITOR:                                        wallset_des1_editor.pcx
emc_wall_12.EDITOR.xpos:                                   3
emc_wall_12.EDITOR.ypos:                                   9
emc_wall_12.name:                                          Sconce


#----------------- foliage ----------------------------

#--TL
emc_wall_13:                                               wallset_plant.pcx
emc_wall_13.xpos:                                          0
emc_wall_13.ypos:                                          0
emc_wall_13.frames:                                        16
emc_wall_13.delay:                                         1000000
emc_wall_13.anim_mode:                                     random
emc_wall_13.CRUMBLED:                                      wallset_plant.pcx
emc_wall_13.CRUMBLED.xpos:                                 0
emc_wall_13.CRUMBLED.ypos:                                 9
emc_wall_13.EDITOR:                                        wallset_plant_editor.pcx
emc_wall_13.EDITOR.xpos:                                   0
emc_wall_13.EDITOR.ypos:                                   0
emc_wall_13.name:                                          foliage

#--T
emc_wall_14:                                               wallset_plant.pcx
emc_wall_14.xpos:                                          0
emc_wall_14.ypos:                                          1
emc_wall_14.frames:                                        16
emc_wall_14.delay:                                         1000000
emc_wall_14.anim_mode:                                     random
emc_wall_14.CRUMBLED:                                      wallset_plant.pcx
emc_wall_14.CRUMBLED.xpos:                                 1
emc_wall_14.CRUMBLED.ypos:                                 9
emc_wall_14.EDITOR:                                        wallset_plant_editor.pcx
emc_wall_14.EDITOR.xpos:                                   1
emc_wall_14.EDITOR.ypos:                                   0
emc_wall_14.name:                                          foliage

#--TR
emc_wall_15:                                               wallset_plant.pcx
emc_wall_15.xpos:                                          0
emc_wall_15.ypos:                                          2
emc_wall_15.frames:                                        16
emc_wall_15.delay:                                         1000000
emc_wall_15.anim_mode:                                     random
emc_wall_15.CRUMBLED:                                      wallset_plant.pcx
emc_wall_15.CRUMBLED.xpos:                                 2
emc_wall_15.CRUMBLED.ypos:                                 9
emc_wall_15.EDITOR:                                        wallset_plant_editor.pcx
emc_wall_15.EDITOR.xpos:                                   2
emc_wall_15.EDITOR.ypos:                                   0
emc_wall_15.name:                                          foliage

#--L
emc_wall_16:                                               wallset_plant.pcx
emc_wall_16.xpos:                                          0
emc_wall_16.ypos:                                          3
emc_wall_16.frames:                                        16
emc_wall_16.delay:                                         1000000
emc_wall_16.anim_mode:                                     random
emc_wall_16.CRUMBLED:                                      wallset_plant.pcx
emc_wall_16.CRUMBLED.xpos:                                 3
emc_wall_16.CRUMBLED.ypos:                                 9
emc_wall_16.EDITOR:                                        wallset_plant_editor.pcx
emc_wall_16.EDITOR.xpos:                                   3
emc_wall_16.EDITOR.ypos:                                   0
emc_wall_16.name:                                          foliage

#--M
emc_wall_slippery_1:                                       wallset_plant.pcx
emc_wall_slippery_1.xpos:                                  0
emc_wall_slippery_1.ypos:                                  4
emc_wall_slippery_1.frames:                                16
emc_wall_slippery_1.delay:                                 1000000
emc_wall_slippery_1.anim_mode:                             random
emc_wall_slippery_1.CRUMBLED:                              wallset_plant.pcx
emc_wall_slippery_1.CRUMBLED.xpos:                         4
emc_wall_slippery_1.CRUMBLED.ypos:                         9
emc_wall_slippery_1.EDITOR:                                wallset_plant_editor.pcx
emc_wall_slippery_1.EDITOR.xpos:                           4
emc_wall_slippery_1.EDITOR.ypos:                           0
emc_wall_slippery_1.name:                                  foliage

#--R
emc_wall_slippery_2:                                       wallset_plant.pcx
emc_wall_slippery_2.xpos:                                  0
emc_wall_slippery_2.ypos:                                  5
emc_wall_slippery_2.frames:                                16
emc_wall_slippery_2.delay:                                 1000000
emc_wall_slippery_2.anim_mode:                             random
emc_wall_slippery_2.CRUMBLED:                              wallset_plant.pcx
emc_wall_slippery_2.CRUMBLED.xpos:                         5
emc_wall_slippery_2.CRUMBLED.ypos:                         9
emc_wall_slippery_2.EDITOR:                                wallset_plant_editor.pcx
emc_wall_slippery_2.EDITOR.xpos:                           5
emc_wall_slippery_2.EDITOR.ypos:                           0
emc_wall_slippery_2.name:                                  foliage

#--BL
emc_wall_slippery_3:                                       wallset_plant.pcx
emc_wall_slippery_3.xpos:                                  0
emc_wall_slippery_3.ypos:                                  6
emc_wall_slippery_3.frames:                                16
emc_wall_slippery_3.delay:                                 1000000
emc_wall_slippery_3.anim_mode:                             random
emc_wall_slippery_3.CRUMBLED:                              wallset_plant.pcx
emc_wall_slippery_3.CRUMBLED.xpos:                         6
emc_wall_slippery_3.CRUMBLED.ypos:                         9
emc_wall_slippery_3.EDITOR:                                wallset_plant_editor.pcx
emc_wall_slippery_3.EDITOR.xpos:                           6
emc_wall_slippery_3.EDITOR.ypos:                           0
emc_wall_slippery_3.name:                                  foliage

#--B
emc_wall_slippery_4:                                       wallset_plant.pcx
emc_wall_slippery_4.xpos:                                  0
emc_wall_slippery_4.ypos:                                  7
emc_wall_slippery_4.frames:                                16
emc_wall_slippery_4.delay:                                 1000000
emc_wall_slippery_4.anim_mode:                             random
emc_wall_slippery_4.CRUMBLED:                              wallset_plant.pcx
emc_wall_slippery_4.CRUMBLED.xpos:                         7
emc_wall_slippery_4.CRUMBLED.ypos:                         9
emc_wall_slippery_4.EDITOR:                                wallset_plant_editor.pcx
emc_wall_slippery_4.EDITOR.xpos:                           7
emc_wall_slippery_4.EDITOR.ypos:                           0
emc_wall_slippery_4.name:                                  foliage

#--BR
emc_fake_grass:                                            wallset_plant.pcx
emc_fake_grass.xpos:                                       0
emc_fake_grass.ypos:                                       8
emc_fake_grass.frames:                                     16
emc_fake_grass.delay:                                      1000000
emc_fake_grass.anim_mode:                                  random
emc_fake_grass.CRUMBLED:                                   wallset_plant.pcx
emc_fake_grass.CRUMBLED.xpos:                              8
emc_fake_grass.CRUMBLED.ypos:                              9
emc_fake_grass.EDITOR:                                     wallset_plant_editor.pcx
emc_fake_grass.EDITOR.xpos:                                8
emc_fake_grass.EDITOR.ypos:                                0
emc_fake_grass.name:                                       foliage

#--random middle
bd_magic_wall:                                             wallset_plant2.pcx
bd_magic_wall.xpos:                                        0
bd_magic_wall.ypos:                                        0
bd_magic_wall.frames:                                      10
bd_magic_wall.delay:                                       1000000
bd_magic_wall.anim_mode:                                   random
bd_magic_wall.crumbled_like:                               emc_wall_slippery_1
bd_magic_wall.EDITOR:                                      wallset_plant_editor.pcx
bd_magic_wall.EDITOR.xpos:                                 9
bd_magic_wall.EDITOR.ypos:                                 0
bd_magic_wall.name:                                        foliage



#------------------------ 2 free left!

magic_wall:                                                wallset_des2.pcx
magic_wall.xpos:                                           3
magic_wall.ypos:                                           3
magic_wall.frames:                                         1
magic_wall.CRUMBLED:                                       wallset_des2_editor.pcx
magic_wall.CRUMBLED.xpos:                                  3
magic_wall.CRUMBLED.ypos:                                  3

sp_terminal:                                               wallset_des2.pcx
sp_terminal.xpos:                                          3
sp_terminal.ypos:                                          3
sp_terminal.frames:                                        1
sp_terminal.CRUMBLED:                                      wallset_des2_editor.pcx
sp_terminal.CRUMBLED.xpos:                                 3
sp_terminal.CRUMBLED.ypos:                                 3
sp_terminal.active:                                        wallset_des2.pcx
sp_terminal.active.xpos:                                   3
sp_terminal.active.ypos:                                   3
sp_terminal.active.frames:                                 1
sp_terminal.active.CRUMBLED:                               wallset_des2_editor.pcx
sp_terminal.active.CRUMBLED.xpos:                          3
sp_terminal.active.CRUMBLED.ypos:                          3


#----------------- credits (unused elements) -------------------

sp_murphy:                                                 z_extra.pcx
sp_murphy.xpos:                                            3
sp_murphy.ypos:                                            0
sp_murphy.frames:                                          1
bd_diamond:                                                z_extra.pcx
bd_diamond.xpos:                                           0
bd_diamond.ypos:                                           0
bd_diamond.frames:                                         2
bd_diamond.offset:                                         192
bd_diamond.anim_mode:                                      linear
bd_rock:                                                   z_extra.pcx
bd_rock.xpos:                                              1
bd_rock.ypos:                                              0
bd_rock.frames:                                            2
bd_rock.offset:                                            192
bd_rock.anim_mode:                                         linear
rock:                                                      z_extra.pcx
rock.xpos:                                                 2
rock.ypos:                                                 0
rock.frames:                                               2
rock.offset:                                               192
rock.anim_mode:                                            linear
emerald:                                                   z_extra.pcx
emerald.xpos:                                              3
emerald.ypos:                                              0
emerald.frames:                                            2
emerald.offset:                                            192
emerald.anim_mode:                                         linear
diamond:                                                   z_extra.pcx
diamond.xpos:                                              4
diamond.ypos:                                              0
diamond.frames:                                            2
diamond.offset:                                            192
diamond.anim_mode:                                         linear
emerald_purple:                                            z_extra.pcx
emerald_purple.xpos:                                       5
emerald_purple.ypos:                                       0
emerald_purple.frames:                                     2
emerald_purple.offset:                                     192
emerald_purple.anim_mode:                                  linear
nut:                                                       z_extra.pcx
nut.xpos:                                                  0
nut.ypos:                                                  1
nut.frames:                                                2
nut.offset:                                                192
nut.anim_mode:                                             linear
quicksand_full:                                            z_extra.pcx
quicksand_full.xpos:                                       1
quicksand_full.ypos:                                       1
quicksand_full.frames:                                     2
quicksand_full.offset:                                     192
quicksand_full.anim_mode:                                  linear
dynamite:                                                  z_extra.pcx
dynamite.xpos:                                             2
dynamite.ypos:                                             1
dynamite.frames:                                           2
dynamite.offset:                                           192
dynamite.anim_mode:                                        linear
amoeba_dead:                                               z_extra.pcx
amoeba_dead.xpos:                                          3
amoeba_dead.ypos:                                          1
amoeba_dead.frames:                                        2
amoeba_dead.offset:                                        192
amoeba_dead.anim_mode:                                     linear
em_key_1:                                                  z_extra.pcx
em_key_1.xpos:                                             4
em_key_1.ypos:                                             1
em_key_1.frames:                                           2
em_key_1.offset:                                           192
em_key_1.anim_mode:                                        linear
em_key_2:                                                  z_extra.pcx
em_key_2.xpos:                                             5
em_key_2.ypos:                                             1
em_key_2.frames:                                           2
em_key_2.offset:                                           192
em_key_2.anim_mode:                                        linear
em_key_3:                                                  z_extra.pcx
em_key_3.xpos:                                             0
em_key_3.ypos:                                             2
em_key_3.frames:                                           2
em_key_3.offset:                                           192
em_key_3.anim_mode:                                        linear
em_key_4:                                                  z_extra.pcx
em_key_4.xpos:                                             1
em_key_4.ypos:                                             2
em_key_4.frames:                                           2
em_key_4.offset:                                           192
em_key_4.anim_mode:                                        linear
emc_key_5:                                                 z_extra.pcx
emc_key_5.xpos:                                            2
emc_key_5.ypos:                                            2
emc_key_5.frames:                                          2
emc_key_5.offset:                                          192
emc_key_5.anim_mode:                                       linear
emc_key_6:                                                 z_extra.pcx
emc_key_6.xpos:                                            3
emc_key_6.ypos:                                            2
emc_key_6.frames:                                          2
emc_key_6.offset:                                          192
emc_key_6.anim_mode:                                       linear
emc_key_7:                                                 z_extra.pcx
emc_key_7.xpos:                                            4
emc_key_7.ypos:                                            2
emc_key_7.frames:                                          2
emc_key_7.offset:                                          192
emc_key_7.anim_mode:                                       linear
emc_key_8:                                                 z_extra.pcx
emc_key_8.xpos:                                            5
emc_key_8.ypos:                                            2
emc_key_8.frames:                                          2
emc_key_8.offset:                                          192
emc_key_8.anim_mode:                                       linear
emc_gate_5:                                                z_extra.pcx
emc_gate_5.xpos:                                           0
emc_gate_5.ypos:                                           3
emc_gate_5.frames:                                         2
emc_gate_5.offset:                                         192
emc_gate_5.anim_mode:                                      linear
emc_gate_6:                                                z_extra.pcx
emc_gate_6.xpos:                                           1
emc_gate_6.ypos:                                           3
emc_gate_6.frames:                                         2
emc_gate_6.offset:                                         192
emc_gate_6.anim_mode:                                      linear
emc_gate_7:                                                z_extra.pcx
emc_gate_7.xpos:                                           2
emc_gate_7.ypos:                                           3
emc_gate_7.frames:                                         2
emc_gate_7.offset:                                         192
emc_gate_7.anim_mode:                                      linear
emc_gate_8:                                                z_extra.pcx
emc_gate_8.xpos:                                           3
emc_gate_8.ypos:                                           3
emc_gate_8.frames:                                         2
emc_gate_8.offset:                                         192
emc_gate_8.anim_mode:                                      linear
emc_gate_5_gray:                                           z_extra.pcx
emc_gate_5_gray.xpos:                                      4
emc_gate_5_gray.ypos:                                      3
emc_gate_5_gray.frames:                                    2
emc_gate_5_gray.offset:                                    192
emc_gate_5_gray.anim_mode:                                 linear
emc_gate_6_gray:                                           z_extra.pcx
emc_gate_6_gray.xpos:                                      5
emc_gate_6_gray.ypos:                                      3
emc_gate_6_gray.frames:                                    2
emc_gate_6_gray.offset:                                    192
emc_gate_6_gray.anim_mode:                                 linear
emc_gate_7_gray:                                           z_extra.pcx
emc_gate_7_gray.xpos:                                      0
emc_gate_7_gray.ypos:                                      4
emc_gate_7_gray.frames:                                    2
emc_gate_7_gray.offset:                                    192
emc_gate_7_gray.anim_mode:                                 linear
emc_gate_8_gray:                                           z_extra.pcx
emc_gate_8_gray.xpos:                                      1
emc_gate_8_gray.ypos:                                      4
emc_gate_8_gray.frames:                                    2
emc_gate_8_gray.offset:                                    192
emc_gate_8_gray.anim_mode:                                 linear
emc_android:                                               z_extra.pcx
emc_android.xpos:                                          2
emc_android.ypos:                                          4
emc_android.frames:                                        2
emc_android.offset:                                        192
emc_android.anim_mode:                                     linear
balloon:                                                   z_extra.pcx
balloon.xpos:                                              3
balloon.ypos:                                              4
balloon.frames:                                            2
balloon.offset:                                            192
balloon.anim_mode:                                         linear
emc_plant:                                                 z_extra.pcx
emc_plant.xpos:                                            4
emc_plant.ypos:                                            4
emc_plant.frames:                                          2
emc_plant.offset:                                          192
emc_plant.anim_mode:                                       linear
emc_lenses:                                                z_extra.pcx
emc_lenses.xpos:                                           5
emc_lenses.ypos:                                           4
emc_lenses.frames:                                         2
emc_lenses.offset:                                         192
emc_lenses.anim_mode:                                      linear
emc_magnifier:                                             z_extra.pcx
emc_magnifier.xpos:                                        0
emc_magnifier.ypos:                                        5
emc_magnifier.frames:                                      2
emc_magnifier.offset:                                      192
emc_magnifier.anim_mode:                                   linear
emc_magic_ball_switch:                                     z_extra.pcx
emc_magic_ball_switch.xpos:                                1
emc_magic_ball_switch.ypos:                                5
emc_magic_ball_switch.frames:                              2
emc_magic_ball_switch.offset:                              192
emc_magic_ball_switch.anim_mode:                           linear
spring:                                                    z_extra.pcx
spring.xpos:                                               2
spring.ypos:                                               5
spring.frames:                                             2
spring.offset:                                             192
spring.anim_mode:                                          linear
key_1:                                                     z_extra.pcx
key_1.xpos:                                                3
key_1.ypos:                                                5
key_1.frames:                                              2
key_1.offset:                                              192
key_1.anim_mode:                                           linear
key_2:                                                     z_extra.pcx
key_2.xpos:                                                4
key_2.ypos:                                                5
key_2.frames:                                              2
key_2.offset:                                              192
key_2.anim_mode:                                           linear
key_3:                                                     z_extra.pcx
key_3.xpos:                                                5
key_3.ypos:                                                5
key_3.frames:                                              2
key_3.offset:                                              192
key_3.anim_mode:                                           linear
key_4:                                                     z_extra.pcx
key_4.xpos:                                                0
key_4.ypos:                                                6
key_4.frames:                                              2
key_4.offset:                                              192
key_4.anim_mode:                                           linear
emerald_red:                                               z_extra.pcx
emerald_red.xpos:                                          1
emerald_red.ypos:                                          6
emerald_red.frames:                                        2
emerald_red.offset:                                        192
emerald_red.anim_mode:                                     linear
time_orb_full:                                             z_extra.pcx
time_orb_full.xpos:                                        2
time_orb_full.ypos:                                        6
time_orb_full.frames:                                      2
time_orb_full.offset:                                      192
time_orb_full.anim_mode:                                   linear
time_orb_empty:                                            z_extra.pcx
time_orb_empty.xpos:                                       3
time_orb_empty.ypos:                                       6
time_orb_empty.frames:                                     2
time_orb_empty.offset:                                     192
time_orb_empty.anim_mode:                                  linear
expandable_wall:                                           z_extra.pcx
expandable_wall.xpos:                                      4
expandable_wall.ypos:                                      6
expandable_wall.frames:                                    2
expandable_wall.offset:                                    192
expandable_wall.anim_mode:                                 linear
dynabomb_increase_number:                                  z_extra.pcx
dynabomb_increase_number.xpos:                             5
dynabomb_increase_number.ypos:                             6
dynabomb_increase_number.frames:                           2
dynabomb_increase_number.offset:                           192
dynabomb_increase_number.anim_mode:                        linear
dynabomb_increase_size:                                    z_extra.pcx
dynabomb_increase_size.xpos:                               0
dynabomb_increase_size.ypos:                               7
dynabomb_increase_size.frames:                             2
dynabomb_increase_size.offset:                             192
dynabomb_increase_size.anim_mode:                          linear
dynabomb_increase_power:                                   z_extra.pcx
dynabomb_increase_power.xpos:                              1
dynabomb_increase_power.ypos:                              7
dynabomb_increase_power.frames:                            2
dynabomb_increase_power.offset:                            192
dynabomb_increase_power.anim_mode:                         linear
expandable_wall_horizontal:                                z_extra.pcx
expandable_wall_horizontal.xpos:                           2
expandable_wall_horizontal.ypos:                           7
expandable_wall_horizontal.frames:                         2
expandable_wall_horizontal.offset:                         192
expandable_wall_horizontal.anim_mode:                      linear
expandable_wall_vertical:                                  z_extra.pcx
expandable_wall_vertical.xpos:                             3
expandable_wall_vertical.ypos:                             7
expandable_wall_vertical.frames:                           2
expandable_wall_vertical.offset:                           192
expandable_wall_vertical.anim_mode:                        linear
expandable_wall_any:                                       z_extra.pcx
expandable_wall_any.xpos:                                  4
expandable_wall_any.ypos:                                  7
expandable_wall_any.frames:                                2
expandable_wall_any.offset:                                192
expandable_wall_any.anim_mode:                             linear
speed_pill:                                                z_extra.pcx
speed_pill.xpos:                                           5
speed_pill.ypos:                                           7
speed_pill.frames:                                         2
speed_pill.offset:                                         192
speed_pill.anim_mode:                                      linear
black_orb:                                                 z_extra.pcx
black_orb.xpos:                                            0
black_orb.ypos:                                            8
black_orb.frames:                                          2
black_orb.offset:                                          192
black_orb.anim_mode:                                       linear
sokoban_object:                                            z_extra.pcx
sokoban_object.xpos:                                       1
sokoban_object.ypos:                                       8
sokoban_object.frames:                                     2
sokoban_object.offset:                                     192
sokoban_object.anim_mode:                                  linear
sokoban_field_full:                                        z_extra.pcx
sokoban_field_full.xpos:                                   2
sokoban_field_full.ypos:                                   8
sokoban_field_full.frames:                                 2
sokoban_field_full.offset:                                 192
sokoban_field_full.anim_mode:                              linear
sp_zonk:                                                   z_extra.pcx
sp_zonk.xpos:                                              3
sp_zonk.ypos:                                              8
sp_zonk.frames:                                            2
sp_zonk.offset:                                            192
sp_zonk.anim_mode:                                         linear
sp_infotron:                                               z_extra.pcx
sp_infotron.xpos:                                          4
sp_infotron.ypos:                                          8
sp_infotron.frames:                                        2
sp_infotron.offset:                                        192
sp_infotron.anim_mode:                                     linear
sp_disk_orange:                                            z_extra.pcx
sp_disk_orange.xpos:                                       5
sp_disk_orange.ypos:                                       8
sp_disk_orange.frames:                                     2
sp_disk_orange.offset:                                     192
sp_disk_orange.anim_mode:                                  linear
sp_port_left:                                              z_extra.pcx
sp_port_left.xpos:                                         0
sp_port_left.ypos:                                         9
sp_port_left.frames:                                       2
sp_port_left.offset:                                       192
sp_port_left.anim_mode:                                    linear
sp_port_up:                                                z_extra.pcx
sp_port_up.xpos:                                           1
sp_port_up.ypos:                                           9
sp_port_up.frames:                                         2
sp_port_up.offset:                                         192
sp_port_up.anim_mode:                                      linear
sp_gravity_port_right:                                     z_extra.pcx
sp_gravity_port_right.xpos:                                2
sp_gravity_port_right.ypos:                                9
sp_gravity_port_right.frames:                              2
sp_gravity_port_right.offset:                              192
sp_gravity_port_right.anim_mode:                           linear
sp_gravity_port_down:                                      z_extra.pcx
sp_gravity_port_down.xpos:                                 3
sp_gravity_port_down.ypos:                                 9
sp_gravity_port_down.frames:                               2
sp_gravity_port_down.offset:                               192
sp_gravity_port_down.anim_mode:                            linear
sp_gravity_port_left:                                      z_extra.pcx
sp_gravity_port_left.xpos:                                 4
sp_gravity_port_left.ypos:                                 9
sp_gravity_port_left.frames:                               2
sp_gravity_port_left.offset:                               192
sp_gravity_port_left.anim_mode:                            linear
sp_gravity_port_up:                                        z_extra.pcx
sp_gravity_port_up.xpos:                                   5
sp_gravity_port_up.ypos:                                   9
sp_gravity_port_up.frames:                                 2
sp_gravity_port_up.offset:                                 192
sp_gravity_port_up.anim_mode:                              linear
sp_disk_red:                                               z_extra.pcx
sp_disk_red.xpos:                                          0
sp_disk_red.ypos:                                          10
sp_disk_red.frames:                                        2
sp_disk_red.offset:                                        192
sp_disk_red.anim_mode:                                     linear
sp_port_vertical:                                          z_extra.pcx
sp_port_vertical.xpos:                                     1
sp_port_vertical.ypos:                                     10
sp_port_vertical.frames:                                   2
sp_port_vertical.offset:                                   192
sp_port_vertical.anim_mode:                                linear
sp_port_horizontal:                                        z_extra.pcx
sp_port_horizontal.xpos:                                   2
sp_port_horizontal.ypos:                                   10
sp_port_horizontal.frames:                                 2
sp_port_horizontal.offset:                                 192
sp_port_horizontal.anim_mode:                              linear
sp_port_any:                                               z_extra.pcx
sp_port_any.xpos:                                          3
sp_port_any.ypos:                                          10
sp_port_any.frames:                                        2
sp_port_any.offset:                                        192
sp_port_any.anim_mode:                                     linear
sp_buggy_base:                                             z_extra.pcx
sp_buggy_base.xpos:                                        4
sp_buggy_base.ypos:                                        10
sp_buggy_base.frames:                                      2
sp_buggy_base.offset:                                      192
sp_buggy_base.anim_mode:                                   linear
sp_buggy_base.activating:                                  z_extra.pcx
sp_buggy_base.activating.xpos:                             4
sp_buggy_base.activating.ypos:                             10
sp_buggy_base.activating.frames:                           2
sp_buggy_base.activating.offset:                           192
sp_buggy_base.activating.anim_mode:                        linear
sp_buggy_base.active:                                      z_extra.pcx
sp_buggy_base.active.xpos:                                 4
sp_buggy_base.active.ypos:                                 10
sp_buggy_base.active.frames:                               2
sp_buggy_base.active.offset:                               192
sp_buggy_base.active.anim_mode:                            linear
pearl:                                                     z_extra.pcx
pearl.xpos:                                                5
pearl.ypos:                                                10
pearl.frames:                                              2
pearl.offset:                                              192
pearl.anim_mode:                                           linear
crystal:                                                   z_extra.pcx
crystal.xpos:                                              0
crystal.ypos:                                              11
crystal.frames:                                            2
crystal.offset:                                            192
crystal.anim_mode:                                         linear
conveyor_belt_1_switch_middle:                             z_extra.pcx
conveyor_belt_1_switch_middle.xpos:                        1
conveyor_belt_1_switch_middle.ypos:                        11
conveyor_belt_1_switch_middle.frames:                      2
conveyor_belt_1_switch_middle.offset:                      192
conveyor_belt_1_switch_middle.anim_mode:                   linear
conveyor_belt_2_switch_middle:                             z_extra.pcx
conveyor_belt_2_switch_middle.xpos:                        2
conveyor_belt_2_switch_middle.ypos:                        11
conveyor_belt_2_switch_middle.frames:                      2
conveyor_belt_2_switch_middle.offset:                      192
conveyor_belt_2_switch_middle.anim_mode:                   linear
conveyor_belt_3_switch_middle:                             z_extra.pcx
conveyor_belt_3_switch_middle.xpos:                        3
conveyor_belt_3_switch_middle.ypos:                        11
conveyor_belt_3_switch_middle.frames:                      2
conveyor_belt_3_switch_middle.offset:                      192
conveyor_belt_3_switch_middle.anim_mode:                   linear
conveyor_belt_4_switch_middle:                             z_extra.pcx
conveyor_belt_4_switch_middle.xpos:                        4
conveyor_belt_4_switch_middle.ypos:                        11
conveyor_belt_4_switch_middle.frames:                      2
conveyor_belt_4_switch_middle.offset:                      192
conveyor_belt_4_switch_middle.anim_mode:                   linear
switchgate_switch_up:                                      z_extra.pcx
switchgate_switch_up.xpos:                                 5
switchgate_switch_up.ypos:                                 11
switchgate_switch_up.frames:                               2
switchgate_switch_up.offset:                               192
switchgate_switch_up.anim_mode:                            linear
timegate_switch:                                           z_extra.pcx
timegate_switch.xpos:                                      0
timegate_switch.ypos:                                      12
timegate_switch.frames:                                    2
timegate_switch.offset:                                    192
timegate_switch.anim_mode:                                 linear
landmine:                                                  z_extra.pcx
landmine.xpos:                                             1
landmine.ypos:                                             12
landmine.frames:                                           2
landmine.offset:                                           192
landmine.anim_mode:                                        linear
shield_normal:                                             z_extra.pcx
shield_normal.xpos:                                        2
shield_normal.ypos:                                        12
shield_normal.frames:                                      2
shield_normal.offset:                                      192
shield_normal.anim_mode:                                   linear
shield_deadly:                                             z_extra.pcx
shield_deadly.xpos:                                        3
shield_deadly.ypos:                                        12
shield_deadly.frames:                                      2
shield_deadly.offset:                                      192
shield_deadly.anim_mode:                                   linear
extra_time:                                                z_extra.pcx
extra_time.xpos:                                           4
extra_time.ypos:                                           12
extra_time.frames:                                         2
extra_time.offset:                                         192
extra_time.anim_mode:                                      linear
tube_any:                                                  z_extra.pcx
tube_any.xpos:                                             5
tube_any.ypos:                                             12
tube_any.frames:                                           2
tube_any.offset:                                           192
tube_any.anim_mode:                                        linear
trap:                                                      z_extra.pcx
trap.xpos:                                                 0
trap.ypos:                                                 13
trap.frames:                                               2
trap.offset:                                               192
trap.anim_mode:                                            linear
trap.active:                                               z_extra.pcx
trap.active.xpos:                                          0
trap.active.ypos:                                          13
trap.active.frames:                                        1
trap.active.offset:                                        192
trap.active.anim_mode:                                     linear
dx_supabomb:                                               z_extra.pcx
dx_supabomb.xpos:                                          1
dx_supabomb.ypos:                                          13
dx_supabomb.frames:                                        2
dx_supabomb.offset:                                        192
dx_supabomb.anim_mode:                                     linear
