###############################
# Snakebite Sounds            #
# Alan Bond 2K5               #
###############################


name:                                                      snb_sfx
sort_priority:                                             100


#------------- silence all unused (and save a bit of memory) -------------------

[default].collecting:                                      silence.wav
[default].snapping:                                        silence.wav
[default].pushing:                                         silence.wav
[default].impact:                                          silence.wav
[default].walking:                                         silence.wav
[default].passing:                                         silence.wav
[default].exploding:                                       silence.wav
[sp_default].exploding:                                    silence.wav
bd_diamond.collecting:                                     silence.wav
bd_diamond.impact:                                         silence.wav
bd_rock.pushing:                                           silence.wav
bd_rock.impact:                                            silence.wav
bd_magic_wall.activating:                                  silence.wav
bd_magic_wall.active:                                      silence.wav
bd_magic_wall.filling:                                     silence.wav
bd_amoeba.waiting:                                         silence.wav
bd_amoeba.growing:                                         silence.wav
bd_amoeba.turning_to_gem:                                  silence.wav
bd_amoeba.turning_to_rock:                                 silence.wav
bd_butterfly.moving:                                       silence.wav
bd_butterfly.waiting:                                      silence.wav
bd_firefly.moving:                                         silence.wav
bd_firefly.waiting:                                        silence.wav
sp_base.digging:                                           silence.wav
sp_buggy_base.digging:                                     silence.wav
sp_buggy_base.active:                                      silence.wav
sp_infotron.collecting:                                    silence.wav
sp_infotron.impact:                                        silence.wav
sp_zonk.pushing:                                           silence.wav
sp_zonk.impact:                                            silence.wav
sp_disk_red.collecting:                                    silence.wav
sp_disk_orange.pushing:                                    silence.wav
sp_disk_yellow.pushing:                                    silence.wav
[sp_port].passing:                                         silence.wav
[sp_exit].passing:                                         silence.wav
[sp_exit].opening:                                         silence.wav
[sp_exit].closing:                                         silence.wav
sp_sniksnak.moving:                                        silence.wav
sp_sniksnak.waiting:                                       silence.wav
sp_electron.moving:                                        silence.wav
sp_electron.waiting:                                       silence.wav
sp_terminal.activating:                                    silence.wav
sp_terminal.active:                                        silence.wav
[sokoban].pushing:                                         silence.wav
[sokoban].filling:                                         silence.wav
[sokoban].emptying:                                        silence.wav
[player].moving:                                           silence.wav
[emerald].collecting:                                      silence.wav
[emerald].impact:                                          silence.wav
diamond.collecting:                                        silence.wav
diamond.impact:                                            silence.wav
diamond.breaking:                                          silence.wav
rock.pushing:                                              silence.wav
rock.impact:                                               silence.wav
bomb.pushing:                                              silence.wav
nut.pushing:                                               silence.wav
nut.breaking:                                              silence.wav
nut.impact:                                                silence.wav
[dynamite].collecting:                                     silence.wav
[dynamite].dropping:                                       silence.wav
[dynamite].active:                                         silence.wav
[key].collecting:                                          silence.wav
[gate].passing:                                            silence.wav
bug.moving:                                                silence.wav
bug.waiting:                                               silence.wav
spaceship.moving:                                          silence.wav
spaceship.waiting:                                         silence.wav
yamyam.moving:                                             silence.wav
yamyam.waiting:                                            silence.wav
yamyam.digging:                                            silence.wav
robot.waiting:                                             silence.wav
robot_wheel.active:                                        silence.wav
magic_wall.activating:                                     silence.wav
magic_wall.active:                                         silence.wav
magic_wall.filling:                                        silence.wav
[amoeba].waiting:                                          silence.wav
[amoeba].growing:                                          silence.wav
[amoeba].dropping:                                         silence.wav
acid.splashing:                                            silence.wav
[quicksand].filling:                                       silence.wav
[quicksand].emptying:                                      silence.wav
[exit].closing:                                            silence.wav
[exit].passing:                                            silence.wav
penguin.passing:                                           silence.wav
balloon.moving:                                            silence.wav
balloon.waiting:                                           silence.wav
balloon.pushing:                                           silence.wav
[balloon_switch].activating:                               silence.wav
spring.moving:                                             silence.wav
spring.pushing:                                            silence.wav
spring.impact:                                             silence.wav
[wall].growing:                                            silence.wav
pearl.collecting:                                          silence.wav
pearl.breaking:                                            silence.wav
pearl.impact:                                              silence.wav
crystal.collecting:                                        silence.wav
crystal.impact:                                            silence.wav
[envelope].collecting:                                     silence.wav
[envelope].opening:                                        silence.wav
[envelope].closing:                                        silence.wav
shield_normal.collecting:                                  silence.wav
shield_normal.active:                                      silence.wav
shield_deadly.collecting:                                  silence.wav
shield_deadly.active:                                      silence.wav
extra_time.collecting:                                     silence.wav
mole.moving:                                               silence.wav
mole.waiting:                                              silence.wav
mole.digging:                                              silence.wav
[switchgate_switch].activating:                            silence.wav
[switchgate].opening:                                      silence.wav
light_switch.deactivating:                                 silence.wav
[switchgate].closing:                                      silence.wav
[switchgate].passing:                                      silence.wav
timegate_switch.activating:                                silence.wav
timegate_switch.active:                                    silence.wav
timegate_switch.deactivating:                              silence.wav
timegate.opening:                                          silence.wav
[timegate].closing:                                        silence.wav
[timegate].passing:                                        silence.wav
[conveyor_belt_switch].activating:                         silence.wav
[conveyor_belt].active:                                    silence.wav
[conveyor_belt_switch].deactivating:                       silence.wav
dx_supabomb.pushing:                                       silence.wav
trap.digging:                                              silence.wav
trap.activating:                                           silence.wav
[tube].walking:                                            silence.wav
amoeba.turning_to_gem:                                     silence.wav
amoeba.turning_to_rock:                                    silence.wav
speed_pill.collecting:                                     silence.wav
dynabomb_increase_number.collecting:                       silence.wav
dynabomb_increase_size.collecting:                         silence.wav
dynabomb_increase_power.collecting:                        silence.wav
[dynabomb].dropping:                                       silence.wav
[dynabomb].active:                                         silence.wav
satellite.moving:                                          silence.wav
satellite.waiting:                                         silence.wav
satellite.pushing:                                         silence.wav
time_orb_full.collecting:                                  silence.wav
time_orb_full.impact:                                      silence.wav
time_orb_empty.pushing:                                    silence.wav
time_orb_empty.impact:                                     silence.wav
game_of_life.waiting:                                      silence.wav
game_of_life.growing:                                      silence.wav
biomaze.waiting:                                           silence.wav
biomaze.growing:                                           silence.wav
pacman.moving:                                             silence.wav
pacman.waiting:                                            silence.wav
pacman.digging:                                            silence.wav
dark_yamyam.moving:                                        silence.wav
dark_yamyam.waiting:                                       silence.wav
dark_yamyam.digging:                                       silence.wav
penguin.moving:                                            silence.wav
penguin.waiting:                                           silence.wav
pig.moving:                                                silence.wav
pig.waiting:                                               silence.wav
pig.digging:                                               silence.wav
dragon.moving:                                             silence.wav
dragon.waiting:                                            silence.wav
dragon.attacking:                                          silence.wav
game.starting:                                             silence.wav
game.running_out_of_time:                                  silence.wav
game.leveltime_bonus:                                      silence.wav
game.losing:                                               silence.wav
game.sokoban_solving:                                      silence.wav
door.opening:                                              silence.wav
door.closing:                                              silence.wav
background.MAIN:                                           silence.wav
background.LEVELS:                                         silence.wav
background.SCORES:                                         silence.wav
background.EDITOR:                                         silence.wav
background.INFO:                                           silence.wav
background.SETUP:                                          silence.wav
robot_wheel.activating:                                    silence.wav


#--not custom
sand.digging:                                              dig.wav
emc_grass.digging:                                         dig.wav
sp_base.digging:                                           dig.wav
[default].digging:                                         dig.wav
invisible_sand.digging:                                    dig.wav
invisible_sand.active.digging:                             dig.wav
[default].dying:                                           exp_snake.wav
[exit].opening:                                            exit.wav
custom_84.changing:                                        exit.wav
custom_79.changing:                                        warp.wav
game.winning:                                              level_end.wav
light_switch.activating:                                   disco_on.wav


#--apex to space
custom_224.changing:                                       exp1.wav
                                                         
#--apex to fire                                          
custom_222.changing:                                       exp_fuelbomb.wav
                                                         
#--steel gem explode                                     
custom_234:                                                steelgem_explode.wav
                                                         
#--boulder rebounder                                     
custom_183.changing:                                       boulder_rebounder.wav

#--fuelbomb slosh & clink
custom_228.changing:                                       fuelbomb_slosh_1.wav
custom_198.changing:                                       fuelbomb_slosh_2.wav

#--fake bang to space
custom_220:                                                exp2.wav

#--snake body explode                           
custom_177.exploding:                                      exp_snake2.wav

#--boulder rolling
custom_194.moving:                                         boulder_move.wav
custom_196.moving:                                         boulder_move.wav
custom_190.moving:                                         boulder_move.wav
custom_192.moving:                                         boulder_move.wav

#--boulder pushing
custom_195:                                                boulder_move.wav
custom_189:                                                boulder_move.wav
custom_191:                                                boulder_move.wav
custom_185:                                                boulder_move.wav

#--boulder rotator
custom_187:                                                boulder_rotate.wav

#--footy
custom_168.changing:                                       football_hit.wav

#--crushers start cycle
custom_153.changing:                                       crusher_start.wav
                                                         
#--crushers impact                                       
custom_175.changing:                                       crusher_impact.wav
                                                         
#--crusher forwards                                      
custom_154:                                                crusher_forwards.wav
custom_157:                                                crusher_forwards.wav
custom_160:                                                crusher_forwards.wav
custom_163:                                                crusher_forwards.wav
                                                         
#--crusher return                                        
custom_156:                                                crusher_return.wav
custom_159:                                                crusher_return.wav
custom_162:                                                crusher_return.wav
custom_165:                                                crusher_return.wav

#--skull move
custom_213.moving:                                         skull_move.wav

#--eating good mushroom
custom_71.changing:                                        eat_good_1.wav
custom_72.changing:                                        eat_good_2.wav
custom_73.changing:                                        eat_good_3.wav
custom_74.changing:                                        eat_good_4.wav
                                                      
#--eating bad mushroom                                
custom_85.changing:                                        eat_bad_1.wav
custom_86.changing:                                        eat_bad_2.wav
custom_87.changing:                                        eat_bad_3.wav
custom_88.changing:                                        eat_bad_4.wav

#--bomb fuse
custom_232.dropping:                                       bomb_fuse.wav
custom_236:                                                bomb_fuse.wav
                                                         
#--bomb pickup                                           
custom_232.collecting:                                     bomb_pickup.wav
                                 
#--Door L-R opening                                      
custom_140.changing:                                       door_open.wav
                                                         
#--Door L-R closing                                      
custom_142:                                                door_close.wav
custom_142.changing:                                       door_slam.wav
                                                         
#--Door T-B closed                                       
custom_147.changing:                                       door_open.wav
                                                         
#--Door T-B closing                                      
custom_149:                                                door_close.wav
custom_149.changing:                                       door_slam.wav

#--timebomb
custom_91:                                                 timebomb_ticking.wav
custom_92:                                                 timebomb_bell.wav

#--fire
custom_225:                                                fire.wav
custom_225.mode_loop:                                      true
custom_226:                                                fire.wav
custom_226.mode_loop:                                      true
custom_227:                                                fire.wav
custom_227.mode_loop:                                      true
                                                           
#--extinguish fire                                     
custom_225.exploding:                                      fire_extinguish.wav
custom_226.exploding:                                      fire_extinguish.wav
custom_227.exploding:                                      fire_extinguish.wav

#--pushblock on fire
custom_253:                                                fire.wav
custom_253.mode_loop:                                      true

#--snake move
custom_13.changing:                                        snake_walk_left.wav
custom_14.changing:                                        snake_walk_right.wav
custom_15.changing:                                        snake_walk_up.wav
custom_16.changing:                                        snake_walk_down.wav

#--def rotate
custom_89:                                                 deflector_turn.wav
custom_90:                                                 deflector_turn.wav

#--def move
custom_107.moving:                                         deflector_move.wav
custom_107.moving.mode_loop:                               false
custom_108.moving:                                         deflector_move.wav
custom_108.moving.mode_loop:                               false

#--venom in deflector
custom_109.changing:                                       venom_deflect_1.wav
custom_110.changing:                                       venom_deflect_2.wav
custom_111.changing:                                       venom_deflect_3.wav
custom_112.changing:                                       venom_deflect_4.wav
custom_113.changing:                                       venom_deflect_5.wav
custom_114.changing:                                       venom_deflect_6.wav
custom_115.changing:                                       venom_deflect_7.wav
custom_116.changing:                                       venom_deflect_8.wav

#---rat alerts
custom_201.changing:                                       rat_alert1.wav
custom_202.changing:                                       rat_alert2.wav
custom_204:                                                rat_edible.wav
                                                         
#--devil walk                                            
custom_214.moving:                                         devil_walk.wav

#--eyeball move
robot.moving:                                              eyeball_move.wav

#--eyeball caller
robot_wheel.active:                                        eyeball_caller.wav

#--push block LR,UD
custom_244.moving:                                         woodblock_move_lr.wav
custom_244.moving.mode_loop:                               false
custom_245.moving:                                         woodblock_move_ud.wav
custom_245.moving.mode_loop:                               false
#--push block move still
custom_244:                                                woodblock_move_still.wav
#--push block move still
custom_245:                                                woodblock_move_still.wav

#--venom shoot
custom_97.changing:                                        venom_shoot.wav
custom_76.changing:                                        venom_shoot2.wav

#--venom pickup
custom_97.collecting:                                      venom_pickup.wav
custom_76.collecting:                                      venom_pickup2.wav   

#--rebounder
custom_103.changing:                                       venom_rebounder.wav

#--key pickup
custom_249.collecting:                                     key_pickup.wav

#--level door dissable
custom_10.exploding:                                       level_door.wav
custom_11.exploding:                                       level_door.wav

#--level doot switch
custom_9.changing:                                         level_switch.wav

#--gem
custom_246.collecting:                                     gem.wav
custom_242.collecting:                                     gem.wav

#--steel gem
custom_181.moving:                                         steelgem_move_lr.wav
custom_181.moving.mode_loop:                               false
custom_182.moving:                                         steelgem_move_ud.wav
custom_182.moving.mode_loop:                               false
                                   
#--steel gem moving still
custom_181:                                                steelgem_move_still.wav
custom_182:                                                steelgem_move_still.wav

#--steel gem moving still
custom_200:                                                lightblock_move_still.wav
custom_193:                                                lightblock_move_still.wav

#--lightblock move
custom_200.moving:                                         lightblock_move_lr.wav
custom_200.moving.mode_loop:                               false
custom_193.moving:                                         lightblock_move_ud.wav
custom_193.moving.mode_loop:                               false
                                  
#--gauntlet door open
custom_176:                                                g_door.wav
custom_180:                                                g_door.wav

#--two faced
lamp.activating:                                           twofaced_rotate.wav
lamp.deactivating:                                         twofaced_rotate.wav
lamp:                                                      twofaced_rotate.wav
lamp.mode_loop:                                            false

#--envelopes
envelope_1.collecting:                                     readme_pickup.wav
envelope_3.collecting:                                     readme_pickup.wav
                                                     
#------bubbles 
custom_83.exploding:                                       bubble_pop.wav                                      
custom_210.exploding:                                      bubble_pop.wav
custom_211.exploding:                                      bubble_pop.wav
custom_212.exploding:                                      bubble_pop.wav
custom_205.exploding:                                      bubble_pop.wav







